CALANDRA, DAVIDE
CALANDRA, DAVIDE
Dipartimento di Automatica e Informatica
046926
Improving fidelity of close social interaction animations in social VR with a machine learning-based refinement framework
In corso di stampa Visconti, Alessandro; Macaluso, Roberta; Di Bartolomei, Gabriele; Calandra, Davide; Lamberti, Fabrizio
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb
2025 Macaluso, Roberta; Calandra, Davide; Pratticò, Filippo Gabriele; Battegazzorre, Edoardo; Baiocchi, Gianmarco; Boccardo, Nicolò; Laffranchi, Matteo; Bottino, Andrea; Barresi, Giacinto; Lamberti, Fabrizio
Digital reconstruction and storytelling: Exploring funerary artifacts from the Han era in immersive virtual reality
2024 Valente, Lorenzo; Vigo, Laura; Ronco, Francesca; Raso, Marcello; Calandra, Davide; Spallone, Roberta; Lamberti, Fabrizio
Enhancing upper limb prosthetic embodiment through virtual reality with eye-tracking and vibrotactile feedback
2024 Visconti, Alessandro; Lucaroni, Andrea; Calandra, Davide; Guarneri, Enea; Boccardo, Nicolò; Marinelli, Andrea; Laffranchi, Matteo; Barresi, Giacinto; Lamberti, Fabrizio
Evaluating therapist representation techniques in mixed reality-based tele-rehabilitation exergames
2024 Macaluso, Roberta; Visconti, Alessandro; Calandra, Davide; Ciardo, Roberto; Barresi, Giacinto; Lamberti, Fabrizio
Reality-Virtuality Continuum Between Heuristic Research and Museum Presentation. Experiences in Reconstructive Modelling and AR Communication
2024 Spallone, Roberta; Lamberti, Fabrizio; Olivieri, Luca Maria; Pratticò, Filippo Gabriele; Calandra, Davide; Ronco, Francesca; Castagna, Lorenzo
Connecting objects, times and places: Digital VR re-contextualization of the standing Sekhmet statues in the Museo Egizio, Turin, from the Temple of Ptah at Karnak
2023 Spallone, Roberta; Lamberti, Fabrizio; Calandra, Davide; Mezzino, Davide; Auenmüller, Johannes; Rinascimento, Martina
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks
2023 Calandra, Davide; Pratticò, Filippo Gabriele; Fiorenza, Jacopo; Lamberti, Fabrizio
Comparison of hands-free speech-based navigation techniques for virtual reality training
2022 Calandra, Davide; Pratticò, Filippo Gabriele; Lamberti, Fabrizio
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes
2021 Calandra, Davide; Pratticò, Filippo Gabriele; Migliorini, Massimo; Verda, Vittorio; Lamberti, Fabrizio
Assessing the user experience of consumer haptic devices for simulation-based virtual reality
2021 Pratticò, Filippo Gabriele; Calandra, Davide; Piviotti, Matteo; Lamberti, Fabrizio
Evaluating an augmented reality‐based partially assisted approach to remote assistance in heterogeneous robotic applications
2021 Calandra, Davide; Cannavò, Alberto; Lamberti, Fabrizio
Evaluating consumer interaction interfaces for 3D sketching in virtual reality
2021 Cannavò, Alberto; Calandra, Davide; Kehoe, Aidan; Lamberti, Fabrizio
Evaluating the suitability of several AR devices and tools for industrial applications
2020 Battegazzorre, Edoardo; Calandra, Davide; Strada, Francesco; Bottino, Andrea; Lamberti, Fabrizio
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball
2019 Cannavo', Alberto; Calandra, Davide; Basilicò, Gianpaolo; Lamberti, Fabrizio
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks
2019 Calandra, Davide; Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Micelli, Luca; Lamberti, Fabrizio
On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place
2019 Calandra, Davide; Lamberti, Fabrizio; Migliorini, Massimo
Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality
2018 Calandra, Davide; Billi, Michele; Lamberti, Fabrizio; Sanna, Andrea; Borchiellini, Romano
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features
2018 Lamberti, Fabrizio; Pratticò, Filippo G.; Calandra, Davide; Piumatti, Giovanni; Bazzano, Federica; Villani, Thiago R. K.
