CALANDRA, DAVIDE
CALANDRA, DAVIDE
Dipartimento di Automatica e Informatica
046926
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb
In corso di stampa Macaluso, Roberta; Calandra, Davide; Pratticò, Filippo Gabriele; Battegazzorre, Edoardo; Baiocchi, Gianmarco; Boccardo, Nicolò; Laffranchi, Matteo; Bottino, Andrea; Barresi, Giacinto; Lamberti, Fabrizio
Digital reconstruction and storytelling: Exploring funerary artifacts from the Han era in immersive virtual reality
In corso di stampa Valente, Lorenzo; Vigo, Laura; Ronco, Francesca; Raso, Marcello; Calandra, Davide; Spallone, Roberta; Lamberti, Fabrizio
Enhancing social experiences in immersive virtual reality with artificial facial mimicry
In corso di stampa Visconti, Alessandro; Calandra, Davide; Giorgione, Federica; Lamberti, Fabrizio
Enhancing upper limb prosthetic embodiment through virtual reality with eye-tracking and vibrotactile feedback
In corso di stampa Visconti, Alessandro; Lucaroni, Andrea; Calandra, Davide; Guarneri, Enea; Boccardo, Nicolò; Marinelli, Andrea; Laffranchi, Matteo; Barresi, Giacinto; Lamberti, Fabrizio
Enhancing HBIM-to-VR workflows: Semi-automatic generation of virtual heritage experiences using enriched IFC files
2025 Fiorenza, Jacopo; Rimella, Nicola; Calandra, Davide; Osello, Anna; Lamberti, Fabrizio
3D Modelling and Virtual Reality for Museum Heritage Presentation: Contextualisation of Sculpture from the Tang Era
2024 Spallone, R.; Lamberti, F.; Vigo, L.; Ronco, F.; Calandra, D.; Ferraro, M.
A testbed for studying cybersickness and its mitigation in immersive virtual reality
2024 Calandra, Davide; Lamberti, Fabrizio
Augmented Sand Table For Forest Firefighting
2024 Lamberti, Fabrizio; Calandra, Davide; Folcarelli, Giovanni; Bellardi Gioli, Luca; Valente, Lorenzo; Pirone, Sergio
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective
2024 Calandra, Davide; Pratticò, Filippo Gabriele; Cannavo', Alberto; Casetti, CLAUDIO ETTORE; Lamberti, Fabrizio
Evaluating therapist representation techniques in mixed reality-based tele-rehabilitation exergames
2024 Macaluso, Roberta; Visconti, Alessandro; Calandra, Davide; Ciardo, Roberto; Barresi, Giacinto; Lamberti, Fabrizio
Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet
2024 Spallone, Roberta; Lamberti, Fabrizio; Auenmüller, Johannes; Calandra, Davide; Fasano, Fabio; Rinascimento, Martina
Reality-Virtuality Continuum Between Heuristic Research and Museum Presentation. Experiences in Reconstructive Modelling and AR Communication
2024 Spallone, Roberta; Lamberti, Fabrizio; Olivieri, Luca Maria; Pratticò, Filippo Gabriele; Calandra, Davide; Ronco, Francesca; Castagna, Lorenzo
A breakdown study of a mockup-based consumer haptic setup for virtual reality
2023 Pratticò, Filippo Gabriele; Cannavo', Alberto; Calandra, Davide; Lamberti, Fabrizio
Artificial Reality: Immersive but Factually Dishonest AR Experience
2023 Hao Lu, Max; Calandra, Davide; Thawonmas, Ruck
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences
2023 Visconti, Alessandro; Calandra, Davide; Lamberti, Fabrizio
Connecting objects, times and places: Digital VR re-contextualization of the standing Sekhmet statues in the Museo Egizio, Turin, from the Temple of Ptah at Karnak
2023 Spallone, Roberta; Lamberti, Fabrizio; Calandra, Davide; Mezzino, Davide; Auenmüller, Johannes; Rinascimento, Martina
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks
