BOTTINO, ANDREA
 Distribuzione geografica
Continente #
EU - Europa 19.920
NA - Nord America 17.258
AS - Asia 12.348
SA - Sud America 980
AF - Africa 191
OC - Oceania 78
Continente sconosciuto - Info sul continente non disponibili 7
AN - Antartide 1
Totale 50.783
Nazione #
US - Stati Uniti d'America 16.964
IT - Italia 7.793
SG - Singapore 3.360
VN - Vietnam 2.915
DE - Germania 2.781
CN - Cina 2.776
GB - Regno Unito 2.507
FR - Francia 2.143
RU - Federazione Russa 1.562
BR - Brasile 731
UA - Ucraina 716
KR - Corea 624
HK - Hong Kong 569
IN - India 401
TR - Turchia 395
NL - Olanda 382
IE - Irlanda 314
SE - Svezia 297
JP - Giappone 242
AT - Austria 236
FI - Finlandia 212
CA - Canada 192
BE - Belgio 187
IL - Israele 185
CH - Svizzera 174
PH - Filippine 107
TW - Taiwan 104
ID - Indonesia 102
TH - Thailandia 94
ES - Italia 89
JO - Giordania 88
AR - Argentina 69
MY - Malesia 60
AU - Australia 59
PL - Polonia 59
ZA - Sudafrica 59
PK - Pakistan 57
MX - Messico 55
BD - Bangladesh 54
BG - Bulgaria 54
AP - ???statistics.table.value.countryCode.AP??? 50
RO - Romania 50
PT - Portogallo 47
DK - Danimarca 42
CO - Colombia 40
IQ - Iraq 40
IR - Iran 39
CL - Cile 35
EC - Ecuador 35
GR - Grecia 32
CZ - Repubblica Ceca 27
UZ - Uzbekistan 24
AE - Emirati Arabi Uniti 23
EU - Europa 21
LT - Lituania 21
EG - Egitto 20
VE - Venezuela 20
PE - Perù 19
SN - Senegal 19
NZ - Nuova Zelanda 18
PY - Paraguay 18
TN - Tunisia 17
EE - Estonia 16
KE - Kenya 16
SA - Arabia Saudita 16
DZ - Algeria 15
NO - Norvegia 14
MA - Marocco 13
HU - Ungheria 11
SI - Slovenia 11
AL - Albania 10
CR - Costa Rica 10
KZ - Kazakistan 10
BY - Bielorussia 9
LU - Lussemburgo 9
CY - Cipro 8
GH - Ghana 8
GT - Guatemala 8
RS - Serbia 8
AZ - Azerbaigian 7
HR - Croazia 7
LV - Lettonia 7
NP - Nepal 7
PA - Panama 7
UY - Uruguay 7
JM - Giamaica 6
SK - Slovacchia (Repubblica Slovacca) 6
BO - Bolivia 5
ET - Etiopia 5
KG - Kirghizistan 5
MD - Moldavia 5
NG - Nigeria 5
OM - Oman 5
MK - Macedonia 4
MT - Malta 4
AM - Armenia 3
BW - Botswana 3
CI - Costa d'Avorio 3
CU - Cuba 3
GE - Georgia 3
Totale 50.724
Città #
Ashburn 3.767
Turin 2.447
Southend 2.071
Singapore 2.004
Seattle 1.119
Fairfield 1.007
San Jose 877
Ho Chi Minh City 810
Milan 689
Hanoi 678
Torino 602
Chandler 563
Boardman 530
Santa Clara 520
Hefei 497
Woodbridge 471
Houston 459
Beijing 439
Ann Arbor 428
Hong Kong 374
Dallas 367
Cambridge 349
Princeton 339
Wilmington 322
Jacksonville 321
Seoul 302
Dublin 296
Buffalo 286
Los Angeles 267
Council Bluffs 235
Des Moines 228
San Ramon 226
Berlin 220
Rome 187
Lauterbourg 179
Izmir 178
Moscow 175
Brussels 162
San Francisco 158
Helsinki 149
Da Nang 143
Chicago 142
Vienna 137
Tongling 135
New York 132
Bern 131
Istanbul 130
Tel Aviv 130
Shanghai 128
Bologna 122
Nuremberg 120
Haiphong 113
Tokyo 100
Amsterdam 99
Guangzhou 99
San Donato Milanese 99
Ozzero 87
Saint Petersburg 84
Pont Canavese 80
North Bergen 78
Zaporozhye 78
Zhengzhou 78
Hangzhou 77
Baltimore 74
Mountain View 74
Frankfurt am Main 70
Pennsylvania Furnace 68
Lecce 65
Atlanta 64
Jakarta 64
Palermo 63
Paris 60
Valfenera 60
São Paulo 58
Overberg 57
Redwood City 56
Dearborn 55
Chennai 52
Collegno 52
Florence 51
Toronto 51
Fremont 50
Shenzhen 49
Genoa 48
Nanjing 47
Frankfurt 45
Groningen 45
Washington 45
Lappeenranta 44
Orem 43
San Diego 43
Messina 42
Monopoli 42
Columbus 41
Fuzhou 41
Munich 41
Sofia 40
Biên Hòa 39
Padua 38
London 37
Totale 29.734
Nome #
Computer analysis of face beauty: a survey 1.281
The analysis of facial beauty: an emerging area of research in pattern analysis 1.006
Towards an Iterative Algorithm for the Optimal Boundary Coverage of a 3D Environment 862
Experiencing indoor navigation on mobile devices 858
Classification of HEp-2 staining patterns in ImmunoFluorescence images. Comparison of Support Vector Machines and Subclass Discriminant Analysis strategies 801
Subclass Discriminant Analysis of Morphological and Textural Features for HEp-2 Staining Pattern Classification 772
MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a museum 763
The Intrinsic Dimensionality of Attractiveness: A Study in Face Profiles 751
