LAMBERTI, FABRIZIO

LAMBERTI, FABRIZIO  

Dipartimento di Automatica e Informatica  

004174  

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Risultati 1 - 20 di 340 (tempo di esecuzione: 0.017 secondi).
Citazione Data di pubblicazione Autori File
Development of an intelligent chatbot for an intraosseous access serious game / Stancati, Fabiola; Riitano, Agazio; Kapralos, Bill; Button, Dale; Dubrowski, Adam; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 14th International Conference on Information, Intelligence, Systems and Applications (IISA 2023) tenutosi a Volos, Greece nel July 10-12, 2023). In corso di stampa Lamberti, Fabrizio + -
Interacting with ancient Egypt remains in high-fidelity virtual reality experiences / Restivo, Simone; Cannavo', Alberto; Terzoli, Martina; Mezzino, Davide; Spallone, Roberta; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno Eurographics Workshop on Graphics and Cultural Heritage (GCH 2023)). In corso di stampa Cannavo', AlbertoSpallone, RobertaLamberti, Fabrizio + -
Virtual reality training platforms for CBRN operators and healthcare professionals / Nadalin, Marina; Scarrone, Francesca; De Maio, Elios; Anfuso, Simone; DE LORENZIS, Federico; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 3° Scientific International Conference On CBRNe - SICC Series 2023). In corso di stampa Federico De LorenzisFabrizio Lamberti + -
Boosting zero-shot learning through neuro-symbolic integration / Manigrasso, Francesco; Lamberti, Fabrizio; Morra, Lia. - In: PATTERN RECOGNITION. - ISSN 0031-3203. - 170:(2026). [10.1016/j.patcog.2025.111869] 1-gen-2026 Manigrasso, FrancescoLamberti, FabrizioMorra, Lia 1-s2.0-S0031320325005291-main.pdf
A Semi-Automated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation / Cannavo', Alberto; Offre, Giacomo; Lamberti, Fabrizio. - In: IEEE COMPUTER GRAPHICS AND APPLICATIONS. - ISSN 0272-1716. - STAMPA. - 45:1(2025), pp. 84-98. [10.1109/MCG.2024.3521716] 1-gen-2025 Cannavo', AlbertoLamberti, Fabrizio + CGA-2024-07-0098.R1_Lamberti.pdfA_Semiautomated_Pipeline_for_the_Creation_of_Virtual_Fitting_Room_Experiences_Featuring_Motion_Capture_and_Cloth_Simulation.pdf
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb / Macaluso, Roberta; Calandra, Davide; Pratticò, Filippo Gabriele; Battegazzorre, Edoardo; Baiocchi, Gianmarco; Boccardo, Nicolò; Laffranchi, Matteo; Bottino, Andrea; Barresi, Giacinto; Lamberti, Fabrizio. - ELETTRONICO. - (2025), pp. 913-918. (Intervento presentato al convegno IEEE Conference on Virtual Reality and 3D User Interfaces - Workshop on XR Technologies for Healthcare, Wellbeing, and Medicine tenutosi a Saint-Malo (FRA) nel March 8-12, 2025) [10.1109/VRW66409.2025.00187]. 1-gen-2025 Macaluso, RobertaCalandra, DavidePratticò, Filippo GabrieleBattegazzorre, EdoardoBottino, AndreaLamberti, Fabrizio + manuscript.pdfAn_Augmented_and_Diminished_Reality_Exergame_for_Investigating_the_Embodiment_of_a_Prosthetic_Limb.pdf
Crying jaywalker! Notifying take-over-requests and critical events in operational driving domain of autonomous vehicles via multimodal interfaces / Prattico', FILIPPO GABRIELE; Valente, Lorenzo; Lamberti, Fabrizio. - ELETTRONICO. - (2025), pp. 463-476. (Intervento presentato al convegno IUI '25: 30th International Conference on Intelligent User Interfaces tenutosi a Cagliari (Italy) nel March 24-27, 2025) [10.1145/3708359.3712126]. 1-gen-2025 Filippo Gabriele PratticòLorenzo ValenteFabrizio Lamberti 3708359.3712126.pdf
