Head-up displays (HUDs) have attracted significant inter- est in the automotive industry due to their potential to improve driving safety and communication with the vehicle. Testing HUDs is a critical but difficult task, as a balance must be struck between the realism of the test environment and safety requirements. While an optimal test scenario would be a real-world environment with pedestrians and other vehicles, such conditions pose a significant safety threat. Therefore, im- mersive simulations based on Virtual Reality (VR) are often used to re- duce these risks while creating a realistic test scenario. However, despite extensive research in HUD technology, there is a notable lack of standard- ized methodologies and tools for systematically evaluating drivers’ expe- rience and interactions with HUDs. To address this limitation we pro- pose to add such features to the CARLA driving simulator. This widely used simulator stands out for its open-source nature and collaborative platform that has attracted experts from different areas of automotive disciplines. The use of CARLA for testing HUDs in an immersive VR environment is still limited. This study aims to address this gap by pre- senting a proof-of-concept implementation within CARLA that emulates the HUD features documented in the existing literature and integrates them into an immersive VR experience. Preliminary experimental results confirm this approach’s feasibility and show CARLA’s effectiveness as a tool for testing in-vehicle HUDs and evaluating the overall quality of the simulator environment.
Towards CARLA VR: testing Head-up Displays in CARLA driving simulator / Vezzani, Leonardo; Strada, Francesco; Bottino, Andrea. - (In corso di stampa). (Intervento presentato al convegno 8th Future of Information and Communication Conference 2025).
Towards CARLA VR: testing Head-up Displays in CARLA driving simulator
Vezzani, Leonardo;Strada, Francesco;Bottino, Andrea
In corso di stampa
Abstract
Head-up displays (HUDs) have attracted significant inter- est in the automotive industry due to their potential to improve driving safety and communication with the vehicle. Testing HUDs is a critical but difficult task, as a balance must be struck between the realism of the test environment and safety requirements. While an optimal test scenario would be a real-world environment with pedestrians and other vehicles, such conditions pose a significant safety threat. Therefore, im- mersive simulations based on Virtual Reality (VR) are often used to re- duce these risks while creating a realistic test scenario. However, despite extensive research in HUD technology, there is a notable lack of standard- ized methodologies and tools for systematically evaluating drivers’ expe- rience and interactions with HUDs. To address this limitation we pro- pose to add such features to the CARLA driving simulator. This widely used simulator stands out for its open-source nature and collaborative platform that has attracted experts from different areas of automotive disciplines. The use of CARLA for testing HUDs in an immersive VR environment is still limited. This study aims to address this gap by pre- senting a proof-of-concept implementation within CARLA that emulates the HUD features documented in the existing literature and integrates them into an immersive VR experience. Preliminary experimental results confirm this approach’s feasibility and show CARLA’s effectiveness as a tool for testing in-vehicle HUDs and evaluating the overall quality of the simulator environment.File | Dimensione | Formato | |
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CARLA_VR____FICC-preprint.pdf
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https://hdl.handle.net/11583/2992316