RobotQuest: A robotic game based on projected mixed reality and proximity interaction
2018 Lamberti, Fabrizio; Calandra, Davide; Bazzano, Federica; Prattico, Filippo G.; Destefanis, Davide M.
Citazione | Data di pubblicazione | Autori | File |
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Improving fidelity of close social interaction animations in social VR with a machine learning-based refinement framework / Visconti, Alessandro; Macaluso, Roberta; Di Bartolomei, Gabriele; Calandra, Davide; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa), pp. 1-16. (Intervento presentato al convegno 38th International Conference on Computer Animation and Social Agents (CASA 2025) tenutosi a Strasbourg (FR) nel June 2 - 4, 2025). | In corso di stampa | Visconti,AlessandroMacaluso,RobertaCalandra,DavideLamberti,Fabrizio + | - |
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb / Macaluso, Roberta; Calandra, Davide; Pratticò, Filippo Gabriele; Battegazzorre, Edoardo; Baiocchi, Gianmarco; Boccardo, Nicolò; Laffranchi, Matteo; Bottino, Andrea; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (2025), pp. 913-918. (Intervento presentato al convegno IEEE Conference on Virtual Reality and 3D User Interfaces - Workshop on XR Technologies for Healthcare, Wellbeing, and Medicine tenutosi a Saint-Malo (FRA) nel March 8-12, 2025) [10.1109/VRW66409.2025.00187]. | 1-gen-2025 | Macaluso, RobertaCalandra, DavidePratticò, Filippo GabrieleBattegazzorre, EdoardoBottino, AndreaLamberti, Fabrizio + | manuscript.pdf; An_Augmented_and_Diminished_Reality_Exergame_for_Investigating_the_Embodiment_of_a_Prosthetic_Limb.pdf |
Digital reconstruction and storytelling: Exploring funerary artifacts from the Han era in immersive virtual reality / Valente, Lorenzo; Vigo, Laura; Ronco, Francesca; Raso, Marcello; Calandra, Davide; Spallone, Roberta; Lamberti, Fabrizio. - ELETTRONICO. - (2024). (Intervento presentato al convegno 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024) tenutosi a Coimbra (PT) nel December 5-6, 2024) [10.1109/ICIR64558.2024.10976818]. | 1-gen-2024 | Lorenzo ValenteFrancesca RoncoDavide CalandraRoberta SpalloneFabrizio Lamberti + | Digital_Reconstruction_and_Storytelling__Exploring_Funerary_Artifacts_from_the_Han_Era_in_Immersive_Virtual_Reality__ICIR_2024.pdf; Digital_Reconstruction_and_Storytelling_Exploring_Fune.pdf |
Enhancing upper limb prosthetic embodiment through virtual reality with eye-tracking and vibrotactile feedback / Visconti, Alessandro; Lucaroni, Andrea; Calandra, Davide; Guarneri, Enea; Boccardo, Nicolò; Marinelli, Andrea; Laffranchi, Matteo; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (2024), pp. 1-8. (Intervento presentato al convegno 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024) tenutosi a Coimbra (PRT) nel December 5 - 6, 2024) [10.1109/ICIR64558.2024.10976964]. | 1-gen-2024 | Visconti, AlessandroCalandra, DavideLamberti, Fabrizio + | Enhancing_Upper_Limb_Prosthetic_Embodiment_through_Virtual_Reality_with_Eye_Tracking_and_Vibrotactile_Feedback__ICIR_2024.pdf; Enhancing_Upper_Limb_Prosthetic_Embodiment_Through_Virtual_Reality_with_Eye-Tracking_and_Vibrotactile_Feedback.pdf |
Evaluating therapist representation techniques in mixed reality-based tele-rehabilitation exergames / Macaluso, Roberta; Visconti, Alessandro; Calandra, Davide; Ciardo, Roberto; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (2024), pp. 288-294. (Intervento presentato al convegno 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) tenutosi a Seattle (USA) nel October 21-24, 2024) [10.1109/ISMAR-Adjunct64951.2024.00066]. | 1-gen-2024 | Macaluso, RobertaVisconti, AlessandroCalandra, DavideLamberti, Fabrizio + | manuscript.pdf; manuscript.pdf |
