DE LORENZIS, FEDERICO

DE LORENZIS, FEDERICO  

Dipartimento di Automatica e Informatica  

060586  

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3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse / De Lorenzis, Federico; Visconti, Alessandro; Marani, Martina; Prifti, Erik; Andiloro, Camilla; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno IEEE Conference on Gaming, Entertainment and Media (GEM 2023) nel November 19 - 22, 2023). In corso di stampa De Lorenzis, FedericoVisconti, AlessandroCannavo', AlbertoLamberti, Fabrizio + -
A virtual reality training platform for CBRN operators in a decontamination procedure / De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 15th annual International Conference on Education and New Learning Technologies (EDULEARN23) tenutosi a Palma de Mallorca (Spain) nel July 3-5, 2023). In corso di stampa De Lorenzis, FedericoNadalin, MarinaLamberti Fabrizio + -
Integrating the time travel mechanic in VR serious games to enhance causal reasoning / Visconti, Alessandro; Nadalin, Marina; De Lorenzis, Federico; Prattico', Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno IEEE Conference on Gaming, Entertainment and Media (GEM 2024) tenutosi a Turin (IT) nel June 5 - 7, 2024). In corso di stampa Visconti, AlessandroNadalin, MarinaDe Lorenzis, FedericoPrattico', Filippo GabrieleLamberti, Fabrizio -
Virtual reality training platforms for CBRN operators and healthcare professionals / Nadalin, Marina; Scarrone, Francesca; De Maio, Elios; Anfuso, Simone; DE LORENZIS, Federico; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 3° Scientific International Conference On CBRNe - SICC Series 2023). In corso di stampa Federico De LorenzisFabrizio Lamberti + -
A study on affordable manipulation in virtual reality simulations: Hand-tracking versus controller-based interaction / De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Fiorenza, Jacopo; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 103-107. (Intervento presentato al convegno Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on - IEEE VR 2023 - 3D Reconstruction, Digital Twinning and Simulation for Virtual Experiences (ReDigiTS) tenutosi a Shangai, China nel March 25-29, 2023) [10.1109/VRW58643.2023.00027]. 1-gen-2023 De Lorenzis, FedericoNadalin, MarinaFiorenza, JacopoLamberti Fabrizio + A_Study_on_Affordable_Manipulation_in_Virtual_Reality_Simulations_Hand-Tracking_versus_Controller-Based_Interaction.pdf
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders / Calandra, Davide; De Lorenzis, Federico; Cannavo', Alberto; Lamberti, Fabrizio. - In: VIRTUAL REALITY. - ISSN 1434-9957. - STAMPA. - 27:2(2023), pp. 985-1012. [10.1007/s10055-022-00704-9] 1-gen-2023 Calandra, DavideDe Lorenzis, FedericoCannavo', AlbertoLamberti, Fabrizio paper_lq.pdfs10055-022-00704-9.pdf
Immersive virtual reality for procedural training: comparing traditional and learning by teaching approaches / De Lorenzis, Federico; Pratticò, Filippo Gabriele; Repetto, Maurizio; Pons, Enrico; Lamberti, Fabrizio. - In: COMPUTERS IN INDUSTRY. - ISSN 0166-3615. - STAMPA. - 144:(2023). [10.1016/j.compind.2022.103785] 1-gen-2023 De Lorenzis, FedericoPratticò, Filippo GabrieleRepetto, MaurizioPons, EnricoLamberti, Fabrizio author's accepted version unblinded.pdf1-s2.0-S0166361522001816-main.pdf
MetaLibrary: Towards social immersive environments for readers / De Lorenzis, Federico; Visconti, Alessandro; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - 14219:(2023), pp. 79-87. (Intervento presentato al convegno International Conference on eXtended Reality tenutosi a Lecce, Italy nel September 6-9, 2023) [10.1007/978-3-031-43404-4_6]. 1-gen-2023 De Lorenzis, FedericoVisconti, AlessandroCannavo', AlbertoLamberti, Fabrizio 978-3-031-43404-4_6.pdf
Reading(&)Machine. Un modello prototipale per la promozione della lettura in biblioteca / Cognigni, Cecilia; De Lorenzis, Federico; Lamberti, Fabrizio; Mellia, Marco; Vallero, Greta; Vassio, Luca; Visconti, Alessandro; Vivarelli, Maurizio. - In: BIBLIOTECHE OGGI TRENDS. - ISSN 2421-3810. - ELETTRONICO. - 9:1(2023), pp. 46-56. [10.3302/2421-3810-202301-046-1] 1-gen-2023 De Lorenzis, FedericoLamberti, FabrizioMellia, MarcoVallero, GretaVassio, LucaVisconti, Alessandro + Biblioteche Oggi Trends Reading&Machine.pdf
