Creating computer animations is a labor-intensive task that requires animators to deal with sophisticated interaction paradigms. Virtual Reality, which is becoming commonplace in many domains, recently started to be considered as being capable to ease also the animators' job, by improving their spatial understanding of the animated scene and providing them with interfaces characterized by higher affordances. However, current VR-based animation solutions only offer heterogeneous subsets of traditional tools' functionalities, and/or are not integrated into them. In this paper, we present an add-on for the well-known Blender animation suite that allows the animators to seamlessly switch between the native and an immersive VR-based interface, and to use the latter to perform a representative set of common animation tasks. A user study including both professional and non-professional users showed that VR can improve usability and reduce animation time while letting animators achieve quality results, though with differences from task to task.
|Titolo:||Is immersive virtual reality the ultimate interface for 3D animators?|
|Data di pubblicazione:||Being printed|
|Appare nelle tipologie:||1.1 Articolo in rivista|