PRATTICO', FILIPPO GABRIELE
 Distribuzione geografica
Continente #
AS - Asia 4.885
EU - Europa 4.681
NA - Nord America 3.623
SA - Sud America 395
AF - Africa 80
OC - Oceania 22
Continente sconosciuto - Info sul continente non disponibili 15
Totale 13.701
Nazione #
US - Stati Uniti d'America 3.499
IT - Italia 2.335
SG - Singapore 1.606
VN - Vietnam 1.012
CN - Cina 882
RU - Federazione Russa 525
GB - Regno Unito 471
BR - Brasile 310
DE - Germania 284
HK - Hong Kong 278
KR - Corea 252
FR - Francia 211
IL - Israele 135
IE - Irlanda 132
BE - Belgio 122
IN - India 117
NL - Olanda 111
BD - Bangladesh 105
TR - Turchia 98
JP - Giappone 87
CA - Canada 74
PT - Portogallo 68
FI - Finlandia 66
AT - Austria 63
SE - Svezia 54
PH - Filippine 44
CH - Svizzera 41
JO - Giordania 39
ID - Indonesia 38
ES - Italia 32
AR - Argentina 29
IQ - Iraq 28
UA - Ucraina 28
RO - Romania 26
ZA - Sudafrica 25
TW - Taiwan 24
MY - Malesia 23
TH - Thailandia 22
MX - Messico 21
PK - Pakistan 21
DK - Danimarca 19
IR - Iran 18
PL - Polonia 18
AU - Australia 17
A1 - Anonimo 13
CZ - Repubblica Ceca 12
CL - Cile 11
TN - Tunisia 11
BG - Bulgaria 10
EC - Ecuador 10
LT - Lituania 10
UZ - Uzbekistan 10
AE - Emirati Arabi Uniti 9
NP - Nepal 9
SI - Slovenia 9
CO - Colombia 8
EG - Egitto 8
EU - Europa 8
NO - Norvegia 8
KE - Kenya 7
UY - Uruguay 7
VE - Venezuela 7
AZ - Azerbaigian 5
CR - Costa Rica 5
HR - Croazia 5
MA - Marocco 5
NZ - Nuova Zelanda 5
PE - Perù 5
PY - Paraguay 5
DZ - Algeria 4
GR - Grecia 4
HN - Honduras 4
SA - Arabia Saudita 4
TT - Trinidad e Tobago 4
BA - Bosnia-Erzegovina 3
BO - Bolivia 3
CG - Congo 3
LK - Sri Lanka 3
PA - Panama 3
ZW - Zimbabwe 3
BS - Bahamas 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
DO - Repubblica Dominicana 2
ET - Etiopia 2
GE - Georgia 2
GP - Guadalupe 2
JM - Giamaica 2
LB - Libano 2
MU - Mauritius 2
NA - Namibia 2
OM - Oman 2
PS - Palestinian Territory 2
QA - Qatar 2
RS - Serbia 2
AW - Aruba 1
BB - Barbados 1
BH - Bahrain 1
CV - Capo Verde 1
CW - ???statistics.table.value.countryCode.CW??? 1
Totale 13.685
Città #
Singapore 985
Turin 761
Ashburn 431
Southend 362
San Jose 318
Ho Chi Minh City 269
Milan 255
Hanoi 249
Santa Clara 221
Chandler 199
Dallas 179
Torino 173
Hong Kong 172
Seoul 169
Hefei 156
Council Bluffs 152
Boardman 140
Beijing 134
Dublin 131
Los Angeles 118
Collegno 117
Brussels 112
Rome 91
Jerusalem 84
Princeton 80
Moscow 74
Ann Arbor 67
Istanbul 67
New York 63
Amsterdam 61
Berlin 58
Lisbon 56
Tongling 55
Tel Aviv 51
Vienna 49
Lauterbourg 47
Figino 44
Frankfurt am Main 44
Houston 41
Da Nang 39
São Paulo 37
Tokyo 36
Buffalo 32
Lappeenranta 31
Fairfield 30
Haiphong 30
Wilmington 28
Jakarta 27
Munich 27
Bern 26
Seattle 26
San Mauro Torinese 24
Genoa 23
Woodbridge 21
Atlanta 20
Helsinki 20
Chicago 19
Toronto 19
Naples 18
Palermo 18
Ivrea 17
Montreal 17
Dearborn 16
Fremont 16
Guangzhou 16
Washington 16
Bologna 15
Chennai 15
Johannesburg 15
London 15
The Dalles 15
Central 14
Hải Dương 14
Quận Ba 14
Shanghai 14
Miami 13
Nuremberg 13
Orem 13
Stockholm 13
Warsaw 13
Catania 12
Grugliasco 12
Melbourne 12
Redwood City 12
Baghdad 11
Can Tho 11
Columbus 11
Florence 11
Galati 11
San Donato Milanese 11
Yubileyny 11
Brooklyn 10
Cambridge 10
Izmir 10
Padova 10
Piscataway 10
Thái Nguyên 10
Turku 10
Bangkok 9
Casale Monferrato 9
Totale 7.893
Nome #
A movement analysis system based on immersive virtual reality and wearable technology for sport training 566
A participative system for tactics analysis in sport training based on immersive virtual reality 489
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes 447
Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design 403
Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication 347
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective 334
Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming 334
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks 333
RobotQuest: A robotic game based on projected mixed reality and proximity interaction 330
An evaluation testbed for locomotion in virtual reality 329
Executive control in a Mixed Reality exergame for motor-cognitive rehabilitation in multiple sclerosis 328
Immersive virtual reality for procedural training: comparing traditional and learning by teaching approaches 320
Robotic gaming and user interaction: Impact of autonomous behaviors and emotional features 310
On the Quality of the Experience with Virtual Reality-based Instructional Tools for Science Lab Activities 295
Blockchain and NFTs-based Trades of Second-hand Vehicles 291
