DE LORENZIS, FEDERICO
DE LORENZIS, FEDERICO
Dipartimento di Automatica e Informatica
060586
Meta-Mate: A VR escape room for the study of integrals
In corso di stampa De Lorenzis, Federico; Visconti, Alessandro; Mele, Chiara; Lamberti, Fabrizio
Virtual reality training platforms for CBRN operators and healthcare professionals
In corso di stampa Nadalin, Marina; Scarrone, Francesca; De Maio, Elios; Anfuso, Simone; DE LORENZIS, Federico; Migliorini, Massimo; Lamberti, Fabrizio
Integrating the time travel mechanic in VR serious games to enhance causal reasoning
2024 Visconti, Alessandro; Nadalin, Marina; De Lorenzis, Federico; Prattico', Filippo Gabriele; Lamberti, Fabrizio
3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse
2023 De Lorenzis, Federico; Visconti, Alessandro; Marani, Martina; Prifti, Erik; Andiloro, Camilla; Cannavo', Alberto; Lamberti, Fabrizio
A study on affordable manipulation in virtual reality simulations: Hand-tracking versus controller-based interaction
2023 De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Fiorenza, Jacopo; Migliorini, Massimo; Lamberti, Fabrizio
A virtual reality training platform for CBRN operators in a decontamination procedure
2023 De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Migliorini, Massimo; Lamberti, Fabrizio
MetaLibrary: Towards social immersive environments for readers
2023 De Lorenzis, Federico; Visconti, Alessandro; Cannavo', Alberto; Lamberti, Fabrizio
A systematic literature review of learning assessment material authoring systems
2022 Cannavò, Alberto; De Lorenzis, Federico; Lamberti, Fabrizio; Demartini, Claudio
HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management
2022 De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio
Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters
2022 De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio
An automatic 3D scene generation pipeline based on a single 2D image
2021 Cannavò, Alberto; Bardella, Christian; Semeraro, Lorenzo; De Lorenzis, Federico; Zang, Congyi; Jiang, Ying; Lamberti, Fabrizio
An immersive virtual reality platform for training CBRN operators
2021 Lamberti, Fabrizio; De Lorenzis, Federico; Pratticò, Filippo Gabriele; Migliorini, Massimo
Look at it this way: A comparison of metaphors for directing the user's gaze in extended reality training systems
2021 Pratticò, Filippo Gabriele; De Lorenzis, Federico; Lamberti, Fabrizio
Citazione | Data di pubblicazione | Autori | File |
---|---|---|---|
Meta-Mate: A VR escape room for the study of integrals / De Lorenzis, Federico; Visconti, Alessandro; Mele, Chiara; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 2024 IEEE 3rd International Conference on Intelligent Reality (ICIR 2024) tenutosi a Coimbra, PT nel 05-06/12/2024). | In corso di stampa | De Lorenzis,FedericoVisconti,AlessandroLamberti,Fabrizio + | MetaMate_ICIR_2024 Ready.pdf |
Virtual reality training platforms for CBRN operators and healthcare professionals / Nadalin, Marina; Scarrone, Francesca; De Maio, Elios; Anfuso, Simone; DE LORENZIS, Federico; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 3° Scientific International Conference On CBRNe - SICC Series 2023). | In corso di stampa | Federico De LorenzisFabrizio Lamberti + | - |
Integrating the time travel mechanic in VR serious games to enhance causal reasoning / Visconti, Alessandro; Nadalin, Marina; De Lorenzis, Federico; Prattico', Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (2024), pp. 1-6. (Intervento presentato al convegno 2024 IEEE Gaming, Entertainment, and Media Conference (GEM) tenutosi a Turin (ITA) nel June 5 - 7, 2024) [10.1109/GEM61861.2024.10585429]. | 1-gen-2024 | Visconti, AlessandroDe Lorenzis, FedericoPrattico', Filippo GabrieleLamberti, Fabrizio + | Integrating_the_Time_Travel_Mechanic_in_VR_Serious_Games_to_Enhance_Causal_Reasoning.pdf |
3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse / De Lorenzis, Federico; Visconti, Alessandro; Marani, Martina; Prifti, Erik; Andiloro, Camilla; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - (2023). (Intervento presentato al convegno IEEE Conference on Gaming, Entertainment and Media (GEM 2023) tenutosi a Bridgetown, Barbados nel November 19 - 22, 2023) [10.1109/GEM59776.2023.10390314]. | 1-gen-2023 | De Lorenzis, FedericoVisconti, AlessandroCannavo', AlbertoLamberti, Fabrizio + | 3DK-Reate_Create_Your_Own_3D_Key_for_Distributed_Authentication_in_the_Metaverse.pdf |
