CALANDRA, DAVIDE
CALANDRA, DAVIDE
Dipartimento di Automatica e Informatica
046926
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes
2021 Calandra, Davide; Pratticò, Filippo Gabriele; Migliorini, Massimo; Verda, Vittorio; Lamberti, Fabrizio
Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality
2018 Calandra, Davide; Billi, Michele; Lamberti, Fabrizio; Sanna, Andrea; Borchiellini, Romano
Assessing the user experience of consumer haptic devices for simulation-based virtual reality
2021 Pratticò, Filippo Gabriele; Calandra, Davide; Piviotti, Matteo; Lamberti, Fabrizio
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball
2019 Cannavo', Alberto; Calandra, Davide; Basilicò, Gianpaolo; Lamberti, Fabrizio
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks
2019 Calandra, Davide; Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Micelli, Luca; Lamberti, Fabrizio
Comparison of hands-free speech-based navigation techniques for virtual reality training
2022 Calandra, Davide; Pratticò, Filippo Gabriele; Lamberti, Fabrizio
Evaluating an augmented reality‐based partially assisted approach to remote assistance in heterogeneous robotic applications
2021 Calandra, Davide; Cannavò, Alberto; Lamberti, Fabrizio
Evaluating consumer interaction interfaces for 3D sketching in virtual reality
2021 Cannavo', Alberto; Calandra, Davide; Kehoe, Aidan; Lamberti, Fabrizio
Evaluating the suitability of several AR devices and tools for industrial applications
2020 Battegazzorre, Edoardo; Calandra, Davide; Strada, Francesco; Bottino, Andrea; Lamberti, Fabrizio
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks
In corso di stampa Calandra, Davide; Pratticò, Filippo Gabriele; Fiorenza, Jacopo; Lamberti, Fabrizio
On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place
2019 Calandra, Davide; Lamberti, Fabrizio; Migliorini, Massimo
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features
2018 Lamberti, Fabrizio; Pratticò, Filippo G.; Calandra, Davide; Piumatti, Giovanni; Bazzano, Federica; Villani, Thiago R. K.
RobotQuest: A robotic game based on projected mixed reality and proximity interaction
2018 Lamberti, Fabrizio; Calandra, Davide; Bazzano, Federica; Prattico, Filippo G.; Destefanis, Davide M.
Citazione | Data di pubblicazione | Autori | File |
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A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes / Calandra, Davide; Pratticò, Filippo Gabriele; Migliorini, Massimo; Verda, Vittorio; Lamberti, Fabrizio. - STAMPA. - 1:(2021), pp. 96-105. (Intervento presentato al convegno 16th International Conference on Computer Graphics Theory and Applications (GRAPP 2021) nel February 8-10, 2021). | 1-gen-2021 | Calandra, DavidePratticò, Filippo GabrieleVerda, VittorioLamberti, Fabrizio + | GRAPP_2021_35.pdf; redownloaded.pdf |
Arm swinging vs treadmill: A comparison between two techniques for locomotion in virtual reality / Calandra, Davide; Billi, Michele; Lamberti, Fabrizio; Sanna, Andrea; Borchiellini, Romano. - In: EUROGRAPHICS TECHNICAL REPORT SERIES. - ISSN 1017-4656. - STAMPA. - (2018), pp. 53-56. (Intervento presentato al convegno Eurographics 2018 tenutosi a Delft, The Netherlands nel April 16-20, 2018) [10.2312/egs.20181043]. | 1-gen-2018 | Davide CalandraFabrizio LambertiAndrea SannaRomano Borchiellini + | 053-056.pdf |
Assessing the user experience of consumer haptic devices for simulation-based virtual reality / Pratticò, Filippo Gabriele; Calandra, Davide; Piviotti, Matteo; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 1-6. (Intervento presentato al convegno International Conference on Consumer Electronics-Berlin (ICCE-Berlin) tenutosi a Online nel November 15-18, 2021) [10.1109/ICCE-Berlin53567.2021.9719998]. | 1-gen-2021 | Pratticò, Filippo GabrieleCalandra, DavideLamberti, Fabrizio + | Assessing_the_User_Experience_of_Consumer_Haptic_Devices_for_Simulation-based_Virtual_Reality.pdf |
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball / Cannavo', Alberto; Calandra, Davide; Basilicò, Gianpaolo; Lamberti, Fabrizio. - ELETTRONICO. - (2019), pp. 310-316. (Intervento presentato al convegno 14th International Conference on Computer Graphics Theory and Applications (GRAPP 2019) tenutosi a Prague, CZ nel 25-27 February 2019) [10.5220/0007524203100316]. | 1-gen-2019 | Alberto CannavòDavide CalandraFabrizio Lamberti + | GRAPP_2019_40_CR_lq.pdf |
