Authentication in immersive virtual reality, and more in general, into extended reality applications is a growing need. The crude adoption of 2D authentication schemes into virtual environments could raise security and usability issues. This paper proposes SPHinX, a novel three-dimensional (3D) authentication scheme based on unlocking patterns. Users can authenticate by painting (tracing) patterns on a 3D object. In this way, 3D interactions can be leveraged to make the authentication scheme less vulnerable to different types of attacks, e.g., shoulder surfing. A user study was carried out by involving 16 participants with the aim to compare a number of alternatives concerning the shape of the object to be painted, the use of single or multiple patterns, and multi-factor authentication

SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality / Bologna, Daniel; Micciché, Vincenzo; Violo, Giovanni; Visconti, Alessandro; Cannavo', Alberto; Lamberti, Fabrizio. - ELETTRONICO. - (2023), pp. 941-942. (Intervento presentato al convegno Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Conference on - 30th IEEE Conference on Virtual Reality and 3D User Interfaces (3DUI Contest) tenutosi a Shanghai (China) nel March 25-29, 2023) [10.1109/VRW58643.2023.00313].

SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality

Visconti,Alessandro;Cannavo',Alberto;Lamberti,Fabrizio
2023

Abstract

Authentication in immersive virtual reality, and more in general, into extended reality applications is a growing need. The crude adoption of 2D authentication schemes into virtual environments could raise security and usability issues. This paper proposes SPHinX, a novel three-dimensional (3D) authentication scheme based on unlocking patterns. Users can authenticate by painting (tracing) patterns on a 3D object. In this way, 3D interactions can be leveraged to make the authentication scheme less vulnerable to different types of attacks, e.g., shoulder surfing. A user study was carried out by involving 16 participants with the aim to compare a number of alternatives concerning the shape of the object to be painted, the use of single or multiple patterns, and multi-factor authentication
2023
979-8-3503-4839-2
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2975523