As the complexity of video games continues to evolve, so does the importance of effective game testing methodologies. To this end, automated game testing has emerged as a pivotal approach to ensure the quality and functionality of modern games. This paper presents a comprehensive survey of metrics utilized in automated game testing, aiming to provide a deeper understanding of the parameters used to evaluate the robustness and performance of video game testing activities. Through the conduction of a Systematic Literature Review and the Open and Axial coding approaches, the results of the study provide a taxonomy of 26 different metrics for video game testing assessment, grouped in six higher-level categories. The elicited set of metrics can serve as a tool for game testers, researchers and tool developers to evaluate testing approaches and techniques and enable comparability of research results.

How to Measure Game Testing: a Survey of Coverage Metrics / Coppola, Riccardo; Fulcini, Tommaso; Manzi, Serenella; Strada, Francesco. - ELETTRONICO. - (2024), pp. 15-19. (Intervento presentato al convegno GAS '24: ACM/IEEE 8th International Workshop on Games and Software Engineering tenutosi a Lisbon (PT) nel 14 April 2024) [10.1145/3643658.3643920].

How to Measure Game Testing: a Survey of Coverage Metrics

Riccardo Coppola;Tommaso Fulcini;Serenella Manzi;Francesco Strada
2024

Abstract

As the complexity of video games continues to evolve, so does the importance of effective game testing methodologies. To this end, automated game testing has emerged as a pivotal approach to ensure the quality and functionality of modern games. This paper presents a comprehensive survey of metrics utilized in automated game testing, aiming to provide a deeper understanding of the parameters used to evaluate the robustness and performance of video game testing activities. Through the conduction of a Systematic Literature Review and the Open and Axial coding approaches, the results of the study provide a taxonomy of 26 different metrics for video game testing assessment, grouped in six higher-level categories. The elicited set of metrics can serve as a tool for game testers, researchers and tool developers to evaluate testing approaches and techniques and enable comparability of research results.
2024
979-8-4007-0561-8
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2986572