PRATTICO', FILIPPO GABRIELE
 Distribuzione geografica
Continente #
EU - Europa 3.550
AS - Asia 3.090
NA - Nord America 2.712
SA - Sud America 347
AF - Africa 52
OC - Oceania 22
Continente sconosciuto - Info sul continente non disponibili 13
Totale 9.786
Nazione #
US - Stati Uniti d'America 2.633
IT - Italia 1.892
SG - Singapore 1.358
CN - Cina 731
GB - Regno Unito 452
BR - Brasile 285
DE - Germania 255
KR - Corea 180
HK - Hong Kong 158
FR - Francia 148
IL - Israele 135
IE - Irlanda 128
BE - Belgio 122
VN - Vietnam 117
NL - Olanda 101
TR - Turchia 88
RU - Federazione Russa 63
AT - Austria 62
JP - Giappone 62
FI - Finlandia 57
SE - Svezia 53
IN - India 52
CA - Canada 48
CH - Svizzera 38
JO - Giordania 36
ID - Indonesia 33
ES - Italia 28
RO - Romania 25
UA - Ucraina 23
MY - Malesia 21
ZA - Sudafrica 19
AR - Argentina 18
IR - Iran 18
AU - Australia 17
MX - Messico 16
DK - Danimarca 15
IQ - Iraq 14
PK - Pakistan 14
A1 - Anonimo 13
BD - Bangladesh 13
PT - Portogallo 12
CZ - Repubblica Ceca 11
PL - Polonia 11
BG - Bulgaria 10
PH - Filippine 10
TW - Taiwan 10
EC - Ecuador 9
SI - Slovenia 9
EU - Europa 8
NO - Norvegia 8
AE - Emirati Arabi Uniti 7
UY - Uruguay 7
UZ - Uzbekistan 7
CO - Colombia 6
EG - Egitto 6
VE - Venezuela 6
CL - Cile 5
LT - Lituania 5
MA - Marocco 5
NZ - Nuova Zelanda 5
PE - Perù 5
AZ - Azerbaigian 4
GR - Grecia 4
HR - Croazia 4
NP - Nepal 4
SA - Arabia Saudita 4
TN - Tunisia 4
BA - Bosnia-Erzegovina 3
BO - Bolivia 3
KE - Kenya 3
LK - Sri Lanka 3
PA - Panama 3
PY - Paraguay 3
TT - Trinidad e Tobago 3
CG - Congo 2
CI - Costa d'Avorio 2
CR - Costa Rica 2
DO - Repubblica Dominicana 2
DZ - Algeria 2
GE - Georgia 2
GP - Guadalupe 2
NA - Namibia 2
PS - Palestinian Territory 2
ZW - Zimbabwe 2
BB - Barbados 1
BH - Bahrain 1
BY - Bielorussia 1
ET - Etiopia 1
HN - Honduras 1
JM - Giamaica 1
KW - Kuwait 1
LA - Repubblica Popolare Democratica del Laos 1
LB - Libano 1
MD - Moldavia 1
ML - Mali 1
MU - Mauritius 1
RS - Serbia 1
SC - Seychelles 1
SY - Repubblica araba siriana 1
SZ - Regno dello Swaziland 1
Totale 9.784
Città #
Singapore 798
Turin 628
Southend 362
Ashburn 309
Santa Clara 211
Chandler 199
Torino 173
Dallas 172
Milan 156
Boardman 132
Dublin 127
Beijing 118
Brussels 112
Collegno 111
Council Bluffs 110
Seoul 110
Hefei 100
Hong Kong 94
Jerusalem 84
Princeton 80
Ann Arbor 67
Istanbul 62
Berlin 58
Los Angeles 58
Amsterdam 56
Tongling 55
Rome 51
Tel Aviv 51
Vienna 48
Ho Chi Minh City 41
Houston 37
New York 36
São Paulo 36
Fairfield 29
Hanoi 28
Wilmington 28
Frankfurt am Main 27
Jakarta 27
Munich 27
Tokyo 27
Bern 26
Lappeenranta 26
Seattle 26
Buffalo 24
San Mauro Torinese 24
Woodbridge 21
Genoa 18
San Jose 18
Ivrea 17
Atlanta 16
Chicago 16
Dearborn 16
Fremont 16
Helsinki 16
Toronto 16
Washington 16
Guangzhou 15
Central 14
Shanghai 14
Nuremberg 13
Grugliasco 12
Johannesburg 12
Melbourne 12
Miami 12
Palermo 12
Redwood City 12
Stockholm 12
Chennai 11
Galati 11
San Donato Milanese 11
Yubileyny 11
Cambridge 10
Catania 10
Izmir 10
London 10
Padova 10
Turku 10
Casale Monferrato 9
Las Vegas 9
Mumbai 9
Porto 9
Warsaw 9
Zhengzhou 9
Cagliari 8
Montreal 8
Nanjing 8
Poplar 8
Redondo Beach 8
San Ramon 8
Sofia 8
Alessandria 7
Barcelona 7
Belo Horizonte 7
Brasília 7
Brooklyn 7
Cangzhou 7
Darmstadt 7
Florence 7
Manchester 7
Montecatini Terme 7
Totale 5.771
Nome #
A movement analysis system based on immersive virtual reality and wearable technology for sport training 493
A participative system for tactics analysis in sport training based on immersive virtual reality 410
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes 363
Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design 330
Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming 290
Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication 271
An evaluation testbed for locomotion in virtual reality 263
RobotQuest: A robotic game based on projected mixed reality and proximity interaction 251
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks 246
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features 244
Immersive virtual reality for procedural training: comparing traditional and learning by teaching approaches 238
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective 232
Executive control in a Mixed Reality exergame for motor-cognitive rehabilitation in multiple sclerosis 228