An automated approach to the segmentation of HEp-2 cells for the indirect immunofluorescence ANA test 743
ANAlyte: a modular image analysis tool for ANA testing with Indirect Immunofluorescence 716
One day at The Sands: Exploring Las Vegas’ intangible heritage through virtual reality 651
VIRTUAL-ME: A Library for Smart Autonomous Agents in Multiple Virtual Environments 642
Street Viewer: An Autonomous Vision Based Traffic Tracking System 584
Optimal positioning of sensors in 3D 581
GAINE - tanGible Augmented INteraction for Edutainment 580
A Preliminary Analysis on HEp-2 Pattern Classification: Evaluating Strategies Based on Support Vector Machines and Subclass Discriminant Analysis 571
A new problem in face image analysis: Finding kinship clues for siblings pairs 564
Optimal positioning of sensors in 2D 555
Automatic Verification of Parent-Child Pairs from Face Images 544
GAINE - A Portable Framework for the Development of Edutainment Applications Based on Multitouch and Tangible Interaction 542
Detecting Siblings in Image Pairs 539
On Multiview Analysis for Fingerprint Liveness Detection 538
A Nearly Optimal Algorithm for covering the interior of an Art Gallery 525
Applying Textural Features to the Classification of HEp-2 Cell Patterns in IIF images 523
Indoor Positioning and Navigation 515
Sistema per determinare in tempo reale la posizione e l’orientamento di un utente, relativo marcatore e procedimento di determinazione della posizione e dell’orientamento 509
A fast and robust hand-driven 3D mouse 502
Reconstructing 3D objects from silhouettes when the Relative Positions of the Viewpoints is Unknown: the case of planar orthographic views 494
A New 3D Tool for Planning Plastic Surgery 489
The design of an augmented reality collaborative game for sustainable development 486
Automatically Detecting Changes and Anomalies in Unmanned Aerial Vehicle Images 482
A New Lower Bound for Evaluating the Performances of Sensor Location Algorithms 477
The FG 2015 Kinship Verification in the Wild Evaluation 476
The Exploitation of Data from Remote and Human Sensors for Environment Monitoring in the SMAT Project 471
A Tight Lower Bound for Art Gallery Sensor Location Algorithms 469
Holo-BLSD: an Augmented Reality self-directed learning and evaluation system for effective Basic Life Support Defibrillation training 445
CNN Patch-Based Voting for Fingerprint Liveness Detection 439
A fast and robust method for the identification of face landmarks in profile images 434
A new 3-dimensional method for the construction of an average dental arch 433
Virtual Reality for Cultural Heritage: Emotional Involvement and Design for All 429
A Multi-perspective Holistic Approach to Kinship Verification in the Wild 422
Designing collaborative games for children education on sustainable development 415
A Silhouette-based technique for the Reconstruction of Human Movement 414
ToMMI. A Software Library for Multiplatform Tangible Mobile Interaction 413
Feature Fusion for Fingerprint Liveness Detection: a Comparative Study 406
Kinship Verification in the Wild: The First Kinship Verification Competition 405
Retrieval of shape from silhouettes 401
Recognizing Human Motion Using Eigensequences 396
Geometric and Textural Cues for Automatic Kinship Verification 384
Using Virtual Environments as a Visual Interface for Accessing Cultural Database Contents 376
Investigating the design and evaluation of educational games under the perspective of player experience 371
A New Computer-aided Technique for Planning the Aesthetic Outcome of Plastic Surgery 371
Beyond the picture 366
Tron: Legacy 366
The Visual Hull of Smooth Curved Objects 357
Comparing edge and interior cover for rectilinear polygons 356
Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills 352
Introduzione alla programmazione in C. teoria ed esercizi 348
Approaching sustainability learning via digital serious games 347
Introducing a New Problem: Shape-from-Silhouette when the Relative Positions of the Viewpoints is Unknown 343
