DE LORENZIS, FEDERICO
DE LORENZIS, FEDERICO
Dipartimento di Automatica e Informatica
060586
Meta-Mate: A VR escape room for the study of integrals
In corso di stampa De Lorenzis, Federico; Visconti, Alessandro; Mele, Chiara; Lamberti, Fabrizio
Virtual reality training platforms for CBRN operators and healthcare professionals
In corso di stampa Nadalin, Marina; Scarrone, Francesca; De Maio, Elios; Anfuso, Simone; DE LORENZIS, Federico; Migliorini, Massimo; Lamberti, Fabrizio
Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education
2024 De Lorenzis, Federico; Visconti, Alessandro; Restivo, Simone; Mazzini, Francesca; Esposito, Serena; Fraterrigo Garofalo, Silvia; Marmo, Luca; Fino, Debora; Lamberti, Fabrizio
Formal and Non-Formal Learning in Virtual Environments
2024 DE LORENZIS, Federico
Integrating the time travel mechanic in VR serious games to enhance causal reasoning
2024 Visconti, Alessandro; Nadalin, Marina; De Lorenzis, Federico; Prattico', Filippo Gabriele; Lamberti, Fabrizio
On the Quality of the Experience with Virtual Reality-based Instructional Tools for Science Lab Activities
2024 Cannavo', Alberto; De Lorenzis, Federico; Prattico', Filippo Gabriele; Galante, Lorenzo; Lamberti, Fabrizio
Virtual Reconstruction, Museography, and VR/AR Communication in Design for Heritage
2024 Caliari, PIER FEDERICO MAURO; Spallone, Roberta; Lamberti, Fabrizio; Giovannini, ELISABETTA CATERINA; Natta, Fabrizio; Diatta, AMATH LUCA; Allegretti, Greta; Fiorenza, Jacopo; DE LORENZIS, Federico
3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse
2023 De Lorenzis, Federico; Visconti, Alessandro; Marani, Martina; Prifti, Erik; Andiloro, Camilla; Cannavo', Alberto; Lamberti, Fabrizio
A study on affordable manipulation in virtual reality simulations: Hand-tracking versus controller-based interaction
2023 De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Fiorenza, Jacopo; Migliorini, Massimo; Lamberti, Fabrizio
A virtual reality training platform for CBRN operators in a decontamination procedure
2023 De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Migliorini, Massimo; Lamberti, Fabrizio
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders
2023 Calandra, Davide; De Lorenzis, Federico; Cannavo', Alberto; Lamberti, Fabrizio
Immersive virtual reality for procedural training: comparing traditional and learning by teaching approaches
2023 De Lorenzis, Federico; Pratticò, Filippo Gabriele; Repetto, Maurizio; Pons, Enrico; Lamberti, Fabrizio
MetaLibrary: Towards social immersive environments for readers
2023 De Lorenzis, Federico; Visconti, Alessandro; Cannavo', Alberto; Lamberti, Fabrizio
Reading(&)Machine. Un modello prototipale per la promozione della lettura in biblioteca
2023 Cognigni, Cecilia; De Lorenzis, Federico; Lamberti, Fabrizio; Mellia, Marco; Vallero, Greta; Vassio, Luca; Visconti, Alessandro; Vivarelli, Maurizio
A systematic literature review of learning assessment material authoring systems
2022 Cannavò, Alberto; De Lorenzis, Federico; Lamberti, Fabrizio; Demartini, Claudio
An Immersive Virtual Reality Training Environment for CBRN Procedures
2022 De Lorenzis, Federico; Prattico', Filippo Gabriele; Cultrera, Matteo; Migliorini, Massimo; Lamberti, Fabrizio
Energy efficiency engagement training in SMEs: A case study in the automotive sector
2022 Millán, Gema; Rqiq, Yassine; Llano, Erudino; Ballestín, Víctor; Neusel, Lisa; Durand, Antoine; Tröger, Josephine; Lamberti, Fabrizio; De Lorenzis, Federico; Repetto, Maurizio
HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management
