This paper presents research undertaken by scholars of Museo Egizio, Turin, the Department of Architecture and Design of Politecnico di Torino, the Department of Control and Computer Engineering of Politecnico di Torino, and the VR@POLITO lab. The work is dedicated to the digital reconstruction of two Egyptian temples which, in the past, hosted statues of the lion-headed goddess Sekhmet that date back to 1390–1350 BCE. 10 seated and 11 standing Sekhmet statues are currently preserved at Museo Egizio. The main research aim was to assess different hypotheses regarding the original and/or secondary placement of the statues in the two settings and the visualization of those two contexts through immersive virtual reality (VR).

Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet / Spallone, Roberta; Lamberti, Fabrizio; Auenmüller, Johannes; Calandra, Davide; Fasano, Fabio; Rinascimento, Martina (DIGITAL INNOVATIONS IN ARCHITECTURE, ENGINEERING AND CONSTRUCTION). - In: Advances in Representation. New AI-and XR-Driven Transdisciplinarity / Giordano A., Russo M., Spallone R.. - STAMPA. - Cham : Springer, 2024. - ISBN 978-3-031-62962-4. - pp. 141-159 [10.1007/978-3-031-62963-1_9]

Immersive Experiences for the Re-contextualization of Statues of the Goddess Sekhmet

Roberta Spallone;Fabrizio Lamberti;Davide Calandra;Martina Rinascimento
2024

Abstract

This paper presents research undertaken by scholars of Museo Egizio, Turin, the Department of Architecture and Design of Politecnico di Torino, the Department of Control and Computer Engineering of Politecnico di Torino, and the VR@POLITO lab. The work is dedicated to the digital reconstruction of two Egyptian temples which, in the past, hosted statues of the lion-headed goddess Sekhmet that date back to 1390–1350 BCE. 10 seated and 11 standing Sekhmet statues are currently preserved at Museo Egizio. The main research aim was to assess different hypotheses regarding the original and/or secondary placement of the statues in the two settings and the visualization of those two contexts through immersive virtual reality (VR).
2024
978-3-031-62962-4
Advances in Representation. New AI-and XR-Driven Transdisciplinarity
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2991725