Designing social immersive virtual environments for the Metaverse: The case study of MetaLibrary / Cannavo', Alberto; Arrigo, Giorgio; Visconti, Alessandro; De Lorenzis, Federico; Lamberti, Fabrizio. - In: VIRTUAL REALITY & INTELLIGENT HARDWARE. - ISSN 2666-1209. - ELETTRONICO. - 7:3(2025), pp. 279-298. [10.1016/j.vrih.2025.04.002] 1-gen-2025 Cannavo', AlbertoVisconti, AlessandroDe Lorenzis, FedericoLamberti, Fabrizio + Designing social immersive virtual environments for the Metaverse_ The case study of MetaLibrary.pdf
Enhancing Difficult Airway Management Training: The Role of Virtual Reality and Adaptive Learning / Battegazzorre, Edoardo; Gino, Bruno; Strada, Francesco; Kapralos, Bill; Dubrowski, Adam; Lamberti, Fabrizio; Bottino, Andrea. - In: VIRTUAL REALITY. - ISSN 1434-9957. - ELETTRONICO. - 29:1(2025). [10.1007/s10055-025-01105-4] 1-gen-2025 Edoardo BattegazzorreFrancesco StradaFabrizio LambertiAndrea Bottino + s10055-025-01105-4.pdf
Enhancing HBIM-to-VR workflows: Semi-automatic generation of virtual heritage experiences using enriched IFC files / Fiorenza, Jacopo; Rimella, Nicola; Calandra, Davide; Osello, Anna; Lamberti, Fabrizio. - In: DIGITAL APPLICATIONS IN ARCHAEOLOGY AND CULTURAL HERITAGE. - ISSN 2212-0548. - 36:(2025), pp. 1-18. [10.1016/j.daach.2024.e00391] 1-gen-2025 Fiorenza, JacopoRimella, NicolaCalandra, DavideOsello, AnnaLamberti, Fabrizio manuscript.pdf
Enhancing sand table based incident command training with extended reality and interactive simulations: A use case in forest firefighting / Valente, Lorenzo; De Lorenzis, Federico; Calandra, Davide; Lamberti, Fabrizio. - In: IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES. - ISSN 1939-1382. - ELETTRONICO. - 18:(2025), pp. 273-288. [10.1109/TLT.2025.3545436] 1-gen-2025 Valente, LorenzoDe Lorenzis, FedericoCalandra, DavideLamberti, Fabrizio Manuscript.pdfEnhancing_Sand-Table-Based_Incident_Command_Training_With_Extended_Reality_and_Interactive_Simulations_A_Use_Case_in_Forest_Firefighting.pdf
Enhancing social experiences in immersive virtual reality with artificial facial mimicry / Visconti, Alessandro; Calandra, Davide; Giorgione, Federica; Lamberti, Fabrizio. - In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. - ISSN 1077-2626. - ELETTRONICO. - 31:5(2025), pp. 3325-3335. [10.1109/TVCG.2025.3549163] 1-gen-2025 Visconti, AlessandroCalandra, DavideLamberti, Fabrizio + Manuscript_.pdfEnhancing_Social_Experiences_in_Immersive_Virtual_Reality_with_Artificial_Facial_Mimicry.pdf
Implementing the MPAI Metaverse Model Architecture / Cannavo', Alberto; Visconti, Alessandro; Chiariglione, Leonardo; Kudumakis, Panos; Chollet, Gérard; Sansen, Hugues; Menezes, Paulo; Lamberti, Fabrizio. - ELETTRONICO. - (2025), pp. 490-494. (Intervento presentato al convegno 4th IEEE VR 2025 Workshop on 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025) tenutosi a Saint-Malo (FR) nel March 9, 2025) [10.1109/VRW66409.2025.00106]. 1-gen-2025 Cannavo', AlbertoVisconti, AlessandroChiariglione, LeonardoLamberti, Fabrizio + paper___Redigits_2025.pdfImplementing_the_MPAI_Metaverse_Model_Architecture.pdf
