CALANDRA, DAVIDE

CALANDRA, DAVIDE  

Dipartimento di Automatica e Informatica  

046926  

Mostra records
Risultati 1 - 20 di 32 (tempo di esecuzione: 0.044 secondi).
Citazione Data di pubblicazione Autori File
A testbed for studying cybersickness and its mitigation in immersive virtual reality / Calandra, Davide; Lamberti, Fabrizio. - In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. - ISSN 1077-2626. - (In corso di stampa). [10.1109/TVCG.2024.3448203] In corso di stampa Calandra,DavideLamberti,Fabrizio manuscript.pdf
Evaluating therapist representation techniques in mixed reality-based tele-rehabilitation exergames / Macaluso, Roberta; Visconti, Alessandro; Calandra, Davide; Ciardo, Roberto; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) tenutosi a Seattle (USA) nel October 21-24, 2024). In corso di stampa Macaluso, RobertaVisconti, AlessandroCalandra, DavideBarresi, GiacintoLamberti, Fabrizio + manuscript.pdf
3D Modelling and Virtual Reality for Museum Heritage Presentation: Contextualisation of Sculpture from the Tang Era / Spallone, R.; Lamberti, F.; Vigo, L.; Ronco, F.; Calandra, D.; Ferraro, M.. - In: INTERNATIONAL ARCHIVES OF THE PHOTOGRAMMETRY, REMOTE SENSING AND SPATIAL INFORMATION SCIENCES. - ISSN 2194-9034. - ELETTRONICO. - XLVIII-2/W4-2024:(2024), pp. 413-420. [10.5194/isprs-archives-XLVIII-2-W4-2024-413-2024] 1-gen-2024 R. SpalloneF. LambertiF. RoncoD. Calandra + isprs-archives-XLVIII-2-W4-2024-413-2024.pdf
Augmented Sand Table For Forest Firefighting / Lamberti, Fabrizio; Calandra, Davide; Folcarelli, Giovanni; Bellardi Gioli, Luca; Valente, Lorenzo; Pirone, Sergio. - (2024). 1-gen-2024 Lamberti, FabrizioCalandra, DavideValente, Lorenzo + -
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective / Calandra, Davide; Pratticò, Filippo Gabriele; Cannavo', Alberto; Casetti, CLAUDIO ETTORE; Lamberti, Fabrizio. - In: DIGITAL COMMUNICATIONS AND NETWORKS. - ISSN 2352-8648. - 10:2(2024), pp. 315-327. [10.1016/j.dcan.2022.10.007] 1-gen-2024 Calandra, DavidePratticò, Filippo GabrieleCannavo', AlbertoCasetti EttoreLamberti Fabrizio -
Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet / Spallone, Roberta; Lamberti, Fabrizio; Auenmüller, Johannes; Calandra, Davide; Fasano, Fabio; Rinascimento, Martina (DIGITAL INNOVATIONS IN ARCHITECTURE, ENGINEERING AND CONSTRUCTION). - In: Advances in Representation. New AI-and XR-Driven Transdisciplinarity / Giordano A., Russo M., Spallone R.. - STAMPA. - Cham : Springer, 2024. - ISBN 978-3-031-62962-4. - pp. 141-159 [10.1007/978-3-031-62963-1_9] 1-gen-2024 Roberta SpalloneFabrizio LambertiDavide CalandraMartina Rinascimento + Advances_2024_Sekhmet_def.pdf
A breakdown study of a mockup-based consumer haptic setup for virtual reality / Pratticò, Filippo Gabriele; Cannavo', Alberto; Calandra, Davide; Lamberti, Fabrizio. - In: IEEE CONSUMER ELECTRONICS MAGAZINE. - ISSN 2162-2248. - STAMPA. - 12:5(2023), pp. 76-90. [10.1109/MCE.2022.3212571] 1-gen-2023 Pratticò, Filippo GabrieleCannavo', AlbertoCalandra, DavideLamberti, Fabrizio paper_pre-print_accepted_author_version_lq.pdfA_Breakdown_Study_of_a_Mockup-Based_Consumer_Haptic_Setup_for_Virtual_Reality.pdf