2022 De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio
Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters
2022 De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio
An automatic 3D scene generation pipeline based on a single 2D image
2021 Cannavò, Alberto; Bardella, Christian; Semeraro, Lorenzo; De Lorenzis, Federico; Zang, Congyi; Jiang, Ying; Lamberti, Fabrizio
Citazione | Data di pubblicazione | Autori | File |
---|---|---|---|
Meta-Mate: A VR escape room for the study of integrals / De Lorenzis, Federico; Visconti, Alessandro; Mele, Chiara; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024) tenutosi a Coimbra, PT nel 05-06/12/2024). | In corso di stampa | De Lorenzis,FedericoVisconti,AlessandroLamberti,Fabrizio + | MetaMate_ICIR_2024 Ready.pdf |
Virtual reality training platforms for CBRN operators and healthcare professionals / Nadalin, Marina; Scarrone, Francesca; De Maio, Elios; Anfuso, Simone; DE LORENZIS, Federico; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 3° Scientific International Conference On CBRNe - SICC Series 2023). | In corso di stampa | Federico De LorenzisFabrizio Lamberti + | - |
Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education / De Lorenzis, Federico; Visconti, Alessandro; Restivo, Simone; Mazzini, Francesca; Esposito, Serena; Fraterrigo Garofalo, Silvia; Marmo, Luca; Fino, Debora; Lamberti, Fabrizio. - In: SMART LEARNING ENVIRONMENTS. - ISSN 2196-7091. - 11:(2024). [10.1186/s40561-024-00331-8] | 1-gen-2024 | De Lorenzis, FedericoVisconti, AlessandroRestivo, SimoneEsposito, SerenaFraterrigo Garofalo, SilviaMarmo, LucaFino, DeboraLamberti, Fabrizio + | s40561-024-00331-8.pdf |
Formal and Non-Formal Learning in Virtual Environments / DE LORENZIS, Federico. - (2024 Jun 05), pp. 1-149. | 5-giu-2024 | DE LORENZIS, FEDERICO | conv_thesis.pdf; conv_summary.pdf |
Integrating the time travel mechanic in VR serious games to enhance causal reasoning / Visconti, Alessandro; Nadalin, Marina; De Lorenzis, Federico; Prattico', Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (2024), pp. 1-6. (Intervento presentato al convegno 2024 IEEE Gaming, Entertainment, and Media Conference (GEM) tenutosi a Turin (ITA) nel June 5 - 7, 2024) [10.1109/GEM61861.2024.10585429]. | 1-gen-2024 | Visconti, AlessandroDe Lorenzis, FedericoPrattico', Filippo GabrieleLamberti, Fabrizio + | Integrating_the_Time_Travel_Mechanic_in_VR_Serious_Games_to_Enhance_Causal_Reasoning.pdf |
On the Quality of the Experience with Virtual Reality-based Instructional Tools for Science Lab Activities / Cannavo', Alberto; De Lorenzis, Federico; Prattico', Filippo Gabriele; Galante, Lorenzo; Lamberti, Fabrizio. - In: JOURNAL OF EDUCATIONAL COMPUTING RESEARCH. - ISSN 0735-6331. - 62:7(2024), pp. 1763-1797. [10.1177/07356331241270658] | 1-gen-2024 | Cannavo', AlbertoDe Lorenzis, FedericoPrattico', Filippo GabrieleGalante, LorenzoLamberti, Fabrizio | JOECR-24-0091.R1_Proof_hi.pdf; cannavo-et-al-2024-on-the-quality-of-the-experience-with-virtual-reality-based-instructional-tools-for-science-lab.pdf |
Virtual Reconstruction, Museography, and VR/AR Communication in Design for Heritage / Caliari, PIER FEDERICO MAURO; Spallone, Roberta; Lamberti, Fabrizio; Giovannini, ELISABETTA CATERINA; Natta, Fabrizio; Diatta, AMATH LUCA; Allegretti, Greta; Fiorenza, Jacopo; DE LORENZIS, Federico (DIGITAL INNOVATIONS IN ARCHITECTURE, ENGINEERING AND CONSTRUCTION). - In: Advances in Representation. New AI-and XR-Driven Transdisciplinarity / Giordano A., Russo M., Spallone R.. - STAMPA. - Cham : Springer, 2024. - ISBN 978-3-031-62962-4. - pp. 217-235 [10.1007/978-3-031-62963-1_13] | 1-gen-2024 | Pier Federico CaliariRoberta SpalloneFabrizio LambertiElisabetta Caterina GiovanniniFabrizio NattaAmath Luca DiattaGreta AllegrettiJacopo FiorenzaFederico De Lorenzis | Advances_2024_Villa Adriana_def.pdf |
