In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer-level robots started to be used also as toys or gaming companions. However, gaming possibilities provided by current off-the-shelf robotic products are generally quite limited, and this fact makes them quickly loose their attractiveness. A way that has been proven capable to boost robotic gaming and related devices consists in creating playful experiences in which physical and digital elements are combined together using mixed- reality technologies. However, these games differ significantly from digital- or physical- only experiences, and new design principles are required to support developers in their creative work. This article addresses such need, by drafting a set of guidelines which summarize developments carried out by the research community a6d their findings.

Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots / Prattico', FILIPPO GABRIELE; Lamberti, Fabrizio. - In: IEEE CONSUMER ELECTRONICS MAGAZINE. - ISSN 2162-2248. - STAMPA. - 10:1(2021), pp. 6-16. [10.1109/MCE.2020.2988578]

Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots

Filippo Gabriele Pratticò;Fabrizio Lamberti
2021

Abstract

In recent years, there has been an increasing interest in the use of robotic technology at home. A number of service robots appeared on the market, supporting customers in the execution of everyday tasks. Roughly at the same time, consumer-level robots started to be used also as toys or gaming companions. However, gaming possibilities provided by current off-the-shelf robotic products are generally quite limited, and this fact makes them quickly loose their attractiveness. A way that has been proven capable to boost robotic gaming and related devices consists in creating playful experiences in which physical and digital elements are combined together using mixed- reality technologies. However, these games differ significantly from digital- or physical- only experiences, and new design principles are required to support developers in their creative work. This article addresses such need, by drafting a set of guidelines which summarize developments carried out by the research community a6d their findings.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2812032