PRATTICO', FILIPPO GABRIELE
 Distribuzione geografica
Continente #
AS - Asia 4.950
EU - Europa 4.832
NA - Nord America 3.829
SA - Sud America 402
Continente sconosciuto - Info sul continente non disponibili 401
AF - Africa 80
OC - Oceania 22
Totale 14.516
Nazione #
US - Stati Uniti d'America 3.672
IT - Italia 2.452
SG - Singapore 1.625
VN - Vietnam 1.014
CN - Cina 883
RU - Federazione Russa 525
GB - Regno Unito 471
BR - Brasile 313
DE - Germania 284
HK - Hong Kong 278
KR - Corea 252
FR - Francia 213
BD - Bangladesh 138
IL - Israele 135
IE - Irlanda 132
BE - Belgio 122
IN - India 120
NL - Olanda 112
TR - Turchia 98
JP - Giappone 92
CA - Canada 86
SE - Svezia 80
PT - Portogallo 68
FI - Finlandia 67
AT - Austria 63
PH - Filippine 44
CH - Svizzera 41
ID - Indonesia 39
JO - Giordania 39
ES - Italia 32
AR - Argentina 30
IQ - Iraq 28
UA - Ucraina 28
RO - Romania 26
ZA - Sudafrica 25
TW - Taiwan 24
MY - Malesia 23
MX - Messico 22
TH - Thailandia 22
PK - Pakistan 21
DK - Danimarca 19
PL - Polonia 19
IR - Iran 18
AU - Australia 17
A1 - Anonimo 13
CL - Cile 12
CZ - Repubblica Ceca 12
CR - Costa Rica 11
EC - Ecuador 11
LT - Lituania 11
TN - Tunisia 11
BG - Bulgaria 10
UZ - Uzbekistan 10
AE - Emirati Arabi Uniti 9
CO - Colombia 9
NP - Nepal 9
SI - Slovenia 9
EG - Egitto 8
EU - Europa 8
NO - Norvegia 8
HN - Honduras 7
KE - Kenya 7
UY - Uruguay 7
VE - Venezuela 7
TT - Trinidad e Tobago 6
AZ - Azerbaigian 5
HR - Croazia 5
JM - Giamaica 5
MA - Marocco 5
NZ - Nuova Zelanda 5
PE - Perù 5
PY - Paraguay 5
DZ - Algeria 4
GR - Grecia 4
RS - Serbia 4
SA - Arabia Saudita 4
BA - Bosnia-Erzegovina 3
BO - Bolivia 3
CG - Congo 3
LK - Sri Lanka 3
NI - Nicaragua 3
PA - Panama 3
ZW - Zimbabwe 3
BB - Barbados 2
BS - Bahamas 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
DO - Repubblica Dominicana 2
ET - Etiopia 2
GE - Georgia 2
GP - Guadalupe 2
KG - Kirghizistan 2
LB - Libano 2
MU - Mauritius 2
NA - Namibia 2
OM - Oman 2
PR - Porto Rico 2
PS - Palestinian Territory 2
QA - Qatar 2
SV - El Salvador 2
Totale 14.113
Città #
Singapore 986
Turin 777
Ashburn 457
Southend 362
San Jose 349
Milan 297
Ho Chi Minh City 269
Hanoi 249
Santa Clara 230
Chandler 199
Dallas 187
Torino 173
Hong Kong 172
Seoul 169
Council Bluffs 162
Hefei 156
Boardman 141
Beijing 134
Dublin 131
Los Angeles 124
Collegno 117
Brussels 112
Rome 110
Jerusalem 84
Princeton 80
Moscow 74
Ann Arbor 67
Istanbul 67
New York 66
Amsterdam 61
Berlin 58
Lisbon 56
Tongling 55
Tel Aviv 51
Vienna 49
Figino 47
Lauterbourg 47
Frankfurt am Main 44
Houston 42
Da Nang 39
São Paulo 37
Tokyo 37
Buffalo 33
Lappeenranta 31
Fairfield 30
Haiphong 30
Wilmington 29
Jakarta 27
Munich 27
Bern 26
Seattle 26
Genoa 24
San Mauro Torinese 24
Atlanta 23
Chicago 23
The Dalles 22
Naples 21
Woodbridge 21
Helsinki 20
Toronto 20
Palermo 19
Washington 19
Montreal 18
Chennai 17
Ivrea 17
Dearborn 16
Fremont 16
Guangzhou 16
Bologna 15
Johannesburg 15
London 15
Central 14
Hải Dương 14
Quận Ba 14
Shanghai 14
Catania 13
Columbus 13
Miami 13
Nuremberg 13
Orem 13
Stockholm 13
Warsaw 13
Grugliasco 12
Melbourne 12
Redwood City 12
Baghdad 11
Brooklyn 11
Can Tho 11
Florence 11
Galati 11
San Donato Milanese 11
Yubileyny 11
Cambridge 10
Frisco 10
Izmir 10
Las Vegas 10
Padova 10
Piscataway 10
Thái Nguyên 10
Turku 10
Totale 8.104
Nome #
A movement analysis system based on immersive virtual reality and wearable technology for sport training 578
A participative system for tactics analysis in sport training based on immersive virtual reality 497
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes 454
Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design 415
Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication 358
Executive control in a Mixed Reality exergame for motor-cognitive rehabilitation in multiple sclerosis 346
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective 340
Immersive virtual reality for procedural training: comparing traditional and learning by teaching approaches 340
Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming 339
An evaluation testbed for locomotion in virtual reality 336
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks 333
RobotQuest: A robotic game based on projected mixed reality and proximity interaction 333
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features 312
Cultural Sprawl: The Opportunities of AR for Museum Communication 302
On the Quality of the Experience with Virtual Reality-based Instructional Tools for Science Lab Activities 301
Blockchain and NFTs-based Trades of Second-hand Vehicles 295
