This paper presents the design of a novel handheld device, named PAL-HAND.Q, that enables bidirectional and multimodal haptic interaction with a remote control unit. This device can receive inputs from the user and render both kinesthetic and tactile feedback on his fingers. This is achieved through a unique combination of deformable membranes filled with pressurized fluid and mini vibrating motors. These elements work in synergy with an integrated electro-pneumatic system which is used to control the kinesthetic feedback. These characteristics result in a compact, lightweight, and versatile device, that can be used, for instance, in rehabilitation, alternative forms of communication, and augmented/virtual reality scenarios. In conclusion, an early prototype is realized, and a few practical aspects are discussed as well.
PAL-HAND.Q: A Handheld Device for Bidirectional and Multimodal Haptic Interaction / Duretto, Simone; Colucci, Giovanni; Jabari, Mohammad; Quaglia, Giuseppe. - ELETTRONICO. - 2:(2024), pp. 483-491. (Intervento presentato al convegno 5th International Conference of IFToMM Italy tenutosi a Torino (ITA) nel September 11-13, 2024) [10.1007/978-3-031-64569-3_55].
PAL-HAND.Q: A Handheld Device for Bidirectional and Multimodal Haptic Interaction
Duretto, Simone;Colucci, Giovanni;Jabari, Mohammad;Quaglia, Giuseppe
2024
Abstract
This paper presents the design of a novel handheld device, named PAL-HAND.Q, that enables bidirectional and multimodal haptic interaction with a remote control unit. This device can receive inputs from the user and render both kinesthetic and tactile feedback on his fingers. This is achieved through a unique combination of deformable membranes filled with pressurized fluid and mini vibrating motors. These elements work in synergy with an integrated electro-pneumatic system which is used to control the kinesthetic feedback. These characteristics result in a compact, lightweight, and versatile device, that can be used, for instance, in rehabilitation, alternative forms of communication, and augmented/virtual reality scenarios. In conclusion, an early prototype is realized, and a few practical aspects are discussed as well.Pubblicazioni consigliate
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https://hdl.handle.net/11583/2992500
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