A systematic literature review of learning assessment material authoring systems / Cannavò, Alberto; De Lorenzis, Federico; Lamberti, Fabrizio; Demartini, Claudio. - ELETTRONICO. - (2022), pp. 5334-5344. (Intervento presentato al convegno 14th annual International Conference on Education and New Learning Technologies (EDULEARN22) tenutosi a Palma de Mallorca (Spain) nel July 4-6, 2022) [10.21125/edulearn.2022.1263]. 1-gen-2022 Cannavò, AlbertoDe Lorenzis, FedericoLamberti, FabrizioDemartini, Claudio CANNAVO2022ASY.pdf
An Immersive Virtual Reality Training Environment for CBRN Procedures / De Lorenzis, Federico; Prattico', Filippo Gabriele; Cultrera, Matteo; Migliorini, Massimo; Lamberti, Fabrizio - In: Methodologies and Use Cases on Extended Reality for Training and Education / Correia A., Viegas V.. - STAMPA. - [s.l] : IGI Global, 2022. - ISBN 9781668433980. - pp. 73-96 [10.4018/978-1-6684-3398-0.ch004] 1-gen-2022 De Lorenzis, FedericoPrattico', Filippo GabrieleCultrera, MatteoLamberti,Fabrizio + 4. DeLorenzis (FINAL).pdfAn-Immersive-Virtual-Reality-Training-Environment-for-CBRN-Procedures.pdf
Energy efficiency engagement training in SMEs: A case study in the automotive sector / Millán, Gema; Rqiq, Yassine; Llano, Erudino; Ballestín, Víctor; Neusel, Lisa; Durand, Antoine; Tröger, Josephine; Lamberti, Fabrizio; De Lorenzis, Federico; Repetto, Maurizio. - In: SUSTAINABILITY. - ISSN 2071-1050. - ELETTRONICO. - 14:17(2022). [10.3390/su141710504] 1-gen-2022 Lamberti, FabrizioDe Lorenzis, FedericoRepetto, Maurizio + sustainability-14-10504.pdf
HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management / De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (2022), pp. 273-280. (Intervento presentato al convegno 6th International Conference on Human Computer Interaction Theory and Applications (HUCAPP 2022) tenutosi a Online nel February 6-8, 2022) [10.5220/0011007800003124]. 1-gen-2022 De Lorenzis, FedericoPratticò, Filippo GabrieleLamberti, Fabrizio HUCAPP_2022_39_CR.pdf
Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters / De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio. - STAMPA. - (2022). (Intervento presentato al convegno 8th International Conference of the Immersive Learning Research Network (iLRN2022) tenutosi a Vienna nel May 30, 2022 - June 4, 2022) [10.23919/iLRN55037.2022.9815975]. 1-gen-2022 De Lorenzis, FedericoPratticò, Filippo GabrieleLamberti, Fabrizio 2022071737.pdf
An automatic 3D scene generation pipeline based on a single 2D image / Cannavò, Alberto; Bardella, Christian; Semeraro, Lorenzo; De Lorenzis, Federico; Zang, Congyi; Jiang, Ying; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 109-117. (Intervento presentato al convegno 8th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2021) tenutosi a Online nel September 7-10, 2021) [10.1007/978-3-030-87595-4_9]. 1-gen-2021 Cannavò, AlbertoDe Lorenzis, FedericoLamberti, Fabrizio + Cannavò2021_Chapter_AnAutomatic3DSceneGenerationPi.pdf
An immersive virtual reality platform for training CBRN operators / Lamberti, Fabrizio; De Lorenzis, Federico; Pratticò, Filippo Gabriele; Migliorini, Massimo. - STAMPA. - (2021), pp. 133-137. (Intervento presentato al convegno 45th Annual International Computers, Software & Applications Conference (COMPSAC 2021), Symposium on Computer Education and Learning Technologies (CELT) tenutosi a Online nel July 12-16, 2021) [10.1109/COMPSAC51774.2021.00030]. 1-gen-2021 Lamberti, FabrizioDe Lorenzis, FedericoPratticò, Filippo Gabriele + An_Immersive_Virtual_Reality_Platform_for_Training_CBRN_Operators.pdf
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training / Pratticò, Filippo Gabriele; De Lorenzis, Federico; Calandra, Davide; Cannavò, Alberto; Lamberti, Fabrizio. - In: APPLIED SCIENCES. - ISSN 2076-3417. - ELETTRONICO. - 11:16:7527(2021), pp. 1-13. [10.3390/app11167527] 1-gen-2021 Pratticò, Filippo GabrieleDe Lorenzis, FedericoCalandra DavideCannavò AlbertoLamberti Fabrizio Exploring_Simulation_based_Virtual_Reality_as_a_Mock_up_Tool_to_Support_the_Design_of_First_Responders_Training_lq.pdfredownloaded_applsci-11-07527_cc_lq.pdf
Look at it this way: A comparison of metaphors for directing the user's gaze in extended reality training systems / Pratticò, Filippo Gabriele; De Lorenzis, Federico; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 1-8. (Intervento presentato al convegno 7th International Conference of the Immersive Learning Research Network (iLRN2021) tenutosi a iLRN Virtual Campus nel May 17 - June 10, 2021) [10.23919/iLRN52045.2021.9459387]. 1-gen-2021 Pratticò, Filippo GabrieleDe Lorenzis, FedericoLamberti, Fabrizio Look_at_It_This_Way_A_Comparison_of_Metaphors_for_Directing_the_Users_Gaze_in_eXtended_Reality_Training_Systems.pdf