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb 291
Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification 277
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks 271
Asteroid Escape: A serious game to foster teamwork abilities 270
Immersive Movies: The Effect of Point of View on Narrative Engagement 266
Towards adaptive AR interfaces for passengers of autonomous urban air mobility vehicles: analyzing the impact of fight phases and visibility conditions on user experience through simulation 265
Integrating the time travel mechanic in VR serious games to enhance causal reasoning 263
A breakdown study of a mockup-based consumer haptic setup for virtual reality 262
Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA 258
Digital twins for Industry 4.0 in the 6G era 254
Virtual reality body swapping to improve self-assessment in job interview training 253
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training 250
An immersive virtual reality platform for training CBRN operators 242
Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots 236
HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management 236
Investigating tangible user interaction in mixed-reality robotic games 233
The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments 229
Assessing the user experience of consumer haptic devices for simulation-based virtual reality 221
eXtended meta-uni-omni-Verse (XV): Introduction, taxonomy, and state-of-the-art 220
Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes 217
An Immersive Virtual Reality Training Environment for CBRN Procedures 217
AR-MoCap: Using augmented reality to support motion capture acting 215
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023) 205
Reality-Virtuality Continuum Between Heuristic Research and Museum Presentation. Experiences in Reconstructive Modelling and AR Communication 197
User perception of robot's role in floor projection-based Mixed-Reality robotic games 197
Comparison of hands-free speech-based navigation techniques for virtual reality training 195
Crying jaywalker! Notifying take-over-requests and critical events in operational driving domain of autonomous vehicles via multimodal interfaces 190
Look at it this way: A comparison of metaphors for directing the user's gaze in extended reality training systems 187
Designing hand-held controller-based handshake interaction in social VR and Metaverse 184
eXtended Reality for Education and Training 183
2024 IEEE Gaming, Entertainment and Media Conference (GEM) 182
Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters 174
Bot undercover: On the use of conversational agents to stimulate teacher-students interaction in remote learning 165
Effectiveness of computer-based e-learning and Virtual Reality training system for the preparatory phase of a training on maintenance procedure 163
Rehabilitative exergaming in multiple sclerosis: Bimanual tasks in Mixed Reality 157
Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies 156
Is learning by teaching an effective approach in mixed-reality robotic training systems? 156
Insights on state of the art and perspectives of XR for human machine interfaces in advanced air mobility and urban air mobility 151
SPE selection technique: A projection-based approach for precise object interaction in immersive virtual environments 148
An Extended Reality-based Platform for Digital Twin applications in Urban Air Mobility and Advanced Air Mobility: Framework proposed within MOST Project 133
Virtual reality in veterinary higher education: enhancing diagnostic skills on equine endoscopy procedures via immersive training 36
Integrazione della simulazione acustica con ricostruzione fotorealistica immersiva: Un protocollo sperimentale applicato al Maneggio Alfieriano 17
Spatial agency beyond the prompt: an in-the-wild evaluation of generative AI literacy in architectural education 15
Totale 14.516
Categoria #
all - tutte 39.521
article - articoli 13.093
book - libri 0
conference - conferenze 22.822
curatela - curatele 826
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.123
Totale 78.385


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022679 0 92 43 22 27 26 46 56 42 78 132 115
2022/20231.098 54 128 47 118 81 140 78 49 153 50 66 134
2023/20241.333 51 95 103 132 85 119 122 101 106 119 118 182
2024/20253.051 43 228 190 399 170 194 263 307 419 232 217 389
2025/20266.524 377 364 386 561 472 330 766 600 1.175 657 289 547
2026/2027313 246 67 0 0 0 0 0 0 0 0 0 0
Totale 14.516