CANNAVO', ALBERTO
 Distribuzione geografica
Continente #
EU - Europa 4.429
NA - Nord America 3.267
AS - Asia 1.629
SA - Sud America 160
AF - Africa 30
Continente sconosciuto - Info sul continente non disponibili 18
OC - Oceania 17
Totale 9.550
Nazione #
US - Stati Uniti d'America 3.161
IT - Italia 2.048
GB - Regno Unito 790
SG - Singapore 528
DE - Germania 367
CN - Cina 345
FR - Francia 328
IL - Israele 155
IE - Irlanda 130
BR - Brasile 126
BE - Belgio 112
HK - Hong Kong 100
CA - Canada 96
TR - Turchia 96
NL - Olanda 92
SE - Svezia 82
KR - Corea 75
RO - Romania 65
RU - Federazione Russa 60
UA - Ucraina 58
AT - Austria 54
IN - India 52
ID - Indonesia 47
JP - Giappone 46
ES - Italia 45
CH - Svizzera 34
IR - Iran 34
BG - Bulgaria 31
MY - Malesia 29
FI - Finlandia 27
SA - Arabia Saudita 22
JO - Giordania 21
PK - Pakistan 20
A1 - Anonimo 17
TW - Taiwan 17
AU - Australia 15
DK - Danimarca 14
CZ - Repubblica Ceca 12
PL - Polonia 12
NO - Norvegia 10
AR - Argentina 9
EU - Europa 9
GR - Grecia 9
MA - Marocco 8
UZ - Uzbekistan 8
PE - Perù 7
PH - Filippine 7
PT - Portogallo 7
BD - Bangladesh 6
SI - Slovenia 6
CO - Colombia 5
HR - Croazia 5
LT - Lituania 5
MX - Messico 5
EG - Egitto 4
TH - Thailandia 4
VE - Venezuela 4
VN - Vietnam 4
AE - Emirati Arabi Uniti 3
BO - Bolivia 3
CL - Cile 3
EC - Ecuador 3
EE - Estonia 3
HU - Ungheria 3
MT - Malta 3
ZA - Sudafrica 3
BA - Bosnia-Erzegovina 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
CR - Costa Rica 2
IQ - Iraq 2
KE - Kenya 2
LB - Libano 2
LK - Sri Lanka 2
NZ - Nuova Zelanda 2
PA - Panama 2
SC - Seychelles 2
TN - Tunisia 2
AM - Armenia 1
BN - Brunei Darussalam 1
CG - Congo 1
DZ - Algeria 1
GA - Gabon 1
JM - Giamaica 1
KG - Kirghizistan 1
KZ - Kazakistan 1
MD - Moldavia 1
MK - Macedonia 1
ML - Mali 1
MU - Mauritius 1
NG - Nigeria 1
OM - Oman 1
PS - Palestinian Territory 1
SN - Senegal 1
SY - Repubblica araba siriana 1
Totale 9.550
Città #
Southend 622
Turin 558
Ashburn 344
Chandler 268
Torino 244
Singapore 220
Council Bluffs 187
Santa Clara 159
Ann Arbor 156
Boardman 143
Milan 137
Houston 136
Princeton 124
Dublin 122
Fairfield 103
Brussels 101
Jerusalem 92
Seattle 85
Berlin 81
Beijing 70
Woodbridge 59
Tel Aviv 58
Wilmington 52
Guangzhou 49
Istanbul 48
Vienna 43
Rome 41
Jakarta 34
Galati 33
San Ramon 33
Izmir 32
Cambridge 31
Redwood City 31
Amsterdam 30
New York 30
Austin 29
Fremont 28
Germersheim 28
San Donato Milanese 28
Nanjing 27
Bern 26
Sofia 25
Falls Church 24
Nuremberg 24
Jacksonville 22
Miami 22
Valfenera 21
Collegno 20
Dearborn 20
Los Angeles 20
Shanghai 19
Dammam 18
London 17
Naples 17
São Paulo 17
Toronto 17
Central District 16
Frankfurt am Main 16
Ottawa 16
San Antonio 16
San Mauro Torinese 16
Redmond 15
Central 14
Montréal 14
Paris 14
Florence 13
Hangzhou 13
Tokyo 13
Chicago 12
Helsinki 12
Montreal 12
Catania 11
Atlanta 10
Chengdu 10
Des Moines 10
Genoa 10
Lappeenranta 10
Las Vegas 10
Leinì 10
Menlo Park 10
Monmouth Junction 10
Samarate 10
Changsha 9
Ivrea 9
Mountain View 9
San Jose 9
Shenzhen 9
Valenza 9
Washington 9
Yubileyny 9
Bologna 8
Grugliasco 8
Hyderabad 8
Lake Forest 8
Palermo 8
Pamplona 8
Seoul 8
Yuseong-gu 8
Casale Monferrato 7
Daejeon 7
Totale 5.498
Nome #
Augmented reality for the manufacturing industry: the case of an assembly assistant 876
A movement analysis system based on immersive virtual reality and wearable technology for sport training 407
Supporting Web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM based heat maps 378
Mixed reality-based user interaction feedback for a hand-controlled interface targeted to robot teleoperation 377
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces 341
A participative system for tactics analysis in sport training based on immersive virtual reality 339
HOT: Hold your own tools for AR-based constructive art 329
T4T: Tangible interface for tuning 3D object manipulation tools 295
A multimodal interface for virtual character animation based on live performance and natural language processing 250
Immersive virtual reality-based interfaces for character animation 246
Tele-operation of robot teams: a comparison of gamepad-, mobile device- and hand tracking-based user interfaces 237
Automatic generation of affective 3D virtual environments from 2D images 226
An evaluation testbed for locomotion in virtual reality 211