Reality-Virtuality Continuum Between Heuristic Research and Museum Presentation. Experiences in Reconstructive Modelling and AR Communication / Spallone, Roberta; Lamberti, Fabrizio; Olivieri, Luca Maria; Pratticò, Filippo Gabriele; Calandra, Davide; Ronco, Francesca; Castagna, Lorenzo. - ELETTRONICO. - 36:(2024), pp. 10-25. (Intervento presentato al convegno EARTH2023 Digital Environment for Education Arts and Heritage tenutosi a Bressanone nel 19-20 giugno 2023) [10.1007/978-3-031-73823-4_3]. | 1-gen-2024 | Spallone, RobertaLamberti, FabrizioPratticò, Filippo GabrieleCalandra, DavideRonco, FrancescaCastagna, Lorenzo + | EARTH2023 - Spallone et al 3.pdf; Spallone et al_MAO.pdf |
Connecting objects, times and places: Digital VR re-contextualization of the standing Sekhmet statues in the Museo Egizio, Turin, from the Temple of Ptah at Karnak / Spallone, Roberta; Lamberti, Fabrizio; Calandra, Davide; Mezzino, Davide; Auenmüller, Johannes; Rinascimento, Martina. - ELETTRONICO. - (2023), pp. 248-257. (Intervento presentato al convegno IMG23 University of L’Aquila (Italy) IMAGIN(G) HERITAGE INTERNATIONAL AND INTERDISCIPLINARY CONFERENCE ON IMAGE AND IMAGINATION tenutosi a L’Aquila nel 2023, July 6-7). | 1-gen-2023 | Roberta SpalloneFabrizio LambertiDavide CalandraDavide MezzinoMartina Rinascimento + | IMG2023-Proceedings_Estratto.pdf |
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks / Calandra, Davide; Pratticò, Filippo Gabriele; Fiorenza, Jacopo; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 701-706. (Intervento presentato al convegno IEEE EUROCON 2023 - 20th International Conference on Smart Technologies tenutosi a Turin (Italy) nel July 6-8, 2023) [10.1109/EUROCON56442.2023.10198883]. | 1-gen-2023 | Calandra, DavidePratticò, Filippo GabrieleFiorenza, JacopoLamberti, Fabrizio | manuscript.pdf; Exploring_the_suitability_of_a_Digital_twin-_and_eXtended_Reality-based_telepresence_platform_for_a_collaborative_robotics_training_scenario_over_next-generation_mobile_networks.pdf |
Comparison of hands-free speech-based navigation techniques for virtual reality training / Calandra, Davide; Pratticò, Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (2022), pp. 85-90. (Intervento presentato al convegno IEEE 21st Mediterranean Electrotechnical Conference (MELECON 2022) tenutosi a Palermo nel June 14-16, 2022) [10.1109/MELECON53508.2022.9842994]. | 1-gen-2022 | Calandra, DavidePratticò, Filippo GabrieleLamberti, Fabrizio | m95654-calandra final.pdf; Comparison_of_Hands-Free_Speech-Based_Navigation_Techniques_for_Virtual_Reality_Training.pdf |
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes / Calandra, Davide; Pratticò, Filippo Gabriele; Migliorini, Massimo; Verda, Vittorio; Lamberti, Fabrizio. - STAMPA. - 1:(2021), pp. 96-105. (Intervento presentato al convegno 16th International Conference on Computer Graphics Theory and Applications (GRAPP 2021) nel February 8-10, 2021) [10.5220/0010319400960105]. | 1-gen-2021 | Calandra, DavidePratticò, Filippo GabrieleVerda, VittorioLamberti, Fabrizio + | GRAPP_2021_35.pdf; redownloaded.pdf |
Assessing the user experience of consumer haptic devices for simulation-based virtual reality / Pratticò, Filippo Gabriele; Calandra, Davide; Piviotti, Matteo; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 1-6. (Intervento presentato al convegno International Conference on Consumer Electronics-Berlin (ICCE-Berlin) tenutosi a Online nel November 15-18, 2021) [10.1109/ICCE-Berlin53567.2021.9719998]. | 1-gen-2021 | Pratticò, Filippo GabrieleCalandra, DavideLamberti, Fabrizio + | Assessing_the_User_Experience_of_Consumer_Haptic_Devices_for_Simulation-based_Virtual_Reality.pdf |
Evaluating an augmented reality‐based partially assisted approach to remote assistance in heterogeneous robotic applications / Calandra, Davide; Cannavò, Alberto; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 380-387. (Intervento presentato al convegno 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021) tenutosi a Foshan, China nel May 20-22, 2021) [10.1109/ICVR51878.2021.9483849]. | 1-gen-2021 | Calandra, DavideCannavò, AlbertoLamberti, Fabrizio | Evaluating_an_Augmented_Reality-Based_Partially_Assisted_Approach_to_Remote_Assistance_in_Heterogeneous_Robotic_Applications.pdf |
