In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer-level robots started to be used also as toys or gaming companions. However, gaming possibilities provided by current off-the-shelf robotic products are generally quite limited, and this fact makes them quickly loose their attractiveness. A way that has been proven capable to boost robotic gaming and related devices consists in creating playful experiences in which physical and digital elements are combined together using mixed- reality technologies. However, these games differ significantly from digital- or physical- only experiences, and new design principles are required to support developers in their creative work. This article addresses such need, by drafting a set of guidelines which summarize developments carried out by the research community a6d their findings.
Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots / Prattico', FILIPPO GABRIELE; Lamberti, Fabrizio. - In: IEEE CONSUMER ELECTRONICS MAGAZINE. - ISSN 2162-2248. - STAMPA. - 10:1(2021), pp. 6-16. [10.1109/MCE.2020.2988578]
Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots
Filippo Gabriele Pratticò;Fabrizio Lamberti
2021
Abstract
In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer-level robots started to be used also as toys or gaming companions. However, gaming possibilities provided by current off-the-shelf robotic products are generally quite limited, and this fact makes them quickly loose their attractiveness. A way that has been proven capable to boost robotic gaming and related devices consists in creating playful experiences in which physical and digital elements are combined together using mixed- reality technologies. However, these games differ significantly from digital- or physical- only experiences, and new design principles are required to support developers in their creative work. This article addresses such need, by drafting a set of guidelines which summarize developments carried out by the research community a6d their findings.File | Dimensione | Formato | |
---|---|---|---|
main_rev_lq.pdf
accesso aperto
Descrizione: Post-print author's version
Tipologia:
2. Post-print / Author's Accepted Manuscript
Licenza:
PUBBLICO - Tutti i diritti riservati
Dimensione
4.21 MB
Formato
Adobe PDF
|
4.21 MB | Adobe PDF | Visualizza/Apri |
09089273.pdf
non disponibili
Descrizione: Post-print versione editoriale
Tipologia:
2a Post-print versione editoriale / Version of Record
Licenza:
Non Pubblico - Accesso privato/ristretto
Dimensione
1.29 MB
Formato
Adobe PDF
|
1.29 MB | Adobe PDF | Visualizza/Apri Richiedi una copia |
Pubblicazioni consigliate
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
https://hdl.handle.net/11583/2812032