BOTTINO, ANDREA
 Distribuzione geografica
Continente #
EU - Europa 17.320
NA - Nord America 14.874
AS - Asia 6.355
SA - Sud America 682
AF - Africa 107
OC - Oceania 68
Continente sconosciuto - Info sul continente non disponibili 7
AN - Antartide 1
Totale 39.414
Nazione #
US - Stati Uniti d'America 14.669
IT - Italia 7.016
DE - Germania 2.691
GB - Regno Unito 2.451
CN - Cina 2.240
SG - Singapore 1.981
FR - Francia 1.901
UA - Ucraina 698
BR - Brasile 541
KR - Corea 454
RU - Federazione Russa 427
TR - Turchia 376
NL - Olanda 307
IE - Irlanda 294
SE - Svezia 282
IN - India 217
HK - Hong Kong 216
AT - Austria 212
BE - Belgio 183
IL - Israele 181
FI - Finlandia 175
CH - Svizzera 164
CA - Canada 151
JP - Giappone 143
VN - Vietnam 98
JO - Giordania 82
ES - Italia 74
ID - Indonesia 68
BG - Bulgaria 53
AU - Australia 51
MY - Malesia 51
AP - ???statistics.table.value.countryCode.AP??? 50
RO - Romania 46
TW - Taiwan 46
PL - Polonia 45
PK - Pakistan 42
DK - Danimarca 38
IR - Iran 37
AR - Argentina 34
ZA - Sudafrica 32
MX - Messico 31
GR - Grecia 29
CO - Colombia 28
CZ - Repubblica Ceca 27
PT - Portogallo 26
CL - Cile 25
EC - Ecuador 21
EU - Europa 21
SN - Senegal 18
AE - Emirati Arabi Uniti 16
EE - Estonia 16
NZ - Nuova Zelanda 16
PH - Filippine 16
UZ - Uzbekistan 16
NO - Norvegia 14
TH - Thailandia 14
DZ - Algeria 13
LT - Lituania 13
BD - Bangladesh 12
PE - Perù 12
TN - Tunisia 12
SA - Arabia Saudita 10
BY - Bielorussia 9
HU - Ungheria 9
LU - Lussemburgo 9
SI - Slovenia 9
VE - Venezuela 9
EG - Egitto 8
AL - Albania 7
GH - Ghana 7
PY - Paraguay 7
CY - Cipro 6
HR - Croazia 5
IQ - Iraq 5
MA - Marocco 5
RS - Serbia 5
SK - Slovacchia (Repubblica Slovacca) 5
AZ - Azerbaigian 4
GT - Guatemala 4
KZ - Kazakistan 4
PA - Panama 4
CR - Costa Rica 3
CU - Cuba 3
IS - Islanda 3
JM - Giamaica 3
KE - Kenya 3
KG - Kirghizistan 3
LV - Lettonia 3
MC - Monaco 3
MK - Macedonia 3
NG - Nigeria 3
PR - Porto Rico 3
UY - Uruguay 3
AM - Armenia 2
CI - Costa d'Avorio 2
GE - Georgia 2
LK - Sri Lanka 2
MD - Moldavia 2
MV - Maldive 2
NP - Nepal 2
Totale 39.394
Città #
Ashburn 3.435
Turin 2.110
Southend 2.071
Singapore 1.151
Seattle 1.119
Fairfield 1.007
Milan 627
Torino 602
Chandler 563
Boardman 517
Santa Clara 473
Woodbridge 471
Houston 455
Ann Arbor 424
Beijing 371
Dallas 356
Hefei 352
Cambridge 349
Princeton 339
Wilmington 322
Jacksonville 321
Dublin 277
Buffalo 261
San Ramon 226
Des Moines 225
Berlin 216
Seoul 191
Izmir 178
Brussels 159
Rome 158
San Francisco 153
Tongling 135
Council Bluffs 132
Bern 131
Tel Aviv 127
Chicago 126
Helsinki 126
Istanbul 126
Shanghai 124
Vienna 120
Nuremberg 108
Bologna 105
Hong Kong 100
San Donato Milanese 99
San Jose 97
Guangzhou 90
Ozzero 87
Amsterdam 84
Saint Petersburg 84
Pont Canavese 80
Los Angeles 78
Zaporozhye 78
Zhengzhou 76
Hangzhou 75
Baltimore 74
Mountain View 74
Pennsylvania Furnace 68
Lecce 65
Jakarta 62
Valfenera 60
Overberg 57
Redwood City 56
Dearborn 55
Fremont 50
Atlanta 49
Paris 49
Florence 48
Shenzhen 48
Nanjing 46
Frankfurt 45
Palermo 45
Toronto 45
Washington 44
Genoa 43
San Diego 43
Monopoli 42
Fuzhou 40
Messina 40
Sofia 40
São Paulo 39
New York 38
Columbus 37
Munich 36
Padua 36
Tokyo 36
Menlo Park 35
Norwalk 35
Putian 35
Indiana 34
Moscow 33
Cupertino 32
Osaka 32
Chennai 31
Lappeenranta 31
Las Vegas 31
University Park 31
Bangalore 30
Frankfurt am Main 30
Hanoi 29
Malatya 29
Totale 23.855
Nome #
Computer analysis of face beauty: a survey 1.184
The analysis of facial beauty: an emerging area of research in pattern analysis 893
Towards an Iterative Algorithm for the Optimal Boundary Coverage of a 3D Environment 768
Experiencing indoor navigation on mobile devices 750
Classification of HEp-2 staining patterns in ImmunoFluorescence images. Comparison of Support Vector Machines and Subclass Discriminant Analysis strategies 676
Subclass Discriminant Analysis of Morphological and Textural Features for HEp-2 Staining Pattern Classification 675
The Intrinsic Dimensionality of Attractiveness: A Study in Face Profiles 656
MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a museum 647
An automated approach to the segmentation of HEp-2 cells for the indirect immunofluorescence ANA test 635
ANAlyte: a modular image analysis tool for ANA testing with Indirect Immunofluorescence 622
VIRTUAL-ME: A Library for Smart Autonomous Agents in Multiple Virtual Environments 585
One day at The Sands: Exploring Las Vegas’ intangible heritage through virtual reality 567
Optimal positioning of sensors in 3D 523
Street Viewer: An Autonomous Vision Based Traffic Tracking System 513
GAINE - tanGible Augmented INteraction for Edutainment 507
Optimal positioning of sensors in 2D 502
Automatic Verification of Parent-Child Pairs from Face Images 487
A Preliminary Analysis on HEp-2 Pattern Classification: Evaluating Strategies Based on Support Vector Machines and Subclass Discriminant Analysis 478
GAINE - A Portable Framework for the Development of Edutainment Applications Based on Multitouch and Tangible Interaction 471
On Multiview Analysis for Fingerprint Liveness Detection 470
A new problem in face image analysis: Finding kinship clues for siblings pairs 467
Detecting Siblings in Image Pairs 466
Indoor Positioning and Navigation 447
Reconstructing 3D objects from silhouettes when the Relative Positions of the Viewpoints is Unknown: the case of planar orthographic views 444
A Nearly Optimal Algorithm for covering the interior of an Art Gallery 442
Sistema per determinare in tempo reale la posizione e l’orientamento di un utente, relativo marcatore e procedimento di determinazione della posizione e dell’orientamento 441
Applying Textural Features to the Classification of HEp-2 Cell Patterns in IIF images 430
Automatically Detecting Changes and Anomalies in Unmanned Aerial Vehicle Images 423
A fast and robust hand-driven 3D mouse 423
The design of an augmented reality collaborative game for sustainable development 416
A New Lower Bound for Evaluating the Performances of Sensor Location Algorithms 411
A New 3D Tool for Planning Plastic Surgery 405
The Exploitation of Data from Remote and Human Sensors for Environment Monitoring in the SMAT Project 397
A Tight Lower Bound for Art Gallery Sensor Location Algorithms 396
A new 3-dimensional method for the construction of an average dental arch 383
Holo-BLSD: an Augmented Reality self-directed learning and evaluation system for effective Basic Life Support Defibrillation training 382
CNN Patch-Based Voting for Fingerprint Liveness Detection 375
The FG 2015 Kinship Verification in the Wild Evaluation 375
ToMMI. A Software Library for Multiplatform Tangible Mobile Interaction 363
Kinship Verification in the Wild: The First Kinship Verification Competition 353
A fast and robust method for the identification of face landmarks in profile images 350
Designing collaborative games for children education on sustainable development 343
A Silhouette-based technique for the Reconstruction of Human Movement 328
Geometric and Textural Cues for Automatic Kinship Verification 326
A Multi-perspective Holistic Approach to Kinship Verification in the Wild 322
Feature Fusion for Fingerprint Liveness Detection: a Comparative Study 319
The Visual Hull of Smooth Curved Objects 311
Recognizing Human Motion Using Eigensequences 309
Retrieval of shape from silhouettes 309
Beyond the picture 308
Comparing edge and interior cover for rectilinear polygons 304
Investigating the design and evaluation of educational games under the perspective of player experience 299
Tron: Legacy 297
Introduzione alla programmazione in C. teoria ed esercizi 292
Introducing a New Problem: Shape-from-Silhouette when the Relative Positions of the Viewpoints is Unknown 292
SkyLineDroid: An Outdoor Mobile Augmented Reality Application for Virtual Heritage 289
Virtual Reality for Cultural Heritage: Emotional Involvement and Design for All 287
Using Virtual Environments as a Visual Interface for Accessing Cultural Database Contents 285