Cultural Sprawl: The Opportunities of AR for Museum Communication 213
Asteroid Escape: A serious game to foster teamwork abilities 210
Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification 208
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training 205
On the Quality of the Experience with Virtual Reality-based Instructional Tools for Science Lab Activities 199
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks 194
Blockchain and NFTs-based Trades of Second-hand Vehicles 193
A breakdown study of a mockup-based consumer haptic setup for virtual reality 188
Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots 186
Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA 185
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb 179
Investigating tangible user interaction in mixed-reality robotic games 176
An immersive virtual reality platform for training CBRN operators 175
Assessing the user experience of consumer haptic devices for simulation-based virtual reality 174
Immersive Movies: The Effect of Point of View on Narrative Engagement 170
HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management 168
Integrating the time travel mechanic in VR serious games to enhance causal reasoning 166
Comparison of hands-free speech-based navigation techniques for virtual reality training 158
Towards adaptive AR interfaces for passengers of autonomous urban air mobility vehicles: analyzing the impact of fight phases and visibility conditions on user experience through simulation 149
Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes 148
User perception of robot's role in floor projection-based Mixed-Reality robotic games 143
An Immersive Virtual Reality Training Environment for CBRN Procedures 137
AR-MoCap: Using augmented reality to support motion capture acting 137
eXtended meta-uni-omni-Verse (XV): Introduction, taxonomy, and state-of-the-art 136
eXtended Reality for Education and Training 136
The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments 135
Digital twins for Industry 4.0 in the 6G era 132
Virtual reality body swapping to improve self-assessment in job interview training 128
Look at it this way: A comparison of metaphors for directing the user's gaze in extended reality training systems 126
Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters 126
Designing hand-held controller-based handshake interaction in social VR and Metaverse 121
Bot undercover: On the use of conversational agents to stimulate teacher-students interaction in remote learning 120
Crying jaywalker! Notifying take-over-requests and critical events in operational driving domain of autonomous vehicles via multimodal interfaces 113
Reality-Virtuality Continuum Between Heuristic Research and Museum Presentation. Experiences in Reconstructive Modelling and AR Communication 111
Is learning by teaching an effective approach in mixed-reality robotic training systems? 111
2024 IEEE Gaming, Entertainment and Media Conference (GEM) 110
Effectiveness of computer-based e-learning and Virtual Reality training system for the preparatory phase of a training on maintenance procedure 108
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023) 106
SPE selection technique: A projection-based approach for precise object interaction in immersive virtual environments 103
Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies 101
Rehabilitative exergaming in multiple sclerosis: Bimanual tasks in Mixed Reality 100
Insights on state of the art and perspectives of XR for human machine interfaces in advanced air mobility and urban air mobility 90
An Extended Reality-based Platform for Digital Twin applications in Urban Air Mobility and Advanced Air Mobility: Framework proposed within MOST Project 25
Totale 10.158
Categoria #
all - tutte 31.386
article - articoli 10.381
book - libri 0
conference - conferenze 18.203
curatela - curatele 538
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.698
Totale 62.206


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021333 0 0 0 0 0 49 44 66 95 28 36 15
2021/2022696 17 92 43 22 27 26 46 56 42 78 132 115
2022/20231.098 54 128 47 118 81 140 78 49 153 50 66 134
2023/20241.333 51 95 103 132 85 119 122 101 106 119 118 182
2024/20253.051 43 228 190 399 170 194 263 307 419 232 217 389
2025/20262.479 377 364 386 561 472 319 0 0 0 0 0 0
Totale 10.158