A study on affordable manipulation in virtual reality simulations: Hand-tracking versus controller-based interaction / De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Fiorenza, Jacopo; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 103-107. (Intervento presentato al convegno Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on - IEEE VR 2023 - 3D Reconstruction, Digital Twinning and Simulation for Virtual Experiences (ReDigiTS) tenutosi a Shangai, China nel March 25-29, 2023) [10.1109/VRW58643.2023.00027]. | 1-gen-2023 | De Lorenzis, FedericoNadalin, MarinaFiorenza, JacopoLamberti Fabrizio + | A_Study_on_Affordable_Manipulation_in_Virtual_Reality_Simulations_Hand-Tracking_versus_Controller-Based_Interaction.pdf |
A virtual reality training platform for CBRN operators in a decontamination procedure / De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 2719-2727. (Intervento presentato al convegno 15th annual International Conference on Education and New Learning Technologies (EDULEARN23) tenutosi a Palma de Mallorca (ESP) nel July 3-5, 2023) [10.21125/edulearn.2023.0774]. | 1-gen-2023 | De Lorenzis, FedericoNadalin, MarinaScarrone, FrancescaLamberti, Fabrizio + | - |
MetaLibrary: Towards social immersive environments for readers / De Lorenzis, Federico; Visconti, Alessandro; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - 14219:(2023), pp. 79-87. (Intervento presentato al convegno International Conference on eXtended Reality tenutosi a Lecce, Italy nel September 6-9, 2023) [10.1007/978-3-031-43404-4_6]. | 1-gen-2023 | De Lorenzis, FedericoVisconti, AlessandroCannavo', AlbertoLamberti, Fabrizio | 978-3-031-43404-4_6.pdf |
A systematic literature review of learning assessment material authoring systems / Cannavò, Alberto; De Lorenzis, Federico; Lamberti, Fabrizio; Demartini, Claudio. - ELETTRONICO. - (2022), pp. 5334-5344. (Intervento presentato al convegno 14th annual International Conference on Education and New Learning Technologies (EDULEARN22) tenutosi a Palma de Mallorca (Spain) nel July 4-6, 2022) [10.21125/edulearn.2022.1263]. | 1-gen-2022 | Cannavò, AlbertoDe Lorenzis, FedericoLamberti, FabrizioDemartini, Claudio | CANNAVO2022ASY.pdf |
HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management / De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio. - ELETTRONICO. - (2022), pp. 273-280. (Intervento presentato al convegno 6th International Conference on Human Computer Interaction Theory and Applications (HUCAPP 2022) tenutosi a Online nel February 6-8, 2022) [10.5220/0011007800003124]. | 1-gen-2022 | De Lorenzis, FedericoPratticò, Filippo GabrieleLamberti, Fabrizio | HUCAPP_2022_39_CR.pdf |
Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters / De Lorenzis, Federico; Pratticò, Filippo Gabriele; Lamberti, Fabrizio. - STAMPA. - (2022). (Intervento presentato al convegno 8th International Conference of the Immersive Learning Research Network (iLRN2022) tenutosi a Vienna nel May 30, 2022 - June 4, 2022) [10.23919/iLRN55037.2022.9815975]. | 1-gen-2022 | De Lorenzis, FedericoPratticò, Filippo GabrieleLamberti, Fabrizio | 2022071737.pdf |
An automatic 3D scene generation pipeline based on a single 2D image / Cannavò, Alberto; Bardella, Christian; Semeraro, Lorenzo; De Lorenzis, Federico; Zang, Congyi; Jiang, Ying; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 109-117. (Intervento presentato al convegno 8th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (AVR 2021) tenutosi a Online nel September 7-10, 2021) [10.1007/978-3-030-87595-4_9]. | 1-gen-2021 | Cannavò, AlbertoDe Lorenzis, FedericoLamberti, Fabrizio + | Cannavò2021_Chapter_AnAutomatic3DSceneGenerationPi.pdf |
An immersive virtual reality platform for training CBRN operators / Lamberti, Fabrizio; De Lorenzis, Federico; Pratticò, Filippo Gabriele; Migliorini, Massimo. - STAMPA. - (2021), pp. 133-137. (Intervento presentato al convegno 45th Annual International Computers, Software & Applications Conference (COMPSAC 2021), Symposium on Computer Education and Learning Technologies (CELT) tenutosi a Online nel July 12-16, 2021) [10.1109/COMPSAC51774.2021.00030]. | 1-gen-2021 | Lamberti, FabrizioDe Lorenzis, FedericoPratticò, Filippo Gabriele + | An_Immersive_Virtual_Reality_Platform_for_Training_CBRN_Operators.pdf |
Look at it this way: A comparison of metaphors for directing the user's gaze in extended reality training systems / Pratticò, Filippo Gabriele; De Lorenzis, Federico; Lamberti, Fabrizio. - STAMPA. - (2021), pp. 1-8. (Intervento presentato al convegno 7th International Conference of the Immersive Learning Research Network (iLRN2021) tenutosi a iLRN Virtual Campus nel May 17 - June 10, 2021) [10.23919/iLRN52045.2021.9459387]. | 1-gen-2021 | Pratticò, Filippo GabrieleDe Lorenzis, FedericoLamberti, Fabrizio | Look_at_It_This_Way_A_Comparison_of_Metaphors_for_Directing_the_Users_Gaze_in_eXtended_Reality_Training_Systems.pdf |