Consumer VR players describe developing “VR Legs,” a gradual, self-regulated tolerance to cybersickness built across repeated play. Drawing on an exploratory online survey of 104 headset owners, this article reframes cybersickness as a longitudinal user experience and derives requirements for adaptive, safety-constrained comfort in VR game engines.
VR Legs: Design requirements for adaptive comfort in VR games / Calandra, D., Macaluso, R., Lamberti, F.. - In: COMPUTER. - ISSN 0018-9162. - ELETTRONICO. - (In corso di stampa).
VR Legs: Design requirements for adaptive comfort in VR games
Calandra, Davide;Macaluso, Roberta;Lamberti, Fabrizio
In corso di stampa
Abstract
Consumer VR players describe developing “VR Legs,” a gradual, self-regulated tolerance to cybersickness built across repeated play. Drawing on an exploratory online survey of 104 headset owners, this article reframes cybersickness as a longitudinal user experience and derives requirements for adaptive, safety-constrained comfort in VR game engines.File in questo prodotto:
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Utilizza questo identificativo per citare o creare un link a questo documento:
https://hdl.handle.net/11583/3016860
