When it comes to Virtual Reality (VR) simulations, controllers are used to interact with the virtual world. However, controllers are an approximation, and a possible alternative is represented by optical hand-tracking. The goal of the present paper is to compare the two solutions to investigate the best way to implement interactions in VR. Results showed that, despite its limitations, hand-tracking enables realistic interactions that are more consistent with the real world.

A study on affordable manipulation in virtual reality simulations: Hand-tracking versus controller-based interaction / De Lorenzis, Federico; Nadalin, Marina; Scarrone, Francesca; Fiorenza, Jacopo; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). ((Intervento presentato al convegno IEEE VR 2023 - 3D Reconstruction, Digital Twinning and Simulation for Virtual Experiences (ReDigiTS) tenutosi a Shangai, China nel March 25-29, 2023.

A study on affordable manipulation in virtual reality simulations: Hand-tracking versus controller-based interaction

De Lorenzis, Federico;Nadalin, Marina;Fiorenza, Jacopo;Lamberti Fabrizio
In corso di stampa

Abstract

When it comes to Virtual Reality (VR) simulations, controllers are used to interact with the virtual world. However, controllers are an approximation, and a possible alternative is represented by optical hand-tracking. The goal of the present paper is to compare the two solutions to investigate the best way to implement interactions in VR. Results showed that, despite its limitations, hand-tracking enables realistic interactions that are more consistent with the real world.
In corso di stampa
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2974938