PRATTICO', FILIPPO GABRIELE
 Distribuzione geografica
Continente #
AS - Asia 5.010
EU - Europa 4.993
NA - Nord America 4.410
SA - Sud America 412
Continente sconosciuto - Info sul continente non disponibili 404
AF - Africa 84
OC - Oceania 22
Totale 15.335
Nazione #
US - Stati Uniti d'America 4.206
IT - Italia 2.563
SG - Singapore 1.643
VN - Vietnam 1.015
CN - Cina 884
RU - Federazione Russa 528
GB - Regno Unito 488
BR - Brasile 320
DE - Germania 285
HK - Hong Kong 281
KR - Corea 253
FR - Francia 216
BD - Bangladesh 147
IL - Israele 135
IN - India 135
IE - Irlanda 132
BE - Belgio 122
NL - Olanda 114
CA - Canada 109
TR - Turchia 101
JP - Giappone 96
SE - Svezia 93
PT - Portogallo 68
FI - Finlandia 67
AT - Austria 64
PH - Filippine 44
CH - Svizzera 42
ID - Indonesia 40
JO - Giordania 39
ES - Italia 32
AR - Argentina 31
IQ - Iraq 28
UA - Ucraina 28
RO - Romania 26
TW - Taiwan 25
ZA - Sudafrica 25
MX - Messico 24
MY - Malesia 23
TH - Thailandia 23
PK - Pakistan 21
DK - Danimarca 20
PL - Polonia 19
IR - Iran 18
AU - Australia 17
CR - Costa Rica 17
A1 - Anonimo 13
CL - Cile 12
CZ - Repubblica Ceca 12
EC - Ecuador 11
EG - Egitto 11
LT - Lituania 11
TN - Tunisia 11
BG - Bulgaria 10
UZ - Uzbekistan 10
AE - Emirati Arabi Uniti 9
CO - Colombia 9
NP - Nepal 9
SI - Slovenia 9
TT - Trinidad e Tobago 9
VE - Venezuela 9
EU - Europa 8
HN - Honduras 8
JM - Giamaica 8
MD - Moldavia 8
NO - Norvegia 8
KE - Kenya 7
UY - Uruguay 7
AZ - Azerbaigian 5
HR - Croazia 5
MA - Marocco 5
NZ - Nuova Zelanda 5
PE - Perù 5
PY - Paraguay 5
SA - Arabia Saudita 5
DZ - Algeria 4
GR - Grecia 4
NI - Nicaragua 4
RS - Serbia 4
BA - Bosnia-Erzegovina 3
BO - Bolivia 3
BS - Bahamas 3
CG - Congo 3
GP - Guadalupe 3
HT - Haiti 3
LK - Sri Lanka 3
PA - Panama 3
ZW - Zimbabwe 3
BB - Barbados 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
DO - Repubblica Dominicana 2
ET - Etiopia 2
GE - Georgia 2
GT - Guatemala 2
KG - Kirghizistan 2
LB - Libano 2
MU - Mauritius 2
NA - Namibia 2
OM - Oman 2
PR - Porto Rico 2
Totale 14.920
Città #
Singapore 994
Turin 794
Ashburn 574
San Jose 398
Southend 362
Milan 315
Ho Chi Minh City 269
Hanoi 249
Santa Clara 241
Chandler 199
Dallas 197
Council Bluffs 189
Torino 173
Hong Kong 172
Seoul 170
Hefei 156
Boardman 141
Beijing 134
Los Angeles 133
Dublin 131
Collegno 117
Rome 114
Brussels 112
Jerusalem 84
Princeton 80
Moscow 74
Chicago 73
New York 72
Istanbul 70
Ann Arbor 67
Amsterdam 61
Berlin 58
Lisbon 56
Tongling 55
Tel Aviv 51
Vienna 50
Figino 47
Lauterbourg 47
Frankfurt am Main 44
Houston 43
Tokyo 40
Da Nang 39
Buffalo 37
São Paulo 37
Fairfield 32
Lappeenranta 31
Haiphong 30
Wilmington 29
Phoenix 28
Jakarta 27
Munich 27
Seattle 27
Atlanta 26
Bern 26
Washington 26
Toronto 25
Genoa 24
Montreal 24
San Mauro Torinese 24
Naples 23
The Dalles 22
Woodbridge 21
Helsinki 20
Palermo 20
Chennai 19
London 18
Ivrea 17
Dearborn 16
Fremont 16
Guangzhou 16
Orem 16
Bologna 15
Columbus 15
Johannesburg 15
Central 14
Hải Dương 14
Quận Ba 14
Shanghai 14
Catania 13
Miami 13
Nuremberg 13
Stockholm 13
Warsaw 13
Brooklyn 12
Grugliasco 12
Las Vegas 12
Melbourne 12
Redwood City 12
San José 12
Vittoria 12
Baghdad 11
Can Tho 11
Denver 11
Florence 11
Galati 11
Mumbai 11
San Donato Milanese 11
Yubileyny 11
Bangkok 10
Brasília 10
Totale 8.507
Nome #
A movement analysis system based on immersive virtual reality and wearable technology for sport training 594
A participative system for tactics analysis in sport training based on immersive virtual reality 519
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes 473
Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design 422
Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication 368
Executive control in a Mixed Reality exergame for motor-cognitive rehabilitation in multiple sclerosis 362
Immersive virtual reality for procedural training: comparing traditional and learning by teaching approaches 360
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective 358
An evaluation testbed for locomotion in virtual reality 350
Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming 346
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks 342
RobotQuest: A robotic game based on projected mixed reality and proximity interaction 342
Cultural Sprawl: The Opportunities of AR for Museum Communication 322
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features 320
On the Quality of the Experience with Virtual Reality-based Instructional Tools for Science Lab Activities 317
Blockchain and NFTs-based Trades of Second-hand Vehicles 313