2023 Calandra, Davide; Pratticò, Filippo Gabriele; Fiorenza, Jacopo; Lamberti, Fabrizio
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders
2023 Calandra, Davide; De Lorenzis, Federico; Cannavo', Alberto; Lamberti, Fabrizio
Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes
2023 Calandra, Davide; Pratticò, Filippo Gabriele; Lupini, Gianmario; Lamberti, Fabrizio
Interaction in Virtual Reality Simulations
2023 Calandra, Davide
Citazione | Data di pubblicazione | Autori | File |
---|---|---|---|
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb / Macaluso, Roberta; Calandra, Davide; Pratticò, Filippo Gabriele; Battegazzorre, Edoardo; Baiocchi, Gianmarco; Boccardo, Nicolò; Laffranchi, Matteo; Bottino, Andrea; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa), pp. 1-5. (Intervento presentato al convegno IEEE Conference on Virtual Reality and 3D User Interfaces - Workshop on XR Technologies for Healthcare, Wellbeing, and Medicine tenutosi a Sain-Malo, France nel March 8-12, 2025). | In corso di stampa | Macaluso, RobertaCalandra, DavidePratticò, Filippo GabrieleBattegazzorre, EdoardoBottino, AndreaLamberti, Fabrizio + | manuscript.pdf |
Digital reconstruction and storytelling: Exploring funerary artifacts from the Han era in immersive virtual reality / Valente, Lorenzo; Vigo, Laura; Ronco, Francesca; Raso, Marcello; Calandra, Davide; Spallone, Roberta; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024) tenutosi a Coimbra (PT) nel December 5-6, 2024). | In corso di stampa | Lorenzo ValenteFrancesca RoncoDavide CalandraRoberta SpalloneFabrizio Lamberti + | Digital_Reconstruction_and_Storytelling__Exploring_Funerary_Artifacts_from_the_Han_Era_in_Immersive_Virtual_Reality__ICIR_2024.pdf |
Enhancing social experiences in immersive virtual reality with artificial facial mimicry / Visconti, Alessandro; Calandra, Davide; Giorgione, Federica; Lamberti, Fabrizio. - In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. - ISSN 1077-2626. - ELETTRONICO. - (In corso di stampa). | In corso di stampa | Visconti,AlessandroCalandra,DavideLamberti, Fabrizio + | Manuscript_.pdf |
Enhancing upper limb prosthetic embodiment through virtual reality with eye-tracking and vibrotactile feedback / Visconti, Alessandro; Lucaroni, Andrea; Calandra, Davide; Guarneri, Enea; Boccardo, Nicolò; Marinelli, Andrea; Laffranchi, Matteo; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024) tenutosi a Coimbra (PRT) nel December 5 - 6, 2024). | In corso di stampa | Visconti, AlessandroCalandra, DavideLamberti, Fabrizio + | Enhancing_Upper_Limb_Prosthetic_Embodiment_through_Virtual_Reality_with_Eye_Tracking_and_Vibrotactile_Feedback__ICIR_2024.pdf |
Enhancing HBIM-to-VR workflows: Semi-automatic generation of virtual heritage experiences using enriched IFC files / Fiorenza, Jacopo; Rimella, Nicola; Calandra, Davide; Osello, Anna; Lamberti, Fabrizio. - In: DIGITAL APPLICATIONS IN ARCHAEOLOGY AND CULTURAL HERITAGE. - ISSN 2212-0548. - 36:(2025), pp. 1-18. [10.1016/j.daach.2024.e00391] | 1-gen-2025 | Fiorenza, JacopoRimella, NicolaCalandra, DavideOsello, AnnaLamberti, Fabrizio | manuscript.pdf |
3D Modelling and Virtual Reality for Museum Heritage Presentation: Contextualisation of Sculpture from the Tang Era / Spallone, R.; Lamberti, F.; Vigo, L.; Ronco, F.; Calandra, D.; Ferraro, M.. - In: INTERNATIONAL ARCHIVES OF THE PHOTOGRAMMETRY, REMOTE SENSING AND SPATIAL INFORMATION SCIENCES. - ISSN 2194-9034. - ELETTRONICO. - XLVIII-2/W4-2024:(2024), pp. 413-420. [10.5194/isprs-archives-XLVIII-2-W4-2024-413-2024] | 1-gen-2024 | R. SpalloneF. LambertiF. RoncoD. Calandra + | isprs-archives-XLVIII-2-W4-2024-413-2024.pdf |
