VISCONTI, ALESSANDRO

VISCONTI, ALESSANDRO  

Dipartimento di Automatica e Informatica  

059623  

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A metaverse-ready virtual conference environment with LLM-based recommendations for contents and networking opportunities / Visconti, Alessandro; Calandra, Davide; Cannavo', Alberto; Ramasubramaniam, Kousik Sankar; Behmann, Fawzi; Almuhtadi, Wahab; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 2025 IEEE 4rd International Conference on Intelligent Reality (ICIR 2025) tenutosi a Boston (USA) nel November 16 - 18, 2025). In corso di stampa Visconti, AlessandroCalandra, DavideCannavo', AlbertoLamberti, Fabrizio + -
Designing social immersive virtual environments for the Metaverse: The case study of MetaLibrary / Cannavo', Alberto; Arrigo, Giorgio; Visconti, Alessandro; De Lorenzis, Federico; Lamberti, Fabrizio. - In: VIRTUAL REALITY & INTELLIGENT HARDWARE. - ISSN 2666-1209. - ELETTRONICO. - 7:3(2025), pp. 279-298. [10.1016/j.vrih.2025.04.002] 1-gen-2025 Cannavo', AlbertoVisconti, AlessandroDe Lorenzis, FedericoLamberti, Fabrizio + Designing social immersive virtual environments for the Metaverse_ The case study of MetaLibrary.pdf
Enhancing social experiences in immersive virtual reality with artificial facial mimicry / Visconti, Alessandro; Calandra, Davide; Giorgione, Federica; Lamberti, Fabrizio. - In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. - ISSN 1077-2626. - ELETTRONICO. - 31:5(2025), pp. 3325-3335. [10.1109/TVCG.2025.3549163] 1-gen-2025 Visconti, AlessandroCalandra, DavideLamberti, Fabrizio + Manuscript_.pdfEnhancing_Social_Experiences_in_Immersive_Virtual_Reality_with_Artificial_Facial_Mimicry.pdf
Implementing the MPAI Metaverse Model Architecture / Cannavo', Alberto; Visconti, Alessandro; Chiariglione, Leonardo; Kudumakis, Panos; Chollet, Gérard; Sansen, Hugues; Menezes, Paulo; Lamberti, Fabrizio. - ELETTRONICO. - (2025), pp. 490-494. (Intervento presentato al convegno 4th IEEE VR 2025 Workshop on 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025) tenutosi a Saint-Malo (FR) nel March 9, 2025) [10.1109/VRW66409.2025.00106]. 1-gen-2025 Cannavo', AlbertoVisconti, AlessandroChiariglione, LeonardoLamberti, Fabrizio + paper___Redigits_2025.pdfImplementing_the_MPAI_Metaverse_Model_Architecture.pdf
Improving fidelity of close social interaction animations in social VR with a machine learning-based refinement framework / Visconti, Alessandro; Macaluso, Roberta; Di Bartolomei, Gabriele; Calandra, Davide; Lamberti, Fabrizio. - ELETTRONICO. - 15915:(2025), pp. 204-219. (Intervento presentato al convegno 38th International Conference on Computer Animation and Social Agents (CASA 2025) tenutosi a Strasbourg (FR) nel June 2 - 4, 2025) [10.1007/978-981-95-0100-7_13]. 1-gen-2025 Visconti, AlessandroMacaluso, RobertaCalandra, DavideLamberti, Fabrizio + Manuscrict paper.pdfmanuscript.pdf
Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education / De Lorenzis, Federico; Visconti, Alessandro; Restivo, Simone; Mazzini, Francesca; Esposito, Serena; Fraterrigo Garofalo, Silvia; Marmo, Luca; Fino, Debora; Lamberti, Fabrizio. - In: SMART LEARNING ENVIRONMENTS. - ISSN 2196-7091. - 11:(2024). [10.1186/s40561-024-00331-8] 1-gen-2024 De Lorenzis, FedericoVisconti, AlessandroRestivo, SimoneEsposito, SerenaFraterrigo Garofalo, SilviaMarmo, LucaFino, DeboraLamberti, Fabrizio + s40561-024-00331-8.pdf
Enhancing upper limb prosthetic embodiment through virtual reality with eye-tracking and vibrotactile feedback / Visconti, Alessandro; Lucaroni, Andrea; Calandra, Davide; Guarneri, Enea; Boccardo, Nicolò; Marinelli, Andrea; Laffranchi, Matteo; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (2024), pp. 1-8. (Intervento presentato al convegno 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024) tenutosi a Coimbra (PRT) nel December 5 - 6, 2024) [10.1109/ICIR64558.2024.10976964]. 1-gen-2024 Visconti, AlessandroCalandra, DavideLamberti, Fabrizio + Enhancing_Upper_Limb_Prosthetic_Embodiment_through_Virtual_Reality_with_Eye_Tracking_and_Vibrotactile_Feedback__ICIR_2024.pdfEnhancing_Upper_Limb_Prosthetic_Embodiment_Through_Virtual_Reality_with_Eye-Tracking_and_Vibrotactile_Feedback.pdf
Evaluating therapist representation techniques in mixed reality-based tele-rehabilitation exergames / Macaluso, Roberta; Visconti, Alessandro; Calandra, Davide; Ciardo, Roberto; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (2024), pp. 288-294. (Intervento presentato al convegno 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) tenutosi a Seattle (USA) nel October 21-24, 2024) [10.1109/ISMAR-Adjunct64951.2024.00066]. 1-gen-2024 Macaluso, RobertaVisconti, AlessandroCalandra, DavideLamberti, Fabrizio + manuscript.pdfmanuscript.pdf