Evaluating consumer interaction interfaces for 3D sketching in virtual reality / Cannavò, Alberto; Calandra, Davide; Kehoe, Aidan; Lamberti, Fabrizio. - STAMPA. - 367:(2021), pp. 291-306. (Intervento presentato al convegno 9th International Conference - ArtsIT, Interactivity & Game Creation (ArtsIT 2020) tenutosi a Online nel December 10-11, 2020) [10.1007/978-3-030-73426-8_17]. | 1-gen-2021 | Alberto CannavòDavide CalandraFabrizio Lamberti + | Cannavò2021_Chapter_EvaluatingConsumerInteractionI.pdf; EAI_ArtsIT_2020_accepted_correct.pdf |
Evaluating the suitability of several AR devices and tools for industrial applications / Battegazzorre, Edoardo; Calandra, Davide; Strada, Francesco; Bottino, Andrea; Lamberti, Fabrizio. - STAMPA. - 12243:(2020), pp. 248-267. (Intervento presentato al convegno 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2020) tenutosi a Lecce, Italia nel September 7-10, 2020) [10.1007/978-3-030-58468-9_19]. | 1-gen-2020 | Edoardo BattegazzorreDavide CalandraFrancesco StradaAndrea BottinoFabrizio Lamberti | Battegazzorre2020_Chapter_EvaluatingTheSuitabilityOfSeve.pdf; 00_paper.pdf |
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball / Cannavo', Alberto; Calandra, Davide; Basilicò, Gianpaolo; Lamberti, Fabrizio. - ELETTRONICO. - (2019), pp. 310-316. (Intervento presentato al convegno 14th International Conference on Computer Graphics Theory and Applications (GRAPP 2019) tenutosi a Prague, CZ nel 25-27 February 2019) [10.5220/0007524203100316]. | 1-gen-2019 | Alberto CannavòDavide CalandraFabrizio Lamberti + | GRAPP_2019_40_CR_lq.pdf |
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks / Calandra, Davide; Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Micelli, Luca; Lamberti, Fabrizio. - ELETTRONICO. - (2019), pp. 1403-1404. (Intervento presentato al convegno 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019) tenutosi a Osaka, Japan nel March 23-27, 2019) [10.1109/VR.2019.8797865]. | 1-gen-2019 | Davide CalandraFilippo Gabriele PratticòAlberto CannavòFabrizio Lamberti + | 08797865.pdf; VR@POLITO_3DUI_Contest_final_postprint.pdf |
On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place / Calandra, Davide; Lamberti, Fabrizio; Migliorini, Massimo. - STAMPA. - (2019), pp. 1-5. (Intervento presentato al convegno 9th IEEE International Conference on Consumer Electronics - Berlin tenutosi a Berlin nel September 8-11, 2019) [10.1109/ICCE-Berlin47944.2019.8966165]. | 1-gen-2019 | Davide CalandraFabrizio Lamberti + | 08966165.pdf; calandra_postprint.pdf |
Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality / Calandra, Davide; Billi, Michele; Lamberti, Fabrizio; Sanna, Andrea; Borchiellini, Romano. - In: EUROGRAPHICS TECHNICAL REPORT SERIES. - ISSN 1017-4656. - STAMPA. - (2018), pp. 53-56. (Intervento presentato al convegno Eurographics 2018 tenutosi a Delft, The Netherlands nel April 16-20, 2018) [10.2312/egs.20181043]. | 1-gen-2018 | Davide CalandraFabrizio LambertiAndrea SannaRomano Borchiellini + | 053-056.pdf |
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features / Lamberti, Fabrizio; Pratticò, Filippo G.; Calandra, Davide; Piumatti, Giovanni; Bazzano, Federica; Villani, Thiago R. K.. - STAMPA. - (2018), pp. 441-448. (Intervento presentato al convegno IEEE Games, Entertainment, and Media (GEM 2018) tenutosi a Galway, Ireland nel August 15-17, 2018) [10.1109/GEM.2018.8516491]. | 1-gen-2018 | Fabrizio LambertiFilippo G. PratticòDavide CalandraGiovanni PiumattiFederica Bazzano + | - |
RobotQuest: A robotic game based on projected mixed reality and proximity interaction / Lamberti, Fabrizio; Calandra, Davide; Bazzano, Federica; Prattico, Filippo G.; Destefanis, Davide M.. - STAMPA. - (2018), pp. 196-199. (Intervento presentato al convegno IEEE Games, Entertainment, and Media (GEM 2018) tenutosi a Galway, Ireland nel August 15-17, 2018) [10.1109/GEM.2018.8516501]. | 1-gen-2018 | Fabrizio LambertiDavide CalandraFederica BazzanoFilippo G. Prattico + | - |