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A participative system for tactics analysis in sport training based on immersive virtual reality, file e384c431-bbc2-d4b2-e053-9f05fe0a1d67
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97
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Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design, file e384c430-c93a-d4b2-e053-9f05fe0a1d67
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63
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Investigating tangible user interaction in mixed-reality robotic games, file e384c431-ab04-d4b2-e053-9f05fe0a1d67
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52
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Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks, file e384c431-bbbc-d4b2-e053-9f05fe0a1d67
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50
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Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication, file e384c432-ad94-d4b2-e053-9f05fe0a1d67
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49
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User perception of robot's role in floor projection-based Mixed-Reality robotic games, file e384c431-bbba-d4b2-e053-9f05fe0a1d67
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48
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An evaluation testbed for locomotion in virtual reality, file e384c432-4a4f-d4b2-e053-9f05fe0a1d67
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37
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Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots, file e384c431-eb9c-d4b2-e053-9f05fe0a1d67
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32
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eXtended Reality for Education and Training, file f2e69b42-fc32-4444-ae2b-79b72112cc86
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22
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Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification, file 874c8181-e96b-424e-802b-6385c8c0cb02
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18
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Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training, file e384c433-f28c-d4b2-e053-9f05fe0a1d67
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15
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A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes, file e384c432-a86a-d4b2-e053-9f05fe0a1d67
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10
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Mixed-reality robotic games: Design guidelines for effective entertainment with consumer robots, file e384c432-adc9-d4b2-e053-9f05fe0a1d67
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10
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A breakdown study of a mockup-based consumer haptic setup for virtual reality, file 3b8d400c-c93a-469c-9c27-5690bb9c268b
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8
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eXtended Reality for Education and Training, file 751156ca-3edd-4dc1-88e1-594f7bc14bab
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8
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Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA, file e384c433-3e2c-d4b2-e053-9f05fe0a1d67
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8
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Immersive virtual reality for procedural training: comparing traditional and learning by teaching approaches, file 7e157642-2ad9-4eff-b661-bd76c9c839b8
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7
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HCP-VR: Training first responders through a virtual reality application for hydrogeological risk management, file e384c434-51af-d4b2-e053-9f05fe0a1d67
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7
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Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks, file 6bab7780-fb4a-49fb-a914-9f84885dac56
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6
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An Immersive Virtual Reality Training Environment for CBRN Procedures, file dd405c03-8698-4c72-b04a-16f6e6066d61
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6
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Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA, file e384c433-0842-d4b2-e053-9f05fe0a1d67
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6
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Comparison of hands-free speech-based navigation techniques for virtual reality training, file e384c434-75b4-d4b2-e053-9f05fe0a1d67
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6
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Work-in-Progress—Blower VR: A virtual reality experience to support the training of forest firefighters, file e384c434-affd-d4b2-e053-9f05fe0a1d67
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6
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Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes, file 4af629b3-6121-4003-a87f-ab0946be532b
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5
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Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective, file 61cf43af-4ea8-46e7-8a16-952b99699035
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5
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AR-MoCap: Using augmented reality to support motion capture acting, file 9dae38ca-ced5-47ee-81b7-02cc9099d874
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5
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Immersive Movies: The Effect of Point of View on Narrative Engagement, file 641c5753-78ce-47a2-88b3-1e5d78bd92a9
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4
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Walking Seat – A leaning interface for locomotion in virtual environment , file 6a055224-4589-49ea-8617-3c12a4f3bf0f
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4
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Building trust in autonomous vehicles: Role of virtual reality driving simulators in HMI design, file e384c431-2df8-d4b2-e053-9f05fe0a1d67
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4
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User perception of robot's role in floor projection-based Mixed-Reality robotic games, file e384c431-c019-d4b2-e053-9f05fe0a1d67
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4
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An evaluation testbed for locomotion in virtual reality, file e384c432-944b-d4b2-e053-9f05fe0a1d67