Improving fidelity of close social interaction animations in social VR with a machine learning-based refinement framework / Visconti, Alessandro; Macaluso, Roberta; Di Bartolomei, Gabriele; Calandra, Davide; Lamberti, Fabrizio. - ELETTRONICO. - 15915:(2025), pp. 204-219. (Intervento presentato al convegno 38th International Conference on Computer Animation and Social Agents (CASA 2025) tenutosi a Strasbourg (FR) nel June 2 - 4, 2025) [10.1007/978-981-95-0100-7_13]. 1-gen-2025 Visconti, AlessandroMacaluso, RobertaDi Bartolomei, GabrieleCalandra, DavideLamberti, Fabrizio Manuscrict paper.pdf
Mammography classification with multi-view deep learning techniques: investigating graph and transformer-based architectures / Manigrasso, Francesco; Milazzo, Rosario; Russo, Alessandro; Lamberti, Fabrizio; Strand, Fredrik; Pagnani, Andrea; Morra, Lia. - In: MEDICAL IMAGE ANALYSIS. - ISSN 1361-8415. - 99:(2025). [10.1016/j.media.2024.103320] 1-gen-2025 Francesco ManigrassoRosario MilazzoAlessandro RussoFabrizio LambertiAndrea PagnaniLia Morra + 1-s2.0-S1361841524002457-main.pdf
Performance evaluation of 3D Human Pose Estimation algorithms for skeleton-based gait recognition / Boscolo, Federico; Lamberti, Fabrizio; Borodani, Pandeli; Canineo Komar, Vitor. - ELETTRONICO. - (2025). (Intervento presentato al convegno 2025 IEEE Symposium on Computational Intelligence in Image, Signal Processing and Synthetic Media Companion tenutosi a Trondheim (NOR) nel March 17-20, 2025) [10.1109/CISMCompanion65074.2025.11032502]. 1-gen-2025 Boscolo, FedericoLamberti, Fabrizio + Performance Evaluation of 3D Human Pose Estimation Algorithms for Skeleton-Based Gait Recognition - Author accepted version.pdfPerformance_Evaluation_of_3D_Human_Pose_Estimation_Algorithms_for_Skeleton-Based_Gait_Recognition.pdf
2024 IEEE Gaming, Entertainment and Media Conference (GEM) / Lamberti, Fabrizio; Prattico', FILIPPO GABRIELE; Kapralos, Bill; Mareen, Hannes; Flores-Arias, Jose-Maria. - ELETTRONICO. - (2024). [10.1109/GEM61861.2024.10585500] 1-gen-2024 Lamberti, FabrizioPratticò Filippo Gabriele + 2024 IEEE Gaming, Entertainment, and Media Conference (GEM).pdf
3D Modelling and Virtual Reality for Museum Heritage Presentation: Contextualisation of Sculpture from the Tang Era / Spallone, R.; Lamberti, F.; Vigo, L.; Ronco, F.; Calandra, D.; Ferraro, M.. - In: INTERNATIONAL ARCHIVES OF THE PHOTOGRAMMETRY, REMOTE SENSING AND SPATIAL INFORMATION SCIENCES. - ISSN 2194-9034. - ELETTRONICO. - XLVIII-2/W4-2024:(2024), pp. 413-420. [10.5194/isprs-archives-XLVIII-2-W4-2024-413-2024] 1-gen-2024 R. SpalloneF. LambertiF. RoncoD. Calandra + isprs-archives-XLVIII-2-W4-2024-413-2024.pdf
A sketch-based interface for facial animation in immersive virtual reality / Cannavo', Alberto; Stellini, Emanuele; Zhang, Congyi; Lamberti, Fabrizio. - In: INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION. - ISSN 1532-7590. - STAMPA. - 40:12(2024), pp. 3234-3252. [10.1080/10447318.2023.2185731] 1-gen-2024 Cannavo', AlbertoLamberti,Fabrizio + Revised_accepted_manuscript.pdfA Sketch Based Interface for Facial Animation in Immersive Virtual Reality.pdf
A testbed for studying cybersickness and its mitigation in immersive virtual reality / Calandra, Davide; Lamberti, Fabrizio. - In: IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS. - ISSN 1077-2626. - 30:12(2024), pp. 7788-7805. [10.1109/TVCG.2024.3448203] 1-gen-2024 Calandra, DavideLamberti, Fabrizio A_Testbed_for_Studying_Cybersickness_and_its_Mitigation_in_Immersive_Virtual_Reality.pdfmanuscript.pdf