3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse / De Lorenzis, Federico; Visconti, Alessandro; Marani, Martina; Prifti, Erik; Andiloro, Camilla; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - (2023). (Intervento presentato al convegno IEEE Conference on Gaming, Entertainment and Media (GEM 2023) tenutosi a Bridgetown, Barbados nel November 19 - 22, 2023) [10.1109/GEM59776.2023.10390314]. | 1-gen-2023 | De Lorenzis, FedericoVisconti, AlessandroCannavo', AlbertoLamberti, Fabrizio + | 3DK-Reate_Create_Your_Own_3D_Key_for_Distributed_Authentication_in_the_Metaverse.pdf |
A study on affordable manipulation in virtual reality simulations: Hand-tracking versus controller-based interaction / De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Fiorenza, Jacopo; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 103-107. (Intervento presentato al convegno Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on - IEEE VR 2023 - 3D Reconstruction, Digital Twinning and Simulation for Virtual Experiences (ReDigiTS) tenutosi a Shangai, China nel March 25-29, 2023) [10.1109/VRW58643.2023.00027]. | 1-gen-2023 | De Lorenzis, FedericoNadalin, MarinaFiorenza, JacopoLamberti Fabrizio + | A_Study_on_Affordable_Manipulation_in_Virtual_Reality_Simulations_Hand-Tracking_versus_Controller-Based_Interaction.pdf |
A virtual reality training platform for CBRN operators in a decontamination procedure / De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 2719-2727. (Intervento presentato al convegno 15th annual International Conference on Education and New Learning Technologies (EDULEARN23) tenutosi a Palma de Mallorca (ESP) nel July 3-5, 2023) [10.21125/edulearn.2023.0774]. | 1-gen-2023 | De Lorenzis, FedericoNadalin, MarinaScarrone, FrancescaLamberti, Fabrizio + | - |
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders / Calandra, Davide; De Lorenzis, Federico; Cannavo', Alberto; Lamberti, Fabrizio. - In: VIRTUAL REALITY. - ISSN 1434-9957. - STAMPA. - 27:2(2023), pp. 985-1012. [10.1007/s10055-022-00704-9] | 1-gen-2023 | Calandra, DavideDe Lorenzis, FedericoCannavo', AlbertoLamberti, Fabrizio | paper_lq.pdf; s10055-022-00704-9.pdf |
Immersive virtual reality for procedural training: comparing traditional and learning by teaching approaches / De Lorenzis, Federico; Pratticò, Filippo Gabriele; Repetto, Maurizio; Pons, Enrico; Lamberti, Fabrizio. - In: COMPUTERS IN INDUSTRY. - ISSN 0166-3615. - STAMPA. - 144:(2023). [10.1016/j.compind.2022.103785] | 1-gen-2023 | De Lorenzis, FedericoPratticò, Filippo GabrieleRepetto, MaurizioPons, EnricoLamberti, Fabrizio | author's accepted version unblinded.pdf; 1-s2.0-S0166361522001816-main.pdf |
MetaLibrary: Towards social immersive environments for readers / De Lorenzis, Federico; Visconti, Alessandro; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - 14219:(2023), pp. 79-87. (Intervento presentato al convegno International Conference on eXtended Reality tenutosi a Lecce, Italy nel September 6-9, 2023) [10.1007/978-3-031-43404-4_6]. | 1-gen-2023 | De Lorenzis, FedericoVisconti, AlessandroCannavo', AlbertoLamberti, Fabrizio | 978-3-031-43404-4_6.pdf |