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks / Calandra, Davide; Prattico', FILIPPO GABRIELE; Cannavo', Alberto; Micelli, Luca; Lamberti, Fabrizio. - ELETTRONICO. - (2019), pp. 1403-1404. (Intervento presentato al convegno 26th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2019) tenutosi a Osaka, Japan nel March 23-27, 2019) [10.1109/VR.2019.8797865]. | 1-gen-2019 | Davide CalandraFilippo Gabriele PratticòAlberto CannavòFabrizio Lamberti + | 08797865.pdf; VR@POLITO_3DUI_Contest_final_postprint.pdf |
Comparison of hands-free speech-based navigation techniques for virtual reality training / Calandra, Davide; Pratticò, Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (2022), pp. 85-90. (Intervento presentato al convegno IEEE 21st Mediterranean Electrotechnical Conference (MELECON 2022) tenutosi a Palermo nel June 14-16, 2022) [10.1109/MELECON53508.2022.9842994]. | 1-gen-2022 | Calandra, DavidePratticò, Filippo GabrieleLamberti, Fabrizio | m95654-calandra final.pdf; Comparison_of_Hands-Free_Speech-Based_Navigation_Techniques_for_Virtual_Reality_Training.pdf |
Evaluating an augmented reality‐based partially assisted approach to remote assistance in heterogeneous robotic applications / Calandra, Davide; Cannavò, Alberto; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 380-387. (Intervento presentato al convegno 2021 IEEE 7th International Conference on Virtual Reality (ICVR 2021) tenutosi a Foshan, China nel May 20-22, 2021) [10.1109/ICVR51878.2021.9483849]. | 1-gen-2021 | Calandra, DavideCannavò, AlbertoLamberti, Fabrizio | Evaluating_an_Augmented_Reality-Based_Partially_Assisted_Approach_to_Remote_Assistance_in_Heterogeneous_Robotic_Applications.pdf |
Evaluating consumer interaction interfaces for 3D sketching in virtual reality / Cannavo', Alberto; Calandra, Davide; Kehoe, Aidan; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 291-306. (Intervento presentato al convegno 9th International Conference - ArtsIT, Interactivity & Game Creation (ArtsIT 2020) tenutosi a Online nel December 10-11, 2020) [10.1007/978-3-030-73426-8_17]. | 1-gen-2021 | Alberto CannavòDavide CalandraFabrizio Lamberti + | Cannavò2021_Chapter_EvaluatingConsumerInteractionI.pdf; EAI_ArtsIT_2020_accepted_correct.pdf |
Evaluating the suitability of several AR devices and tools for industrial applications / Battegazzorre, Edoardo; Calandra, Davide; Strada, Francesco; Bottino, Andrea; Lamberti, Fabrizio. - STAMPA. - 12243:(2020), pp. 248-267. (Intervento presentato al convegno 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2020) tenutosi a Lecce, Italia nel September 7-10, 2020) [10.1007/978-3-030-58468-9_19]. | 1-gen-2020 | Edoardo BattegazzorreDavide CalandraFrancesco StradaAndrea BottinoFabrizio Lamberti | Battegazzorre2020_Chapter_EvaluatingTheSuitabilityOfSeve.pdf; 00_paper.pdf |
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks / Calandra, Davide; Pratticò, Filippo Gabriele; Fiorenza, Jacopo; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa), pp. 1-6. (Intervento presentato al convegno IEEE EUROCON 2023 tenutosi a Turin, Italy nel July 6-8, 2023). | In corso di stampa | Calandra, DavidePratticò, Filippo GabrieleFiorenza, JacopoLamberti, Fabrizio | - |
On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place / Calandra, Davide; Lamberti, Fabrizio; Migliorini, Massimo. - STAMPA. - (2019), pp. 1-5. (Intervento presentato al convegno 9th IEEE International Conference on Consumer Electronics - Berlin tenutosi a Berlin nel September 8-11, 2019) [10.1109/ICCE-Berlin47944.2019.8966165]. | 1-gen-2019 | Davide CalandraFabrizio Lamberti + | 08966165.pdf; calandra_postprint.pdf |
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features / Lamberti, Fabrizio; Pratticò, Filippo G.; Calandra, Davide; Piumatti, Giovanni; Bazzano, Federica; Villani, Thiago R. K.. - STAMPA. - (2018), pp. 441-448. (Intervento presentato al convegno IEEE Games, Entertainment, and Media (GEM 2018) tenutosi a Galway, Ireland nel August 15-17, 2018) [10.1109/GEM.2018.8516491]. | 1-gen-2018 | Fabrizio LambertiFilippo G. PratticòDavide CalandraGiovanni PiumattiFederica Bazzano + | - |
RobotQuest: A robotic game based on projected mixed reality and proximity interaction / Lamberti, Fabrizio; Calandra, Davide; Bazzano, Federica; Prattico, Filippo G.; Destefanis, Davide M.. - STAMPA. - (2018), pp. 196-199. (Intervento presentato al convegno IEEE Games, Entertainment, and Media (GEM 2018) tenutosi a Galway, Ireland nel August 15-17, 2018) [10.1109/GEM.2018.8516501]. | 1-gen-2018 | Fabrizio LambertiDavide CalandraFederica BazzanoFilippo G. Prattico + | - |