Nome |
# |
Interfaces for human-centered production and use of computer graphics assets, file e384c432-36e4-d4b2-e053-9f05fe0a1d67
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165
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A participative system for tactics analysis in sport training based on immersive virtual reality, file e384c431-bbc2-d4b2-e053-9f05fe0a1d67
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97
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Immersive virtual reality-based interfaces for character animation, file e384c430-c308-d4b2-e053-9f05fe0a1d67
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87
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Comparing algorithms for aggressive driving event detection based on vehicle motion data, file e384c434-0dc5-d4b2-e053-9f05fe0a1d67
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87
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Is immersive virtual reality the ultimate interface for 3D animators?, file e384c430-a00c-d4b2-e053-9f05fe0a1d67
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56
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HandPainter – 3D sketching in VR with hand-based physical proxy, file e384c432-aec2-d4b2-e053-9f05fe0a1d67
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56
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Investigating tangible user interaction in mixed-reality robotic games, file e384c431-ab04-d4b2-e053-9f05fe0a1d67
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52
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Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks, file e384c431-bbbc-d4b2-e053-9f05fe0a1d67
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50
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Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication, file e384c432-ad94-d4b2-e053-9f05fe0a1d67
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49
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User perception of robot's role in floor projection-based Mixed-Reality robotic games, file e384c431-bbba-d4b2-e053-9f05fe0a1d67
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48
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Mobile robot-based exergames for navigation training and vestibular rehabilitation, file e384c431-bbb9-d4b2-e053-9f05fe0a1d67
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44
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An evaluation testbed for locomotion in virtual reality, file e384c432-4a4f-d4b2-e053-9f05fe0a1d67
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37
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Augmented reality for the manufacturing industry: the case of an assembly assistant, file e384c432-aa31-d4b2-e053-9f05fe0a1d67
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28
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Supporting Web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM based heat maps, file e384c434-c83b-d4b2-e053-9f05fe0a1d67
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27
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Improving AR-powered remote assistance: A new approach aimed to foster operator’s autonomy and optimize the use of skilled resources, file e384c433-ac4d-d4b2-e053-9f05fe0a1d67
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24
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How Blockchain, Virtual Reality and Augmented Reality are converging, and why, file e384c432-5337-d4b2-e053-9f05fe0a1d67
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20
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Interfaces for human-centered production and use of computer graphics assets, file e384c432-6a96-d4b2-e053-9f05fe0a1d67
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20
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Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces, file e384c434-d15f-d4b2-e053-9f05fe0a1d67
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20
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Automatic generation of affective 3D virtual environments from 2D images, file e384c432-b6cb-d4b2-e053-9f05fe0a1d67
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19
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Posing 3D characters in virtual reality through in-the-air sketches, file e384c432-c3dc-d4b2-e053-9f05fe0a1d67
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17
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Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training, file e384c433-f28c-d4b2-e053-9f05fe0a1d67
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15
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Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces, file e384c430-0e39-d4b2-e053-9f05fe0a1d67
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11
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A sketch-based interface for facial animation in immersive virtual reality, file a53d2dcf-9625-4cad-a53d-dd32e66d25c0
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10
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A systematic literature review of learning assessment material authoring systems, file ff82b119-bf1e-46df-8725-8c4453dfa2f0
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10
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A breakdown study of a mockup-based consumer haptic setup for virtual reality, file 3b8d400c-c93a-469c-9c27-5690bb9c268b
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8
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A multimodal interface for virtual character animation based on live performance and natural language processing, file e384c430-9cb8-d4b2-e053-9f05fe0a1d67
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7
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A multimodal interface for virtual character animation based on live performance and natural language processing, file e384c431-24da-d4b2-e053-9f05fe0a1d67
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7
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Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders, file fb3c8c48-15b3-4276-924a-02459004e4ca
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7
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Passive haptics and conversational avatars for interacting with ancient Egypt remains in high-fidelity virtual reality experiences, file 0470f5f2-3884-4b24-9af5-97aedab1ef41
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6
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Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective, file 61cf43af-4ea8-46e7-8a16-952b99699035
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5
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AR-MoCap: Using augmented reality to support motion capture acting, file 9dae38ca-ced5-47ee-81b7-02cc9099d874
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5
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Supporting Web analytics by aggregating user interaction data from heterogeneous devices using viewport-DOM based heat maps, file e384c42f-98ab-d4b2-e053-9f05fe0a1d67
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5
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A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions, file e384c431-e20d-d4b2-e053-9f05fe0a1d67
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5
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Evaluating consumer interaction interfaces for 3D sketching in virtual reality, file e384c433-7571-d4b2-e053-9f05fe0a1d67
