CANNAVO', ALBERTO
 Distribuzione geografica
Continente #
EU - Europa 4.771
NA - Nord America 3.814
AS - Asia 2.715
SA - Sud America 281
AF - Africa 44
OC - Oceania 21
Continente sconosciuto - Info sul continente non disponibili 18
Totale 11.664
Nazione #
US - Stati Uniti d'America 3.675
IT - Italia 2.201
SG - Singapore 911
GB - Regno Unito 851
CN - Cina 782
DE - Germania 398
FR - Francia 337
BR - Brasile 232
HK - Hong Kong 168
IL - Israele 155
KR - Corea 153
IE - Irlanda 138
CA - Canada 114
BE - Belgio 112
NL - Olanda 108
TR - Turchia 106
SE - Svezia 84
IN - India 70
AT - Austria 66
RO - Romania 65
RU - Federazione Russa 64
UA - Ucraina 62
VN - Vietnam 57
ID - Indonesia 52
ES - Italia 51
JP - Giappone 50
CH - Svizzera 40
FI - Finlandia 37
IR - Iran 37
BG - Bulgaria 31
MY - Malesia 29
TW - Taiwan 25
PK - Pakistan 24
SA - Arabia Saudita 22
JO - Giordania 21
A1 - Anonimo 17
GR - Grecia 16
PL - Polonia 16
AU - Australia 15
MX - Messico 15
DK - Danimarca 14
PT - Portogallo 14
AR - Argentina 12
CZ - Repubblica Ceca 12
MA - Marocco 11
BD - Bangladesh 10
NO - Norvegia 10
EU - Europa 9
PH - Filippine 9
CO - Colombia 8
UZ - Uzbekistan 8
CL - Cile 7
PE - Perù 7
EC - Ecuador 6
HR - Croazia 6
LT - Lituania 6
NZ - Nuova Zelanda 6
SI - Slovenia 6
ZA - Sudafrica 6
AE - Emirati Arabi Uniti 5
EG - Egitto 5
TN - Tunisia 5
IQ - Iraq 4
TH - Thailandia 4
TT - Trinidad e Tobago 4
VE - Venezuela 4
BO - Bolivia 3
CR - Costa Rica 3
EE - Estonia 3
HU - Ungheria 3
KE - Kenya 3
MT - Malta 3
NG - Nigeria 3
NP - Nepal 3
BA - Bosnia-Erzegovina 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
DZ - Algeria 2
LB - Libano 2
LK - Sri Lanka 2
PA - Panama 2
SC - Seychelles 2
AM - Armenia 1
AZ - Azerbaigian 1
BN - Brunei Darussalam 1
CG - Congo 1
GA - Gabon 1
JM - Giamaica 1
KG - Kirghizistan 1
KZ - Kazakistan 1
MD - Moldavia 1
MK - Macedonia 1
ML - Mali 1
MN - Mongolia 1
MU - Mauritius 1
OM - Oman 1
PS - Palestinian Territory 1
PY - Paraguay 1
SN - Senegal 1
SY - Repubblica araba siriana 1
Totale 11.663
Città #
Turin 644
Southend 622
Singapore 509
Ashburn 469
Chandler 268
Torino 244
Council Bluffs 190
Santa Clara 168
Ann Arbor 156
Milan 152
Boardman 145
Houston 137
Beijing 133
Dublin 129
Dallas 127
Princeton 124
Fairfield 103
Brussels 101
Jerusalem 92
Seattle 87
Hefei 83
Berlin 81
Hong Kong 70
Tongling 60
Woodbridge 59
Austin 58
Tel Aviv 58
Guangzhou 54
Vienna 52
Wilmington 52
Rome 50
Seoul 50
London 49
Istanbul 48
Amsterdam 41
New York 40
Izmir 37
Los Angeles 36
Jakarta 34
Galati 33
San Ramon 33
Cambridge 31
Redwood City 31
Nanjing 29
Fremont 28
Germersheim 28
Nuremberg 28
San Donato Milanese 28
Shanghai 28
Bern 26
Sofia 25
Falls Church 24
Frankfurt am Main 23
Jacksonville 23
Miami 23
São Paulo 23
Valfenera 21
Collegno 20
Dearborn 20
Dammam 18
Ho Chi Minh City 18
Toronto 18
Hanoi 17
Naples 17
Paris 17
Tokyo 17
Central District 16
Ottawa 16
San Antonio 16
San Mauro Torinese 16
Atlanta 15
Montreal 15
Redmond 15
Central 14
Chicago 14
Lappeenranta 14
Montréal 14
Florence 13
Hangzhou 13
Helsinki 13
Munich 13
Changsha 12
Catania 11
Genoa 11
Chengdu 10
Chennai 10
Des Moines 10
Las Vegas 10
Leinì 10
Manchester 10
Menlo Park 10
Monmouth Junction 10
Oshawa 10
Samarate 10
San Jose 10
Belo Horizonte 9
Brasília 9
Brooklyn 9
Daejeon 9
Ivrea 9
Totale 6.665
Nome #
Augmented reality for the manufacturing industry: the case of an assembly assistant 894
A movement analysis system based on immersive virtual reality and wearable technology for sport training 462
Supporting Web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM based heat maps 409
Mixed reality-based user interaction feedback for a hand-controlled interface targeted to robot teleoperation 403
A participative system for tactics analysis in sport training based on immersive virtual reality 384
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces 372
HOT: Hold your own tools for AR-based constructive art 352
T4T: Tangible interface for tuning 3D object manipulation tools 330
A multimodal interface for virtual character animation based on live performance and natural language processing 310
Immersive virtual reality-based interfaces for character animation 278
Tele-operation of robot teams: a comparison of gamepad-, mobile device- and hand tracking-based user interfaces 263
Automatic generation of affective 3D virtual environments from 2D images 255
A virtual character posing system based on reconfigurable tangible user interfaces and immersive virtual reality 246
Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication 239
An evaluation testbed for locomotion in virtual reality 238
Mobile robot-based exergames for navigation training and vestibular rehabilitation 232
SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality 231
User interaction feedback in a hand-controlled interface for robot team tele-operation using wearable augmented reality 228
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks 227
Comparing algorithms for aggressive driving event detection based on vehicle motion data 224
Posing 3D characters in virtual reality through in-the-air sketches 219
A framework for animating customized avatars from monocular videos in virtual try-on applications 213
Is immersive virtual reality the ultimate interface for 3D animators? 213
How Blockchain, Virtual Reality and Augmented Reality are converging, and why 209
Passive haptics and conversational avatars for interacting with ancient Egypt remains in high-fidelity virtual reality experiences 197
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective 196
Designing interactive robotic games based on mixed reality technology 193
HandPainter – 3D sketching in VR with hand-based physical proxy 184
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball 181
Exploring the Advantages and Challenges of Combining ChatGPT with Blender 176
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training 176
Cultural Sprawl: The Opportunities of AR for Museum Communication 166
Improving AR-powered remote assistance: A new approach aimed to foster operator’s autonomy and optimize the use of skilled resources 165
Investigating tangible user interaction in mixed-reality robotic games 163
On the Quality of the Experience with Virtual Reality-based Instructional Tools for Science Lab Activities 156
MetaLibrary: Towards social immersive environments for readers 156
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions 156
Interfaces for human-centered production and use of computer graphics assets 156
An automatic 3D scene generation pipeline based on a single 2D image 155
Evaluating consumer interaction interfaces for 3D sketching in virtual reality 154
A breakdown study of a mockup-based consumer haptic setup for virtual reality 149
A sketch-based interface for facial animation in immersive virtual reality 146
3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse 141
A systematic literature review of learning assessment material authoring systems 135
Designing social immersive virtual environments for the Metaverse: The case study of MetaLibrary 132
Immersive Movies: The Effect of Point of View on Narrative Engagement 130
Virtual prototyping for the textile industry: A framework supporting the production of crocheted objects 127
User perception of robot's role in floor projection-based Mixed-Reality robotic games 127
Evaluating an augmented reality‐based partially assisted approach to remote assistance in heterogeneous robotic applications 125
Automatic generation of 3D animations from text and images 122
Interacting with ancient Egypt remains in high-fidelity virtual reality experiences 121
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders 117
AR-MoCap: Using augmented reality to support motion capture acting 116
Implementing the MPAI Metaverse Model Architecture 113
Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology 102
Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence 90
SPE selection technique: A projection-based approach for precise object interaction in immersive virtual environments 85
Supporting motion-capture acting with collaborative Mixed Reality 81
A Semi-Automated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation 70
Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025) 56
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023) 43
Totale 12.489
Categoria #
all - tutte 34.929
article - articoli 15.663
book - libri 0
conference - conferenze 18.066
curatela - curatele 258
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 486
Totale 69.402


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021875 0 0 34 102 63 109 73 111 154 115 73 41
2021/20221.274 49 190 46 46 82 41 45 71 68 148 207 281
2022/20231.430 103 191 83 128 96 147 100 125 147 87 106 117
2023/20241.401 129 160 130 127 93 105 141 97 76 101 111 131
2024/20253.507 48 229 243 450 217 221 261 343 459 278 298 460
2025/2026979 453 426 100 0 0 0 0 0 0 0 0 0
Totale 12.489