This paper focuses on an emerging research area represented by robotic gaming and aims to explore the design space of interactive games that combine commercial-off-the-shelf robots and mixed reality. To this purpose, a software platform is developed which allows players to interact with both physical elements and virtual content projected on the ground. A game is then created to show designers how to maximize opportunities offered by such a technology and to build playful experiences.

Designing interactive robotic games based on mixed reality technology / Lamberti, Fabrizio; Cannavo', Alberto; Pirone, Paolo. - STAMPA. - (2019), pp. 1-4. (Intervento presentato al convegno 37th IEEE International Conference on Consumer Electronics (ICCE2019) tenutosi a Las Vegas, USA nel January 11-13, 2019) [10.1109/ICCE.2019.8661911].

Designing interactive robotic games based on mixed reality technology

Fabrizio Lamberti;Alberto Cannavò;
2019

Abstract

This paper focuses on an emerging research area represented by robotic gaming and aims to explore the design space of interactive games that combine commercial-off-the-shelf robots and mixed reality. To this purpose, a software platform is developed which allows players to interact with both physical elements and virtual content projected on the ground. A game is then created to show designers how to maximize opportunities offered by such a technology and to build playful experiences.
2019
9781538679104
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2712143
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