A virtual character posing system based on reconfigurable tangible user interfaces and immersive virtual reality 209
Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication 207
Mobile robot-based exergames for navigation training and vestibular rehabilitation 203
SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality 202
User interaction feedback in a hand-controlled interface for robot team tele-operation using wearable augmented reality 202
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks 198
Posing 3D characters in virtual reality through in-the-air sketches 194
How Blockchain, Virtual Reality and Augmented Reality are converging, and why 189
Comparing algorithms for aggressive driving event detection based on vehicle motion data 189
Is immersive virtual reality the ultimate interface for 3D animators? 188
A framework for animating customized avatars from monocular videos in virtual try-on applications 180
Designing interactive robotic games based on mixed reality technology 163
HandPainter – 3D sketching in VR with hand-based physical proxy 163
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball 158
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training 156
Passive haptics and conversational avatars for interacting with ancient Egypt remains in high-fidelity virtual reality experiences 153
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective 150
Investigating tangible user interaction in mixed-reality robotic games 144
Evaluating consumer interaction interfaces for 3D sketching in virtual reality 137
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions 135
Improving AR-powered remote assistance: A new approach aimed to foster operator’s autonomy and optimize the use of skilled resources 134
An automatic 3D scene generation pipeline based on a single 2D image 128
Interfaces for human-centered production and use of computer graphics assets 123
A breakdown study of a mockup-based consumer haptic setup for virtual reality 123
MetaLibrary: Towards social immersive environments for readers 121
Cultural Sprawl: The Opportunities of AR for Museum Communication 119
A sketch-based interface for facial animation in immersive virtual reality 113
User perception of robot's role in floor projection-based Mixed-Reality robotic games 110
Evaluating an augmented reality‐based partially assisted approach to remote assistance in heterogeneous robotic applications 108
Immersive Movies: The Effect of Point of View on Narrative Engagement 102
3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse 101
A systematic literature review of learning assessment material authoring systems 101
On the Quality of the Experience with Virtual Reality-based Instructional Tools for Science Lab Activities 95
Virtual prototyping for the textile industry: A framework supporting the production of crocheted objects 94
Automatic generation of 3D animations from text and images 92
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders 92
Exploring the Advantages and Challenges of Combining ChatGPT with Blender 86
AR-MoCap: Using augmented reality to support motion capture acting 85
Interacting with ancient Egypt remains in high-fidelity virtual reality experiences 81
Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology 79
SPE selection technique: A projection-based approach for precise object interaction in immersive virtual environments 70
Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence 58
Supporting motion-capture acting with collaborative Mixed Reality 47
A Semi-Automated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation 32
Implementing the MPAI Metaverse Model Architecture 30
Totale 10.356
Categoria #
all - tutte 27.924
article - articoli 12.175
book - libri 0
conference - conferenze 14.995
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 373
Totale 55.467


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020604 0 0 0 0 0 0 0 0 73 47 445 39
2020/20211.013 86 52 34 102 63 109 73 111 154 115 73 41
2021/20221.274 49 190 46 46 82 41 45 71 68 148 207 281
2022/20231.430 103 191 83 128 96 147 100 125 147 87 106 117
2023/20241.401 129 160 130 127 93 105 141 97 76 101 111 131
2024/20252.353 48 229 243 450 217 221 261 343 341 0 0 0
Totale 10.356