Cultural Sprawl: The Opportunities of AR for Museum Communication 288
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb 284
Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification 276
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks 268
Asteroid Escape: A serious game to foster teamwork abilities 268
Integrating the time travel mechanic in VR serious games to enhance causal reasoning 259
A breakdown study of a mockup-based consumer haptic setup for virtual reality 258
Immersive Movies: The Effect of Point of View on Narrative Engagement 253
Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA 249
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training 248
Towards adaptive AR interfaces for passengers of autonomous urban air mobility vehicles: analyzing the impact of fight phases and visibility conditions on user experience through simulation 237
An immersive virtual reality platform for training CBRN operators 236
Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots 235
Virtual reality body swapping to improve self-assessment in job interview training 231
Investigating tangible user interaction in mixed-reality robotic games 231
HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management 231
Digital twins for Industry 4.0 in the 6G era 225
Assessing the user experience of consumer haptic devices for simulation-based virtual reality 219
The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments 219
An Immersive Virtual Reality Training Environment for CBRN Procedures 214
Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes 211
AR-MoCap: Using augmented reality to support motion capture acting 209
eXtended meta-uni-omni-Verse (XV): Introduction, taxonomy, and state-of-the-art 201
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023) 201
User perception of robot's role in floor projection-based Mixed-Reality robotic games 194
Comparison of hands-free speech-based navigation techniques for virtual reality training 194
Reality-Virtuality Continuum Between Heuristic Research and Museum Presentation. Experiences in Reconstructive Modelling and AR Communication 188
Look at it this way: A comparison of metaphors for directing the user's gaze in extended reality training systems 183
Crying jaywalker! Notifying take-over-requests and critical events in operational driving domain of autonomous vehicles via multimodal interfaces 182
Designing hand-held controller-based handshake interaction in social VR and Metaverse 181
eXtended Reality for Education and Training 179
2024 IEEE Gaming, Entertainment and Media Conference (GEM) 175
Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters 173
Bot undercover: On the use of conversational agents to stimulate teacher-students interaction in remote learning 164
Effectiveness of computer-based e-learning and Virtual Reality training system for the preparatory phase of a training on maintenance procedure 159
Rehabilitative exergaming in multiple sclerosis: Bimanual tasks in Mixed Reality 153
Is learning by teaching an effective approach in mixed-reality robotic training systems? 153
Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies 152
Insights on state of the art and perspectives of XR for human machine interfaces in advanced air mobility and urban air mobility 147
SPE selection technique: A projection-based approach for precise object interaction in immersive virtual environments 147
An Extended Reality-based Platform for Digital Twin applications in Urban Air Mobility and Advanced Air Mobility: Framework proposed within MOST Project 121
Virtual reality in veterinary higher education: enhancing diagnostic skills on equine endoscopy procedures via immersive training 28
Integrazione della simulazione acustica con ricostruzione fotorealistica immersiva: Un protocollo sperimentale applicato al Maneggio Alfieriano 4
Totale 14.084
Categoria #
all - tutte 37.829
article - articoli 12.449
book - libri 0
conference - conferenze 21.910
curatela - curatele 782
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.047
Totale 75.017


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202115 0 0 0 0 0 0 0 0 0 0 0 15
2021/2022696 17 92 43 22 27 26 46 56 42 78 132 115
2022/20231.098 54 128 47 118 81 140 78 49 153 50 66 134
2023/20241.333 51 95 103 132 85 119 122 101 106 119 118 182
2024/20253.051 43 228 190 399 170 194 263 307 419 232 217 389
2025/20266.405 377 364 386 561 472 330 766 600 1.175 657 289 428
Totale 14.084