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb 301
Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification 290
Immersive Movies: The Effect of Point of View on Narrative Engagement 286
Towards adaptive AR interfaces for passengers of autonomous urban air mobility vehicles: analyzing the impact of fight phases and visibility conditions on user experience through simulation 284
Virtual reality body swapping to improve self-assessment in job interview training 284
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks 282
Asteroid Escape: A serious game to foster teamwork abilities 279
A breakdown study of a mockup-based consumer haptic setup for virtual reality 275
Digital twins for Industry 4.0 in the 6G era 273
Integrating the time travel mechanic in VR serious games to enhance causal reasoning 273
Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA 273
eXtended meta-uni-omni-Verse (XV): Introduction, taxonomy, and state-of-the-art 267
An immersive virtual reality platform for training CBRN operators 259
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training 257
Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots 247
Investigating tangible user interaction in mixed-reality robotic games 243
HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management 243
The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments 240
Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes 230
Assessing the user experience of consumer haptic devices for simulation-based virtual reality 227
An Immersive Virtual Reality Training Environment for CBRN Procedures 225
AR-MoCap: Using augmented reality to support motion capture acting 221
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023) 215
Reality-Virtuality Continuum Between Heuristic Research and Museum Presentation. Experiences in Reconstructive Modelling and AR Communication 208
User perception of robot's role in floor projection-based Mixed-Reality robotic games 206
Crying jaywalker! Notifying take-over-requests and critical events in operational driving domain of autonomous vehicles via multimodal interfaces 203
Comparison of hands-free speech-based navigation techniques for virtual reality training 203
Look at it this way: A comparison of metaphors for directing the user's gaze in extended reality training systems 201
Designing hand-held controller-based handshake interaction in social VR and Metaverse 200
eXtended Reality for Education and Training 199
2024 IEEE Gaming, Entertainment and Media Conference (GEM) 194
Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters 186
Effectiveness of computer-based e-learning and Virtual Reality training system for the preparatory phase of a training on maintenance procedure 173
Bot undercover: On the use of conversational agents to stimulate teacher-students interaction in remote learning 173
Rehabilitative exergaming in multiple sclerosis: Bimanual tasks in Mixed Reality 167
Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies 164
Is learning by teaching an effective approach in mixed-reality robotic training systems? 164
Insights on state of the art and perspectives of XR for human machine interfaces in advanced air mobility and urban air mobility 161
SPE selection technique: A projection-based approach for precise object interaction in immersive virtual environments 157
An Extended Reality-based Platform for Digital Twin applications in Urban Air Mobility and Advanced Air Mobility: Framework proposed within MOST Project 143
Spatial agency beyond the prompt: an in-the-wild evaluation of generative AI literacy in architectural education 59
Integrazione della simulazione acustica con ricostruzione fotorealistica immersiva: Un protocollo sperimentale applicato al Maneggio Alfieriano 48
Virtual reality in veterinary higher education: enhancing diagnostic skills on equine endoscopy procedures via immersive training 44
Totale 15.335
Categoria #
all - tutte 41.955
article - articoli 13.866
book - libri 0
conference - conferenze 24.275
curatela - curatele 890
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.232
Totale 83.218


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022544 0 0 0 22 27 26 46 56 42 78 132 115
2022/20231.098 54 128 47 118 81 140 78 49 153 50 66 134
2023/20241.333 51 95 103 132 85 119 122 101 106 119 118 182
2024/20253.051 43 228 190 399 170 194 263 307 419 232 217 389
2025/20266.524 377 364 386 561 472 330 766 600 1.175 657 289 547
2026/20271.132 246 256 351 279 0 0 0 0 0 0 0 0
Totale 15.335