STRADA, FRANCESCO
 Distribuzione geografica
Continente #
EU - Europa 3.479
NA - Nord America 2.153
AS - Asia 1.898
SA - Sud America 237
OC - Oceania 28
AF - Africa 15
Totale 7.810
Nazione #
US - Stati Uniti d'America 2.059
IT - Italia 1.968
SG - Singapore 746
CN - Cina 572
GB - Regno Unito 445
DE - Germania 246
FR - Francia 219
BR - Brasile 189
KR - Corea 108
BE - Belgio 86
CA - Canada 73
TR - Turchia 72
IN - India 71
VN - Vietnam 69
NL - Olanda 67
IE - Irlanda 59
IL - Israele 50
FI - Finlandia 48
SE - Svezia 48
AT - Austria 47
RU - Federazione Russa 47
HK - Hong Kong 39
UA - Ucraina 34
CH - Svizzera 31
ID - Indonesia 31
JP - Giappone 30
ES - Italia 25
RO - Romania 22
JO - Giordania 21
PT - Portogallo 19
MX - Messico 17
TW - Taiwan 17
AR - Argentina 15
AU - Australia 14
MY - Malesia 14
GR - Grecia 13
NZ - Nuova Zelanda 13
PK - Pakistan 13
PL - Polonia 12
IR - Iran 10
PH - Filippine 10
PE - Perù 8
CO - Colombia 6
DK - Danimarca 6
EC - Ecuador 6
EU - Europa 6
ZA - Sudafrica 6
CL - Cile 5
EG - Egitto 5
AE - Emirati Arabi Uniti 4
BY - Bielorussia 4
HR - Croazia 4
NO - Norvegia 4
PY - Paraguay 4
TH - Thailandia 4
BD - Bangladesh 3
CZ - Repubblica Ceca 3
KG - Kirghizistan 3
MC - Monaco 3
MK - Macedonia 3
SK - Slovacchia (Repubblica Slovacca) 3
IQ - Iraq 2
PA - Panama 2
SA - Arabia Saudita 2
SI - Slovenia 2
UZ - Uzbekistan 2
VE - Venezuela 2
AL - Albania 1
AO - Angola 1
AZ - Azerbaigian 1
BO - Bolivia 1
CI - Costa d'Avorio 1
CR - Costa Rica 1
FJ - Figi 1
GE - Georgia 1
HU - Ungheria 1
KE - Kenya 1
KZ - Kazakistan 1
LA - Repubblica Popolare Democratica del Laos 1
LK - Sri Lanka 1
LT - Lituania 1
MA - Marocco 1
PS - Palestinian Territory 1
TJ - Tagikistan 1
TT - Trinidad e Tobago 1
UY - Uruguay 1
Totale 7.810
Città #
Turin 539
Singapore 448
Southend 340
Ashburn 331
Milan 150
Chandler 142
Torino 141
Boardman 121
Hefei 116
Santa Clara 98
Fairfield 95
Ann Arbor 87
Dallas 86
Brussels 84
Beijing 66
Houston 58
Seoul 58
Princeton 57
Dublin 56
Rome 55
Seattle 49
San Ramon 48
Los Angeles 44
Woodbridge 44
Council Bluffs 43
Berlin 42
Tongling 37
Messina 35
Wilmington 34
Collegno 32
Tel Aviv 31
Vienna 31
Guangzhou 30
Istanbul 30
Montreal 27
Ho Chi Minh City 26
Amsterdam 25
São Paulo 25
Bologna 24
Helsinki 24
Chennai 22
Izmir 22
Fremont 21
Hanoi 21
Bremen 19
Cambridge 19
Jakarta 19
Nuremberg 19
Buffalo 18
Shanghai 18
Grugliasco 17
Hong Kong 17
Jacksonville 17
Palermo 17
Frankfurt am Main 16
New York 16
Bern 15
Cuneo 15
Hyderabad 15
Toronto 15
Redwood City 14
San Donato Milanese 14
Jerusalem 13
Lappeenranta 13
San Mauro Torinese 13
Sheffield 13
Ankara 12
Genoa 12
Paris 12
Savigliano 12
Treviso 12
Verona 12
Mountain View 11
Naples 11
Tokyo 11
Dearborn 10
Gura Humorului 10
Redondo Beach 10
San Jose 10
San Secondo di Pinerolo 10
Cangzhou 9
Des Moines 9
Munich 9
Paderborn 9
Pescara 9
Augusta 8
Cagliari 8
Christchurch 8
Florence 8
Kuala Lumpur 8
San Francisco 8
The Dalles 8
Zurich 8
Borgo d'Ale 7
Cairate 7
Lima 7
Monza 7
Ottawa 7
Sanming 7
Turku 7
Totale 4.560
Nome #
GAINE - A Portable Framework for the Development of Edutainment Applications Based on Multitouch and Tangible Interaction 486
The design of an augmented reality collaborative game for sustainable development 428
Holo-BLSD: an Augmented Reality self-directed learning and evaluation system for effective Basic Life Support Defibrillation training 398
ToMMI. A Software Library for Multiplatform Tangible Mobile Interaction 368
Designing collaborative games for children education on sustainable development 353
Virtual Reality for Cultural Heritage: Emotional Involvement and Design for All 322
