CANNAVO', ALBERTO
 Distribuzione geografica
Continente #
EU - Europa 6.255
AS - Asia 5.579
NA - Nord America 5.532
Continente sconosciuto - Info sul continente non disponibili 875
SA - Sud America 453
AF - Africa 101
OC - Oceania 22
Totale 18.817
Nazione #
US - Stati Uniti d'America 5.304
IT - Italia 2.792
SG - Singapore 1.763
VN - Vietnam 1.075
CN - Cina 1.031
GB - Regno Unito 896
RU - Federazione Russa 560
DE - Germania 460
FR - Francia 420
BR - Brasile 346
HK - Hong Kong 342
KR - Corea 293
IL - Israele 158
CA - Canada 157
IN - India 157
IE - Irlanda 149
NL - Olanda 128
TR - Turchia 122
BE - Belgio 115
SE - Svezia 110
JP - Giappone 103
BD - Bangladesh 97
PT - Portogallo 77
AT - Austria 74
UA - Ucraina 70
RO - Romania 65
ID - Indonesia 63
ES - Italia 62
FI - Finlandia 54
TW - Taiwan 46
CH - Svizzera 44
PH - Filippine 41
IR - Iran 40
TH - Thailandia 40
PK - Pakistan 38
MY - Malesia 36
AR - Argentina 35
JO - Giordania 32
BG - Bulgaria 31
MX - Messico 29
GR - Grecia 25
IQ - Iraq 25
SA - Arabia Saudita 23
MA - Marocco 21
PL - Polonia 21
ZA - Sudafrica 20
CZ - Repubblica Ceca 19
A1 - Anonimo 17
UZ - Uzbekistan 17
AU - Australia 16
TN - Tunisia 15
CL - Cile 14
DK - Danimarca 14
EC - Ecuador 14
CO - Colombia 13
CR - Costa Rica 10
KE - Kenya 10
LT - Lituania 10
NO - Norvegia 10
PE - Perù 10
AE - Emirati Arabi Uniti 9
EG - Egitto 9
EU - Europa 9
VE - Venezuela 9
TT - Trinidad e Tobago 8
BO - Bolivia 6
HN - Honduras 6
HR - Croazia 6
NZ - Nuova Zelanda 6
SI - Slovenia 6
DZ - Algeria 5
NP - Nepal 5
PA - Panama 5
AZ - Azerbaigian 4
BY - Bielorussia 4
JM - Giamaica 4
MT - Malta 4
BA - Bosnia-Erzegovina 3
EE - Estonia 3
ET - Etiopia 3
HU - Ungheria 3
NG - Nigeria 3
OM - Oman 3
PY - Paraguay 3
RS - Serbia 3
AO - Angola 2
BB - Barbados 2
BH - Bahrain 2
CI - Costa d'Avorio 2
GE - Georgia 2
KZ - Kazakistan 2
LB - Libano 2
LK - Sri Lanka 2
LV - Lettonia 2
MD - Moldavia 2
PS - Palestinian Territory 2
SC - Seychelles 2
SN - Senegal 2
UG - Uganda 2
UY - Uruguay 2
Totale 17.938
Città #
Singapore 1.066
Turin 831
Ashburn 721
Southend 622
San Jose 358
Dallas 309
Chandler 268
Ho Chi Minh City 267
Milan 253
Council Bluffs 250
Torino 244
Hanoi 242
Santa Clara 220
Hong Kong 203
Beijing 176
Seoul 176
Boardman 164
Hefei 160
Ann Arbor 156
Los Angeles 151
Houston 145
Dublin 138
Princeton 124
Rome 106
Fairfield 103
Brussels 102
Jerusalem 93
Seattle 90
Moscow 82
Berlin 81
New York 78
Da Nang 62
Lisbon 60
Tongling 60
Vienna 60
Woodbridge 59
Austin 58
Frankfurt am Main 58
Tel Aviv 58
Guangzhou 56
Istanbul 54
London 54
Amsterdam 53
Lauterbourg 53
Wilmington 52
Tokyo 51
Figino 43
Collegno 41
São Paulo 40
Haiphong 39
Buffalo 37
Izmir 37
Jakarta 36
Naples 35
Shanghai 34
Galati 33
Montreal 33
San Ramon 33
Cambridge 31
Redwood City 31
Nanjing 29
Fremont 28
Germersheim 28
Nuremberg 28
San Donato Milanese 28
The Dalles 28
Bern 26
Miami 26
Jacksonville 25
Sofia 25
Columbus 24
Falls Church 24
Lappeenranta 24
Atlanta 21
Chicago 21
Toronto 21
Valfenera 21
Dearborn 20
Orem 20
Helsinki 19
Bologna 18
Dammam 18
Paris 18
Manchester 17
Ottawa 17
San Antonio 17
Central District 16
Chennai 16
San Mauro Torinese 16
Corinaldo 15
Hangzhou 15
Poplar 15
Redmond 15
Brooklyn 14
Catania 14
Central 14
Florence 14
Hải Dương 14
Montréal 14
Stockholm 14
Totale 10.127
Nome #
Augmented reality for the manufacturing industry: the case of an assembly assistant 971
A movement analysis system based on immersive virtual reality and wearable technology for sport training 577
Supporting Web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM based heat maps 505
A participative system for tactics analysis in sport training based on immersive virtual reality 497
Mixed reality-based user interaction feedback for a hand-controlled interface targeted to robot teleoperation 473
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces 470
T4T: Tangible interface for tuning 3D object manipulation tools 443
HOT: Hold your own tools for AR-based constructive art 433
A multimodal interface for virtual character animation based on live performance and natural language processing 422
Immersive virtual reality-based interfaces for character animation 398
Automatic generation of affective 3D virtual environments from 2D images 367
Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication 358
Tele-operation of robot teams: a comparison of gamepad-, mobile device- and hand tracking-based user interfaces 341
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective 340
A virtual character posing system based on reconfigurable tangible user interfaces and immersive virtual reality 338
An evaluation testbed for locomotion in virtual reality 336