Reading(&)Machine. Un modello prototipale per la promozione della lettura in biblioteca / Cognigni, Cecilia; De Lorenzis, Federico; Lamberti, Fabrizio; Mellia, Marco; Vallero, Greta; Vassio, Luca; Visconti, Alessandro; Vivarelli, Maurizio. - In: BIBLIOTECHE OGGI TRENDS. - ISSN 2421-3810. - ELETTRONICO. - 9:1(2023), pp. 46-56. [10.3302/2421-3810-202301-046-1] | 1-gen-2023 | De Lorenzis, FedericoLamberti, FabrizioMellia, MarcoVallero, GretaVassio, LucaVisconti, Alessandro + | Biblioteche Oggi Trends Reading&Machine.pdf |
A systematic literature review of learning assessment material authoring systems / Cannavò, Alberto; De Lorenzis, Federico; Lamberti, Fabrizio; Demartini, Claudio. - ELETTRONICO. - (2022), pp. 5334-5344. (Intervento presentato al convegno 14th annual International Conference on Education and New Learning Technologies (EDULEARN22) tenutosi a Palma de Mallorca (Spain) nel July 4-6, 2022) [10.21125/edulearn.2022.1263]. | 1-gen-2022 | Cannavò, AlbertoDe Lorenzis, FedericoLamberti, FabrizioDemartini, Claudio | CANNAVO2022ASY.pdf |
An Immersive Virtual Reality Training Environment for CBRN Procedures / De Lorenzis, Federico; Prattico', Filippo Gabriele; Cultrera, Matteo; Migliorini, Massimo; Lamberti, Fabrizio - In: Methodologies and Use Cases on Extended Reality for Training and Education / Correia A., Viegas V.. - STAMPA. - [s.l] : IGI Global, 2022. - ISBN 9781668433980. - pp. 73-96 [10.4018/978-1-6684-3398-0.ch004] | 1-gen-2022 | De Lorenzis, FedericoPrattico', Filippo GabrieleCultrera, MatteoLamberti,Fabrizio + | 4. DeLorenzis (FINAL).pdf; An-Immersive-Virtual-Reality-Training-Environment-for-CBRN-Procedures.pdf |
Energy efficiency engagement training in SMEs: A case study in the automotive sector / Millán, Gema; Rqiq, Yassine; Llano, Erudino; Ballestín, Víctor; Neusel, Lisa; Durand, Antoine; Tröger, Josephine; Lamberti, Fabrizio; De Lorenzis, Federico; Repetto, Maurizio. - In: SUSTAINABILITY. - ISSN 2071-1050. - ELETTRONICO. - 14:17(2022). [10.3390/su141710504] | 1-gen-2022 | Lamberti, FabrizioDe Lorenzis, FedericoRepetto, Maurizio + | sustainability-14-10504.pdf |
HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management / De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (2022), pp. 273-280. (Intervento presentato al convegno 6th International Conference on Human Computer Interaction Theory and Applications (HUCAPP 2022) tenutosi a Online nel February 6-8, 2022) [10.5220/0011007800003124]. | 1-gen-2022 | De Lorenzis, FedericoPratticò, Filippo GabrieleLamberti, Fabrizio | HUCAPP_2022_39_CR.pdf |
Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters / De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio. - STAMPA. - (2022). (Intervento presentato al convegno 8th International Conference of the Immersive Learning Research Network (iLRN2022) tenutosi a Vienna nel May 30, 2022 - June 4, 2022) [10.23919/iLRN55037.2022.9815975]. | 1-gen-2022 | De Lorenzis, FedericoPratticò, Filippo GabrieleLamberti, Fabrizio | 2022071737.pdf |
An automatic 3D scene generation pipeline based on a single 2D image / Cannavò, Alberto; Bardella, Christian; Semeraro, Lorenzo; De Lorenzis, Federico; Zang, Congyi; Jiang, Ying; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 109-117. (Intervento presentato al convegno 8th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2021) tenutosi a Online nel September 7-10, 2021) [10.1007/978-3-030-87595-4_9]. | 1-gen-2021 | Cannavò, AlbertoDe Lorenzis, FedericoLamberti, Fabrizio + | Cannavò2021_Chapter_AnAutomatic3DSceneGenerationPi.pdf |