Exploring the Advantages and Challenges of Combining ChatGPT with Blender / Cannavo', Alberto; Visconti, Alessandro; Lamberti, Fabrizio. - (2024). (Intervento presentato al convegno 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024) tenutosi a Coimbra (PRT) nel December 5-6, 2024) [10.1109/ICIR64558.2024.10976975]. 1-gen-2024 Alberto Cannavo'Alessandro ViscontiFabrizio Lamberti 2024335109.pdfExploring_the_Advantages_and_Challenges_of_Combining_ChatGPT_with_Blender.pdf
Integrating the time travel mechanic in VR serious games to enhance causal reasoning / Visconti, Alessandro; Nadalin, Marina; De Lorenzis, Federico; Prattico', Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (2024), pp. 1-6. (Intervento presentato al convegno 2024 IEEE Gaming, Entertainment, and Media Conference (GEM) tenutosi a Turin (ITA) nel June 5 - 7, 2024) [10.1109/GEM61861.2024.10585429]. 1-gen-2024 Visconti, AlessandroDe Lorenzis, FedericoPrattico', Filippo GabrieleLamberti, Fabrizio + Integrating_the_Time_Travel_Mechanic_in_VR_Serious_Games_to_Enhance_Causal_Reasoning.pdf
Meta-Mate: A VR escape room for the study of integrals / De Lorenzis, Federico; Visconti, Alessandro; Mele, Chiara; Munari, Barbara; Lamberti, Fabrizio. - ELETTRONICO. - (2024). (Intervento presentato al convegno 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024) tenutosi a Coimbra (PRT) nel 05-06 December 2024) [10.1109/ICIR64558.2024.10976793]. 1-gen-2024 De Lorenzis, FedericoVisconti, AlessandroMele, ChiaraLamberti, Fabrizio + Meta-Mate.pdfMeta-Mate_A_VR_Escape_Room_for_the_Study_of_Integrals.pdf
3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse / De Lorenzis, Federico; Visconti, Alessandro; Marani, Martina; Prifti, Erik; Andiloro, Camilla; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - (2023). (Intervento presentato al convegno IEEE Conference on Gaming, Entertainment and Media (GEM 2023) tenutosi a Bridgetown, Barbados nel November 19 - 22, 2023) [10.1109/GEM59776.2023.10390314]. 1-gen-2023 De Lorenzis, FedericoVisconti, AlessandroCannavo', AlbertoLamberti, Fabrizio + 3DK-Reate_Create_Your_Own_3D_Key_for_Distributed_Authentication_in_the_Metaverse.pdf
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences / Visconti, Alessandro; Calandra, Davide; Lamberti, Fabrizio. - In: COMPUTER ANIMATION AND VIRTUAL WORLDS. - ISSN 1546-4261. - STAMPA. - 34:3-4(2023). [10.1002/cav.2188] 1-gen-2023 Visconti, AlessandroCalandra, DavideLamberti, Fabrizio manuscript.pdfComputer Animation Virtual - 2023 - Visconti - Comparing technologies for conveying emotions through realistic avatars in.pdf
Designing hand-held controller-based handshake interaction in social VR and Metaverse / Prattico', FILIPPO GABRIELE; Checo, Irene; Visconti, Alessandro; Simeone, Adalberto; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 1-6. (Intervento presentato al convegno 16th ACM SIGGRAPH Conference on Motion, Interaction and Games (ACM MiG 2023) tenutosi a Rennes (FR) nel Nov 15-17, 2023) [10.1145/3623264.3624464]. 1-gen-2023 Filippo Gabriele PratticòAlessandro ViscontiFabrizio Lamberti + 3623264.3624464.pdf
MetaLibrary: Towards social immersive environments for readers / De Lorenzis, Federico; Visconti, Alessandro; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - 14219:(2023), pp. 79-87. (Intervento presentato al convegno International Conference on eXtended Reality tenutosi a Lecce, Italy nel September 6-9, 2023) [10.1007/978-3-031-43404-4_6]. 1-gen-2023 De Lorenzis, FedericoVisconti, AlessandroCannavo', AlbertoLamberti, Fabrizio 978-3-031-43404-4_6.pdf
Reading(&)Machine. Un modello prototipale per la promozione della lettura in biblioteca / Cognigni, Cecilia; De Lorenzis, Federico; Lamberti, Fabrizio; Mellia, Marco; Vallero, Greta; Vassio, Luca; Visconti, Alessandro; Vivarelli, Maurizio. - In: BIBLIOTECHE OGGI TRENDS. - ISSN 2421-3810. - ELETTRONICO. - 9:1(2023), pp. 46-56. [10.3302/2421-3810-202301-046-1] 1-gen-2023 De Lorenzis, FedericoLamberti, FabrizioMellia, MarcoVallero, GretaVassio, LucaVisconti, Alessandro + Biblioteche Oggi Trends Reading&Machine.pdf
SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality / Bologna, Daniel; Micciché, Vincenzo; Violo, Giovanni; Visconti, Alessandro; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 941-942. (Intervento presentato al convegno Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on - 30th IEEE Conference on Virtual Reality and 3D User Interfaces (3DUI Contest) tenutosi a Shanghai (China) nel March 25-29, 2023) [10.1109/VRW58643.2023.00313]. 1-gen-2023 Visconti,AlessandroCannavo',AlbertoLamberti,Fabrizio + SPHinX_Authentication_Technique_Secure_Painting_autHentication_in_eXtended_reality.pdf