A testbed for studying cybersickness and its mitigation in immersive virtual reality / Calandra, Davide; Lamberti, Fabrizio. - In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. - ISSN 1077-2626. - 30:12(2024), pp. 7788-7805. [10.1109/TVCG.2024.3448203] | 1-gen-2024 | Calandra, DavideLamberti, Fabrizio | A_Testbed_for_Studying_Cybersickness_and_its_Mitigation_in_Immersive_Virtual_Reality.pdf; manuscript.pdf |
Augmented Sand Table For Forest Firefighting / Lamberti, Fabrizio; Calandra, Davide; Folcarelli, Giovanni; Bellardi Gioli, Luca; Valente, Lorenzo; Pirone, Sergio. - (2024). | 1-gen-2024 | Lamberti, FabrizioCalandra, DavideValente, Lorenzo + | - |
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective / Calandra, Davide; Pratticò, Filippo Gabriele; Cannavo', Alberto; Casetti, CLAUDIO ETTORE; Lamberti, Fabrizio. - In: DIGITAL COMMUNICATIONS AND NETWORKS. - ISSN 2352-8648. - 10:2(2024), pp. 315-327. [10.1016/j.dcan.2022.10.007] | 1-gen-2024 | Calandra, DavidePratticò, Filippo GabrieleCannavo', AlbertoCasetti EttoreLamberti Fabrizio | - |
Evaluating therapist representation techniques in mixed reality-based tele-rehabilitation exergames / Macaluso, Roberta; Visconti, Alessandro; Calandra, Davide; Ciardo, Roberto; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (2024), pp. 288-294. (Intervento presentato al convegno 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) tenutosi a Seattle (USA) nel October 21-24, 2024) [10.1109/ISMAR-Adjunct64951.2024.00066]. | 1-gen-2024 | Macaluso, RobertaVisconti, AlessandroCalandra, DavideLamberti, Fabrizio + | manuscript.pdf; manuscript.pdf |
Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet / Spallone, Roberta; Lamberti, Fabrizio; Auenmüller, Johannes; Calandra, Davide; Fasano, Fabio; Rinascimento, Martina (DIGITAL INNOVATIONS IN ARCHITECTURE, ENGINEERING AND CONSTRUCTION). - In: Advances in Representation. New AI-and XR-Driven Transdisciplinarity / Giordano A., Russo M., Spallone R.. - STAMPA. - Cham : Springer, 2024. - ISBN 978-3-031-62962-4. - pp. 141-159 [10.1007/978-3-031-62963-1_9] | 1-gen-2024 | Roberta SpalloneFabrizio LambertiDavide CalandraMartina Rinascimento + | Advances_2024_Sekhmet_def.pdf |
Reality-Virtuality Continuum Between Heuristic Research and Museum Presentation. Experiences in Reconstructive Modelling and AR Communication / Spallone, Roberta; Lamberti, Fabrizio; Olivieri, Luca Maria; Pratticò, Filippo Gabriele; Calandra, Davide; Ronco, Francesca; Castagna, Lorenzo. - ELETTRONICO. - 36:(2024), pp. 10-25. (Intervento presentato al convegno EARTH2023 Digital Environment for Education Arts and Heritage tenutosi a Bressanone nel 19-20 giugno 2023) [10.1007/978-3-031-73823-4_3]. | 1-gen-2024 | Spallone, RobertaLamberti, FabrizioPratticò, Filippo GabrieleCalandra, DavideRonco, FrancescaCastagna, Lorenzo + | EARTH2023 - Spallone et al 3.pdf; Spallone et al_MAO.pdf |
A breakdown study of a mockup-based consumer haptic setup for virtual reality / Pratticò, Filippo Gabriele; Cannavo', Alberto; Calandra, Davide; Lamberti, Fabrizio. - In: IEEE CONSUMER ELECTRONICS MAGAZINE. - ISSN 2162-2248. - STAMPA. - 12:5(2023), pp. 76-90. [10.1109/MCE.2022.3212571] | 1-gen-2023 | Pratticò, Filippo GabrieleCannavo', AlbertoCalandra, DavideLamberti, Fabrizio | paper_pre-print_accepted_author_version_lq.pdf; A_Breakdown_Study_of_a_Mockup-Based_Consumer_Haptic_Setup_for_Virtual_Reality.pdf |