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5
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Immersive Movies: The Effect of Point of View on Narrative Engagement, file 641c5753-78ce-47a2-88b3-1e5d78bd92a9
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4
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User perception of robot's role in floor projection-based Mixed-Reality robotic games, file e384c431-c019-d4b2-e053-9f05fe0a1d67
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4
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An evaluation testbed for locomotion in virtual reality, file e384c432-944b-d4b2-e053-9f05fe0a1d67
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4
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Virtual prototyping for the textile industry: A framework supporting the production of crocheted objects, file 0965e229-5064-4470-a24d-921da3a86af5
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3
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AR-MoCap: Using augmented reality to support motion capture acting, file 23728a71-c3a7-41bb-b3b5-97a1d278a374
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3
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Passive haptics and conversational avatars for interacting with ancient Egypt remains in high-fidelity virtual reality experiences, file 312d3a9a-de30-43c1-b6f5-ca690ed3ffe2
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3
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Immersive Movies: The Effect of Point of View on Narrative Engagement, file 51c7f993-945e-4a0d-a9da-6e0c8b4839a8
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3
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Cultural Sprawl: The Opportunities of AR for Museum Communication, file 640f3788-9f71-4554-8e07-f5a50ff905e8
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3
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A sketch-based interface for facial animation in immersive virtual reality, file 936c1a10-b25f-4f47-933f-6b449d02892a
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3
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A framework for animating customized avatars from monocular videos in virtual try-on applications, file 9730a669-497a-413f-b9b5-d826a9ccbbf5
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3
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Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball, file e384c431-7826-d4b2-e053-9f05fe0a1d67
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3
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Augmented reality for the manufacturing industry: the case of an assembly assistant, file e384c432-5783-d4b2-e053-9f05fe0a1d67
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3
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Automatic generation of affective 3D virtual environments from 2D images, file e384c432-d55b-d4b2-e053-9f05fe0a1d67
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3
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Comparing state-of-the-art and emerging augmented reality interfaces for autonomous vehicle-to-pedestrian communication, file e384c432-f803-d4b2-e053-9f05fe0a1d67
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3
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Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training, file e384c433-af1b-d4b2-e053-9f05fe0a1d67
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3
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SPE selection technique: A projection-based approach for precise object interaction in immersive virtual environments, file b33b4b83-a6a6-46ab-acdb-ae56676d135a
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2
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Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence, file cb9b5870-d752-4def-8cde-adf0217ad92f
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2
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Immersive virtual reality-based interfaces for character animation, file e384c430-f08a-d4b2-e053-9f05fe0a1d67
|
2
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Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks, file e384c431-7ab9-d4b2-e053-9f05fe0a1d67
|
2
|
Is immersive virtual reality the ultimate interface for 3D animators?, file e384c432-0df3-d4b2-e053-9f05fe0a1d67
|
2
|
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions, file e384c432-3a4f-d4b2-e053-9f05fe0a1d67
|
2
|
Posing 3D characters in virtual reality through in-the-air sketches, file e384c432-afd6-d4b2-e053-9f05fe0a1d67
|
2
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An automatic 3D scene generation pipeline based on a single 2D image, file e384c434-4740-d4b2-e053-9f05fe0a1d67
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2
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Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective, file fcdffc8f-2cb5-4fbf-9aff-397fb7b0d764
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2
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A breakdown study of a mockup-based consumer haptic setup for virtual reality, file 1e497a8a-49bd-443d-b21d-10020851f217
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1
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MetaLibrary: Towards social immersive environments for readers, file 69c1777e-ee0a-49d4-b3c7-94e804cb2def
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1
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Passive haptics and conversational avatars for interacting with ancient Egypt remains in high-fidelity virtual reality experiences, file 6baf7014-750f-4cc0-a65a-f1105eaa0163
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1
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Automatic generation of 3D animations from text and images, file 86437b06-9939-4179-b53e-81dca1547103
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1
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Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders, file 96f25ad6-425d-417a-a271-1fa320ea6a74
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1
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Mobile robot-based exergames for navigation training and vestibular rehabilitation, file e384c431-7ab7-d4b2-e053-9f05fe0a1d67
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1
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Evaluating consumer interaction interfaces for 3D sketching in virtual reality, file e384c433-8d85-d4b2-e053-9f05fe0a1d67
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1
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How Blockchain, Virtual Reality and Augmented Reality are converging, and why, file e384c433-ad64-d4b2-e053-9f05fe0a1d67
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1
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HandPainter – 3D sketching in VR with hand-based physical proxy, file e384c433-caea-d4b2-e053-9f05fe0a1d67
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1
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Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology, file e384c434-afa4-d4b2-e053-9f05fe0a1d67
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1
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Comparing algorithms for aggressive driving event detection based on vehicle motion data, file e384c434-b061-d4b2-e053-9f05fe0a1d67
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1
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Totale |
1.186 |