Artificial Reality: Immersive but Factually Dishonest AR Experience / Hao Lu, Max; Calandra, Davide; Thawonmas, Ruck. - In: IEEE CONSUMER ELECTRONICS MAGAZINE. - ISSN 2162-2248. - 12:1(2023), pp. 8-11. [10.1109/MCE.2022.3216421] 1-gen-2023 Calandra, Davide + paper_pre-print_accepted_author_version_lq.pdfArtificial_Reality_Immersive_but_Factually_Dishonest_AR_Experience.pdfArtificial_Reality.pdf
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences / Visconti, Alessandro; Calandra, Davide; Lamberti, Fabrizio. - In: COMPUTER ANIMATION AND VIRTUAL WORLDS. - ISSN 1546-4261. - STAMPA. - 34:3-4(2023). [10.1002/cav.2188] 1-gen-2023 Visconti, AlessandroCalandra, DavideLamberti, Fabrizio manuscript.pdfComputer Animation Virtual - 2023 - Visconti - Comparing technologies for conveying emotions through realistic avatars in.pdf
Connecting objects, times and places: Digital VR re-contextualization of the standing Sekhmet statues in the Museo Egizio, Turin, from the Temple of Ptah at Karnak / Spallone, Roberta; Lamberti, Fabrizio; Calandra, Davide; Mezzino, Davide; Auenmüller, Johannes; Rinascimento, Martina. - ELETTRONICO. - (2023), pp. 248-257. (Intervento presentato al convegno IMG23 University of L’Aquila (Italy) IMAGIN(G) HERITAGE INTERNATIONAL AND INTERDISCIPLINARY CONFERENCE ON IMAGE AND IMAGINATION tenutosi a L’Aquila nel 2023, July 6-7). 1-gen-2023 Roberta SpalloneFabrizio LambertiDavide CalandraDavide MezzinoMartina Rinascimento + IMG2023-Proceedings_Estratto.pdf
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks / Calandra, Davide; Pratticò, Filippo Gabriele; Fiorenza, Jacopo; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 701-706. (Intervento presentato al convegno IEEE EUROCON 2023 - 20th International Conference on Smart Technologies tenutosi a Turin (Italy) nel July 6-8, 2023) [10.1109/EUROCON56442.2023.10198883]. 1-gen-2023 Calandra, DavidePratticò, Filippo GabrieleFiorenza, JacopoLamberti, Fabrizio manuscript.pdfExploring_the_suitability_of_a_Digital_twin-_and_eXtended_Reality-based_telepresence_platform_for_a_collaborative_robotics_training_scenario_over_next-generation_mobile_networks.pdf
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders / Calandra, Davide; De Lorenzis, Federico; Cannavo', Alberto; Lamberti, Fabrizio. - In: VIRTUAL REALITY. - ISSN 1434-9957. - STAMPA. - 27:2(2023), pp. 985-1012. [10.1007/s10055-022-00704-9] 1-gen-2023 Calandra, DavideDe Lorenzis, FedericoCannavo', AlbertoLamberti, Fabrizio paper_lq.pdfs10055-022-00704-9.pdf
Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes / Calandra, Davide; Pratticò, Filippo Gabriele; Lupini, Gianmario; Lamberti, Fabrizio (COMMUNICATIONS IN COMPUTER AND INFORMATION SCIENCE). - In: Computer Vision, Imaging and Computer Graphics Theory and ApplicationsSTAMPA. - [s.l] : Springer, 2023. - ISBN 978-3-031-25476-5. - pp. 3-20 [10.1007/978-3-031-25477-2_1] 1-gen-2023 Calandra, DavidePratticò, Filippo GabrieleLamberti, Fabrizio + camera ready.pdf978-3-031-25477-2_1.pdf