A computer-aided technique for planning plastic surgery based on 3D face scans: preliminary results 281
Approaching sustainability learning via digital serious games 277
A New Computer-aided Technique for Planning the Aesthetic Outcome of Plastic Surgery 273
Experimenting with Non-intrusive Motion Capture in Virtual Environment 272
Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills 266
A practical iterative algorithm for sensor positioning 265
What’s NEXT? An Interactive Next Best View Approach 260
Robust Identification of Face Landmarks in Profile Images 258
The role of gaming industry and open source philosophy in the creation of affordable virtual heritage solutions 258
A nearly optimal sensor placement algorithm for boundary coverage 255
A new art gallery algorithm for sensor location 253
Feature Matching-based Approaches to Improve the Robustness of Android Visual GUI Testing 252
The Visual Hull of Piecewise Smooth Objects 251
Evaluating the suitability of several AR devices and tools for industrial applications 249
RE-LIVING LAS VEGAS: a multi-user, mixed-reality edutainment environment based on the enhancement of original archival materials 248
Experimental Results Show Near-Optimality Of A Sensor Location Algorithm 235
The Visual Hull of Piecewise Smooth Objects 227
Space-debris motion reconstruction for removal 226
How to Make a Simple and Robust 3D Hand Tracking Device Using a Single Camera 210
Assessing Transfer Learning on Convolutional Neural Networks for patch--based Fingerprint Liveness Detection 210
Finding feasible parameter sets for shape from silhouettes with unknown position of viewpoints 206
Interactive reconstruction of 3D objects from silhouettes 204
MetaRehab: Enhancing Parkinson's Disease Rehabilitation through Gamified Virtual Reality, a Usability Study 201
Quantitatively comparing virtual and real draping of clothes 200
Relating Visual Hull and Tactile Probing Capabilities 196
Asteroid Escape: A serious game to foster teamwork abilities 195
Assessing the Usability of Different Virtual Reality Systems for Firefighter Training 194
Holo-BLSD 193
Open source: la cut detection/segmentation 192
Executive control in a Mixed Reality exergame for motor-cognitive rehabilitation in multiple sclerosis 189
Learning sustainability by making games. The experience of a challenge as a novel approach for Education for Sustainable Development 189
Shape-from-silhouettes with unknown relative position of the viewpoints: investigating a new problem 186
Relative Norm Alignment for Tackling Domain Shift in Deep Multi-modal Classification 178
Real time head and facial features tracking from uncalibrated monocular views 174
Real time head tracking from uncalibrated monocular views 173
Training Medical Communication Skills with Virtual Patients: Literature Review and Directions for Future Research 172
Tackling Age-Invariant Face Recognition with Non-Linear PLDA and Pairwise SVM 170
Towards CARLA VR: testing Head-up Displays in CARLA driving simulator 170
IdealCity: a Hybrid Approach to Seismic Evacuation Modeling 167
Description and analysis of the KPT system for NIST Language Recognition Evaluation 2022 166
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb 165
The quest for believability: exploring FACS adaptations for emotion facial expressions in virtual humans 164
Totale 35.488
Categoria #
all - tutte 96.640
article - articoli 38.297
book - libri 832
conference - conferenze 51.378
curatela - curatele 0
other - altro 965
patent - brevetti 1.353
selected - selezionate 0
volume - volumi 3.815
Totale 193.280


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.872 0 0 0 273 141 238 159 186 184 384 171 136
2021/20222.119 159 168 74 124 151 189 134 141 75 181 376 347
2022/20232.494 207 359 87 188 230 309 319 107 265 36 158 229
2023/20241.959 100 119 109 154 125 160 130 118 102 187 277 378
2024/20256.026 106 465 292 648 389 438 422 540 734 439 560 993
2025/20262.813 709 844 1.042 218 0 0 0 0 0 0 0 0
Totale 39.946