Investigating the design and evaluation of educational games under the perspective of player experience 306
Approaching sustainability learning via digital serious games 287
Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills 278
Evaluating the suitability of several AR devices and tools for industrial applications 257
How to Measure Game Testing: a Survey of Coverage Metrics 249
Augmented reality and serious games for learning: exploring potentialities, assessing effectiveness, and investigating user experience 238
MetaRehab: Enhancing Parkinson's Disease Rehabilitation through Gamified Virtual Reality, a Usability Study 216
Asteroid Escape: A serious game to foster teamwork abilities 208
Assessing the Usability of Different Virtual Reality Systems for Firefighter Training 205
Holo-BLSD 205
Learning sustainability by making games. The experience of a challenge as a novel approach for Education for Sustainable Development 199
Know Your Bugs: A Survey of Issues in Automated Game Testing Literature 194
Towards CARLA VR: testing Head-up Displays in CARLA driving simulator 189
From Words to Emotions : Evaluating Text-to-Motion Body Language for Believable Emotions in Virtual Humans 185
The quest for believability: exploring FACS adaptations for emotion facial expressions in virtual humans 181
Augmented Reality learning environment for basic life support and defibrillation Training: a feasibility and acceptability study. 174
AI server-side prediction for latency mitigation and cheating detection: the MPAI-SPG approach 164
DA4Event: towards bridging the Sim-to-Real Gap for Event Cameras using Domain Adaptation 160
A Survey of Memory Models for Virtual Agents and Humans: From Psychological Foundations to Computational Architectures 141
AR for warehouses: a marker-based augmented system for navigation and inventory management 138
Real-time latency prediction for cloud gaming applications 138
Toward Believable Emotions: Evaluating FACS Coding for Virtual Human Expressions 134
The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments 128
Semi-Automated Digital Human Production for Enhanced Media Broadcasting 126
Enhancing Difficult Airway Management Training: The Role of Virtual Reality and Adaptive Learning 126
Leveraging a Collaborative Augmented Reality Serious Game to promote Sustainability Awareness, Commitment and Adaptive Problem-Management 124
Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality 118
Using Multimodal Learning Analytics to Explore Collaboration in a Sustainability Co-located Tabletop Game 108
Cooperation and Competition have same benefits but different costs 103
Beyond Mimesis: Extensive VR Design in the SHARED Case Study 100
Influencer Based Virtual Reality Stroop Task 87
Psychophysiological correlates of social interactions: implications for social anxiety 85
Sweating social situations: psychophysiological correlates of social interactions 81
If the avatar lags, it is not my own: Readiness potential as an objective biomarker of embodiment in virtual reality 16
Totale 8.003
Categoria #
all - tutte 19.921
article - articoli 6.021
book - libri 0
conference - conferenze 12.846
curatela - curatele 0
other - altro 0
patent - brevetti 545
selected - selezionate 0
volume - volumi 0
Totale 39.333


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021432 0 0 0 0 0 70 43 31 60 131 44 53
2021/2022506 35 31 15 68 18 64 26 25 37 33 70 84
2022/2023563 54 78 22 47 58 96 38 33 77 19 17 24
2023/2024893 11 25 21 20 20 38 24 30 89 144 165 306
2024/20252.070 96 124 101 229 114 115 160 173 258 140 207 353
2025/20261.652 248 256 377 409 325 37 0 0 0 0 0 0
Totale 8.003