Interaction in Virtual Reality Simulations / Calandra, Davide. - (2023 Jul 18), pp. 1-162. 18-lug-2023 CALANDRA, DAVIDE PhD_Thesis_Davide_Calandra_final.pdfSintesi_PhD_Thesis_Davide_Calandra_final.pdf
Re-contextualizing the standing Sekhmet statues in the Temple of Ptah at Karnak through digital reconstruction and VR experience / Spallone, Roberta; Lamberti, Fabrizio; Calandra, Davide; Mezzino, Davide; Auenmüller, Johannes; Rinascimento, Martina. - In: DISEGNARE CON.... - ISSN 1828-5961. - ELETTRONICO. - 16:31(2023), pp. 1-9. [10.20365/disegnarecon.31.2023.4] 1-gen-2023 Roberta SpalloneFabrizio LambertiDavide CalandraDavide MezzinoMartina Rinascimento + 1174-4615-1-PB.pdf
Comparison of hands-free speech-based navigation techniques for virtual reality training / Calandra, Davide; Pratticò, Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (2022), pp. 85-90. (Intervento presentato al convegno IEEE 21st Mediterranean Electrotechnical Conference (MELECON 2022) tenutosi a Palermo nel June 14-16, 2022) [10.1109/MELECON53508.2022.9842994]. 1-gen-2022 Calandra, DavidePratticò, Filippo GabrieleLamberti, Fabrizio m95654-calandra final.pdfComparison_of_Hands-Free_Speech-Based_Navigation_Techniques_for_Virtual_Reality_Training.pdf
Impact of AI and Digital Twins on IIoT / Han, Bin; Richerzhagen, Björn; Schotten, Hans; Calandra, Davide; Lamberti, Fabrizio - In: Intelligent Edge-Embedded Technologies for Digitising Industry / Vermesan O., Diaz Nava M.. - STAMPA. - [s.l] : River Publishers, 2022. - ISBN 978-87-7022-611-0. - pp. 195-205 1-gen-2022 Calandra, DavideLamberti, Fabrizio + RP_9788770226103C7.pdf
Lesson Learnt and Future of AI Applied to Manufacturing / Frascolla, Valerio; Hummert, Matthias; Monsees, Tobias; Wübben, Dirk; Dekorsy, Armin; Michailow, Nicola; Döricht, Volkmar; Niedermeier, Christoph; Kaiser, Joachim; Arne, Bröring; Villnow, Michael; Wessel, Daniel; Geiser, Florian; Wissel, Matthias; Viseras, Alberto; Han, Bin; Richerzhagen, Björn; Schotten, Hans; Calandra, Davide; Lamberti, Fabrizio - In: Intelligent Edge-Embedded Technologies for Digitising Industry / Vermesan O., Diaz Nava M.. - STAMPA. - [s.l] : River Publishers, 2022. - ISBN 978-87-7022-611-0. - pp. 207-240 1-gen-2022 Calandra, DavideLamberti, Fabrizio + RP_9788770226103C8.pdf
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes / Calandra, Davide; Pratticò, Filippo Gabriele; Migliorini, Massimo; Verda, Vittorio; Lamberti, Fabrizio. - STAMPA. - 1:(2021), pp. 96-105. (Intervento presentato al convegno 16th International Conference on Computer Graphics Theory and Applications (GRAPP 2021) nel February 8-10, 2021). 1-gen-2021 Calandra, DavidePratticò, Filippo GabrieleVerda, VittorioLamberti, Fabrizio + GRAPP_2021_35.pdfredownloaded.pdf
An evaluation testbed for locomotion in virtual reality / Cannavò, Alberto; Calandra, Davide; Prattico', FILIPPO GABRIELE; Gatteschi, Valentina; Lamberti, Fabrizio. - In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. - ISSN 1077-2626. - STAMPA. - 27:3(2021), pp. 1871-1889. [10.1109/TVCG.2020.3032440] 1-gen-2021 Alberto CannavòDavide CalandraFilippo Gabriele PratticòValentina GatteschiFabrizio Lamberti paper.pdf09234004.pdf