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks 333
Mobile robot-based exergames for navigation training and vestibular rehabilitation 331
Comparing algorithms for aggressive driving event detection based on vehicle motion data 318
Designing social immersive virtual environments for the Metaverse: The case study of MetaLibrary 310
Passive haptics and conversational avatars for interacting with ancient Egypt remains in high-fidelity virtual reality experiences 302
Cultural Sprawl: The Opportunities of AR for Museum Communication 302
On the Quality of the Experience with Virtual Reality-based Instructional Tools for Science Lab Activities 301
SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality 296
A framework for animating customized avatars from monocular videos in virtual try-on applications 295
Posing 3D characters in virtual reality through in-the-air sketches 289
User interaction feedback in a hand-controlled interface for robot team tele-operation using wearable augmented reality 284
Is immersive virtual reality the ultimate interface for 3D animators? 280
Designing interactive robotic games based on mixed reality technology 278
How Blockchain, Virtual Reality and Augmented Reality are converging, and why 276
Exploring the Advantages and Challenges of Combining ChatGPT with Blender 268
Immersive Movies: The Effect of Point of View on Narrative Engagement 266
A breakdown study of a mockup-based consumer haptic setup for virtual reality 261
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball 256
HandPainter – 3D sketching in VR with hand-based physical proxy 254
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training 250
A systematic literature review of learning assessment material authoring systems 248
3DK-reate: Create your own 3D Key for distributed authentication in the Metaverse 243
Implementing the MPAI Metaverse Model Architecture 241
Interfaces for human-centered production and use of computer graphics assets 241
Virtual prototyping for the textile industry: A framework supporting the production of crocheted objects 235
Investigating tangible user interaction in mixed-reality robotic games 233
A sketch-based interface for facial animation in immersive virtual reality 231
MetaLibrary: Towards social immersive environments for readers 231
Improving AR-powered remote assistance: A new approach aimed to foster operator’s autonomy and optimize the use of skilled resources 229
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions 225
Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025) 221
Evaluating consumer interaction interfaces for 3D sketching in virtual reality 220
Interacting with ancient Egypt remains in high-fidelity virtual reality experiences 218
Supporting motion-capture acting with collaborative Mixed Reality 217
AR-MoCap: Using augmented reality to support motion capture acting 215
An automatic 3D scene generation pipeline based on a single 2D image 210
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023) 205
User perception of robot's role in floor projection-based Mixed-Reality robotic games 197
Evaluating an augmented reality‐based partially assisted approach to remote assistance in heterogeneous robotic applications 196
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders 193
A metaverse-ready virtual conference environment with LLM-based recommendations for contents and networking opportunities 188
Automatic generation of 3D animations from text and images 174
Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology 160
A metaverse standard based on AI data coding 154
A Semi-Automated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation 148
Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence 148
SPE selection technique: A projection-based approach for precise object interaction in immersive virtual environments 148
BODIES: BOdy shape parameter and 3D meshes of Individuals basEd on SUPR 132
Towards EUROGLOSS: an Interoperable Knowledge Infrastructure for Built Heritage 61
Security Model for an Economy-Enabling Metaverse 36
Totale 18.817
Categoria #
all - tutte 48.154
article - articoli 21.280
book - libri 0
conference - conferenze 24.672
curatela - curatele 835
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 729
Totale 95.670


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.225 0 190 46 46 82 41 45 71 68 148 207 281
2022/20231.430 103 191 83 128 96 147 100 125 147 87 106 117
2023/20241.401 129 160 130 127 93 105 141 97 76 101 111 131
2024/20253.507 48 229 243 450 217 221 261 343 459 278 298 460
2025/20267.024 453 426 516 557 484 355 786 680 1.278 748 224 517
2026/2027283 249 34 0 0 0 0 0 0 0 0 0 0
Totale 18.817