SkyLineDroid: An Outdoor Mobile Augmented Reality Application for Virtual Heritage 342
Feature Matching-based Approaches to Improve the Robustness of Android Visual GUI Testing 341
The role of gaming industry and open source philosophy in the creation of affordable virtual heritage solutions 338
A computer-aided technique for planning plastic surgery based on 3D face scans: preliminary results 334
Evaluating the suitability of several AR devices and tools for industrial applications 332
Experimenting with Non-intrusive Motion Capture in Virtual Environment 321
What’s NEXT? An Interactive Next Best View Approach 317
Robust Identification of Face Landmarks in Profile Images 316
Executive control in a Mixed Reality exergame for motor-cognitive rehabilitation in multiple sclerosis 315
The Visual Hull of Piecewise Smooth Objects 310
A practical iterative algorithm for sensor positioning 307
A new art gallery algorithm for sensor location 306
MetaRehab: Enhancing Parkinson's Disease Rehabilitation through Gamified Virtual Reality, a Usability Study 305
A nearly optimal sensor placement algorithm for boundary coverage 302
Relative Norm Alignment for Tackling Domain Shift in Deep Multi-modal Classification 295
RE-LIVING LAS VEGAS: a multi-user, mixed-reality edutainment environment based on the enhancement of original archival materials 293
Experimental Results Show Near-Optimality Of A Sensor Location Algorithm 289
From Words to Emotions : Evaluating Text-to-Motion Body Language for Believable Emotions in Virtual Humans 285
“There was a scribe, a priest and a thief”. Testing the potential of language models for the creation of curatorial narratives in an archaeological museum 284
Beyond Mimesis: Extensive VR Design in the SHARED Case Study 284
Space-debris motion reconstruction for removal 280
Assessing the Usability of Different Virtual Reality Systems for Firefighter Training 279
Assessing Transfer Learning on Convolutional Neural Networks for patch--based Fingerprint Liveness Detection 276
Towards CARLA VR: testing Head-up Displays in CARLA driving simulator 274
Real-time latency prediction for cloud gaming applications 266
Asteroid Escape: A serious game to foster teamwork abilities 266
A Survey of Memory Models for Virtual Agents and Humans: From Psychological Foundations to Computational Architectures 264
The Visual Hull of Piecewise Smooth Objects 264
A Brief History of AI: How to Prevent Another Winter (A Critical Review) 264
How to Make a Simple and Robust 3D Hand Tracking Device Using a Single Camera 262
IdealCity: a Hybrid Approach to Seismic Evacuation Modeling 262
Holo-BLSD 261
Interactive reconstruction of 3D objects from silhouettes 259
An augmented and diminished reality exergame for investigating the embodiment of a prosthetic limb 257
The quest for believability: exploring FACS adaptations for emotion facial expressions in virtual humans 256
Learning sustainability by making games. The experience of a challenge as a novel approach for Education for Sustainable Development 254
Finding feasible parameter sets for shape from silhouettes with unknown position of viewpoints 248
Augmented Reality learning environment for basic life support and defibrillation Training: a feasibility and acceptability study. 248
Open source: la cut detection/segmentation 247
Tackling Age-Invariant Face Recognition with Non-Linear PLDA and Pairwise SVM 247
Totale 43.101
Categoria #
all - tutte 115.552
article - articoli 45.555
book - libri 923
conference - conferenze 62.028
curatela - curatele 0
other - altro 1.077
patent - brevetti 1.600
selected - selezionate 0
volume - volumi 4.369
Totale 231.104


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021307 0 0 0 0 0 0 0 0 0 0 171 136
2021/20222.119 159 168 74 124 151 189 134 141 75 181 376 347
2022/20232.494 207 359 87 188 230 309 319 107 265 36 158 229
2023/20241.959 100 119 109 154 125 160 130 118 102 187 277 378
2024/20256.026 106 465 292 648 389 438 422 540 734 439 560 993
2025/202614.210 709 844 1.042 1.108 949 907 1.869 1.356 3.229 1.950 247 0
Totale 51.343