Artificial Reality: Immersive but Factually Dishonest AR Experience / Hao Lu, Max; Calandra, Davide; Thawonmas, Ruck. - In: IEEE CONSUMER ELECTRONICS MAGAZINE. - ISSN 2162-2248. - 12:1(2023), pp. 8-11. [10.1109/MCE.2022.3216421] | 1-gen-2023 | Calandra, Davide + | paper_pre-print_accepted_author_version_lq.pdf; Artificial_Reality_Immersive_but_Factually_Dishonest_AR_Experience.pdf; Artificial_Reality.pdf |
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences / Visconti, Alessandro; Calandra, Davide; Lamberti, Fabrizio. - In: COMPUTER ANIMATION AND VIRTUAL WORLDS. - ISSN 1546-4261. - STAMPA. - 34:3-4(2023). [10.1002/cav.2188] | 1-gen-2023 | Visconti, AlessandroCalandra, DavideLamberti, Fabrizio | manuscript.pdf; Computer Animation Virtual - 2023 - Visconti - Comparing technologies for conveying emotions through realistic avatars in.pdf |
Connecting objects, times and places: Digital VR re-contextualization of the standing Sekhmet statues in the Museo Egizio, Turin, from the Temple of Ptah at Karnak / Spallone, Roberta; Lamberti, Fabrizio; Calandra, Davide; Mezzino, Davide; Auenmüller, Johannes; Rinascimento, Martina. - ELETTRONICO. - (2023), pp. 248-257. (Intervento presentato al convegno IMG23 University of L’Aquila (Italy) IMAGIN(G) HERITAGE INTERNATIONAL AND INTERDISCIPLINARY CONFERENCE ON IMAGE AND IMAGINATION tenutosi a L’Aquila nel 2023, July 6-7). | 1-gen-2023 | Roberta SpalloneFabrizio LambertiDavide CalandraDavide MezzinoMartina Rinascimento + | IMG2023-Proceedings_Estratto.pdf |
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks / Calandra, Davide; Pratticò, Filippo Gabriele; Fiorenza, Jacopo; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 701-706. (Intervento presentato al convegno IEEE EUROCON 2023 - 20th International Conference on Smart Technologies tenutosi a Turin (Italy) nel July 6-8, 2023) [10.1109/EUROCON56442.2023.10198883]. | 1-gen-2023 | Calandra, DavidePratticò, Filippo GabrieleFiorenza, JacopoLamberti, Fabrizio | manuscript.pdf; Exploring_the_suitability_of_a_Digital_twin-_and_eXtended_Reality-based_telepresence_platform_for_a_collaborative_robotics_training_scenario_over_next-generation_mobile_networks.pdf |
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders / Calandra, Davide; De Lorenzis, Federico; Cannavo', Alberto; Lamberti, Fabrizio. - In: VIRTUAL REALITY. - ISSN 1434-9957. - STAMPA. - 27:2(2023), pp. 985-1012. [10.1007/s10055-022-00704-9] | 1-gen-2023 | Calandra, DavideDe Lorenzis, FedericoCannavo', AlbertoLamberti, Fabrizio | paper_lq.pdf; s10055-022-00704-9.pdf |
Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes / Calandra, Davide; Pratticò, Filippo Gabriele; Lupini, Gianmario; Lamberti, Fabrizio (COMMUNICATIONS IN COMPUTER AND INFORMATION SCIENCE). - In: Computer Vision, Imaging and Computer Graphics Theory and ApplicationsSTAMPA. - [s.l] : Springer, 2023. - ISBN 978-3-031-25476-5. - pp. 3-20 [10.1007/978-3-031-25477-2_1] | 1-gen-2023 | Calandra, DavidePratticò, Filippo GabrieleLamberti, Fabrizio + | camera ready.pdf; 978-3-031-25477-2_1.pdf |
Interaction in Virtual Reality Simulations / Calandra, Davide. - (2023 Jul 18), pp. 1-162. | 18-lug-2023 | CALANDRA, DAVIDE | PhD_Thesis_Davide_Calandra_final.pdf; Sintesi_PhD_Thesis_Davide_Calandra_final.pdf |