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4
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A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes, file e384c432-e005-d4b2-e053-9f05fe0a1d67
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4
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Assessing the user experience of consumer haptic devices for simulation-based virtual reality, file e384c434-9e24-d4b2-e053-9f05fe0a1d67
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4
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AR-MoCap: Using augmented reality to support motion capture acting, file 23728a71-c3a7-41bb-b3b5-97a1d278a374
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3
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Immersive Movies: The Effect of Point of View on Narrative Engagement, file 51c7f993-945e-4a0d-a9da-6e0c8b4839a8
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3
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Cultural Sprawl: The Opportunities of AR for Museum Communication, file 640f3788-9f71-4554-8e07-f5a50ff905e8
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3
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Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication, file e384c432-f803-d4b2-e053-9f05fe0a1d67
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3
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Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training, file e384c433-af1b-d4b2-e053-9f05fe0a1d67
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3
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Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification, file 05306445-ef5e-42a5-9d65-e2de6a6272c2
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2
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Digital twins for Industry 4.0 in the 6G era, file 21fd2db9-bf0d-4ee5-8574-79f134fbb163
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2
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Blockchain and NFTs-based Trades of Second-hand Vehicles, file 4fb06155-3a7d-4bb8-a862-d02f4ef7b571
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2
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Virtual reality body swapping to improve self-assessment in job interview training, file abea0112-a0c6-4641-8ed7-26893d5e642c
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2
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SPE selection technique: A projection-based approach for precise object interaction in immersive virtual environments, file b33b4b83-a6a6-46ab-acdb-ae56676d135a
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2
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Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks, file e384c431-7ab9-d4b2-e053-9f05fe0a1d67
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2
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An immersive virtual reality platform for training CBRN operators, file e384c434-4516-d4b2-e053-9f05fe0a1d67
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2
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Digital twins for Industry 4.0 in the 6G era, file e55bfe95-6224-4e66-9cd7-60b9b85db99b
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2
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Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies, file f20e9e39-c7bc-418b-82e5-67e5955f3efb
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2
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Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective, file fcdffc8f-2cb5-4fbf-9aff-397fb7b0d764
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2
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Virtual reality body swapping to improve self-assessment in job interview training, file 05b576ae-1cde-4410-a1dc-b731f3086150
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1
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A breakdown study of a mockup-based consumer haptic setup for virtual reality, file 1e497a8a-49bd-443d-b21d-10020851f217
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1
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Immersive virtual reality for procedural training: comparing traditional and learning by teaching approaches, file 393b0e33-07b2-4b12-9c3f-28d459ca72d8
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1
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eXtended meta-uni-omni-Verse (XV): Introduction, taxonomy, and state-of-the-art, file 4d5202d4-9395-4788-9fca-0b976d763f5d
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1
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Blockchain and NFTs-based Trades of Second-hand Vehicles, file 567d42a7-3fd4-421d-ac35-2d9a17983f71
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1
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Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes, file 5f300ebc-8ebb-4837-948e-61471880757d
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1
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The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments, file 92d543e2-28b5-4102-9f33-f6d0ea8866c7
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1
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Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies, file a7a216f6-5b28-4674-acf2-d67f40040ae7
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1
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Bot undercover: On the use of conversational agents to stimulate teacher-students interaction in remote learning, file b6125a1f-102f-48b5-b207-e450ec25cf21
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1
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eXtended meta-uni-omni-Verse (XV): Introduction, taxonomy, and state-of-the-art, file b832250d-8492-47a7-95fd-5bce43b237cb
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1
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Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks, file d09f351e-8ca4-42b4-a6db-f0a62fc68ca1
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1
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Look at it this way: A comparison of metaphors for directing the user's gaze in extended reality training systems, file e384c434-aeb7-d4b2-e053-9f05fe0a1d67
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1
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Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification, file f014beaa-b08b-4a87-88b7-22c3d810ebde
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1
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Totale |
662 |