BOTTINO, ANDREA
 Distribuzione geografica
Continente #
EU - Europa 17.670
NA - Nord America 15.324
AS - Asia 7.666
SA - Sud America 806
AF - Africa 130
OC - Oceania 74
Continente sconosciuto - Info sul continente non disponibili 7
AN - Antartide 1
Totale 41.678
Nazione #
US - Stati Uniti d'America 15.096
IT - Italia 7.212
SG - Singapore 2.759
DE - Germania 2.725
GB - Regno Unito 2.463
CN - Cina 2.419
FR - Francia 1.940
UA - Ucraina 701
BR - Brasile 619
KR - Corea 466
RU - Federazione Russa 437
TR - Turchia 379
NL - Olanda 314
IE - Irlanda 298
SE - Svezia 288
VN - Vietnam 284
HK - Hong Kong 254
IN - India 227
AT - Austria 222
BE - Belgio 184
IL - Israele 182
FI - Finlandia 181
JP - Giappone 180
CH - Svizzera 164
CA - Canada 162
ID - Indonesia 89
JO - Giordania 84
ES - Italia 80
AU - Australia 55
MY - Malesia 55
TW - Taiwan 55
BG - Bulgaria 53
AR - Argentina 52
PL - Polonia 52
AP - ???statistics.table.value.countryCode.AP??? 50
RO - Romania 47
PK - Pakistan 43
ZA - Sudafrica 42
DK - Danimarca 38
IR - Iran 38
MX - Messico 38
CL - Cile 32
CO - Colombia 32
GR - Grecia 29
CZ - Repubblica Ceca 27
EC - Ecuador 27
PT - Portogallo 26
EU - Europa 21
AE - Emirati Arabi Uniti 19
BD - Bangladesh 19
NZ - Nuova Zelanda 18
PH - Filippine 18
SN - Senegal 18
LT - Lituania 17
UZ - Uzbekistan 17
EE - Estonia 16
NO - Norvegia 14
TH - Thailandia 14
DZ - Algeria 13
PE - Perù 13
TN - Tunisia 13
EG - Egitto 12
SA - Arabia Saudita 11
IQ - Iraq 10
PY - Paraguay 10
VE - Venezuela 10
BY - Bielorussia 9
HU - Ungheria 9
LU - Lussemburgo 9
SI - Slovenia 9
AL - Albania 7
CR - Costa Rica 7
GH - Ghana 7
AZ - Azerbaigian 6
CY - Cipro 6
MA - Marocco 6
RS - Serbia 6
SK - Slovacchia (Repubblica Slovacca) 6
UY - Uruguay 6
HR - Croazia 5
KE - Kenya 5
KZ - Kazakistan 5
PA - Panama 5
BO - Bolivia 4
GT - Guatemala 4
KG - Kirghizistan 4
AM - Armenia 3
BW - Botswana 3
CI - Costa d'Avorio 3
CU - Cuba 3
GE - Georgia 3
IS - Islanda 3
JM - Giamaica 3
LV - Lettonia 3
MC - Monaco 3
MD - Moldavia 3
MK - Macedonia 3
NG - Nigeria 3
NP - Nepal 3
PR - Porto Rico 3
Totale 41.650
Città #
Ashburn 3.552
Turin 2.173
Southend 2.071
Singapore 1.539
Seattle 1.119
Fairfield 1.007
Milan 647
Torino 602
Chandler 563
Boardman 527
Santa Clara 495
Woodbridge 471
Houston 457
Ann Arbor 424
Beijing 418
Dallas 360
Hefei 353
Cambridge 349
Princeton 339
Wilmington 322
Jacksonville 321
Dublin 281
Buffalo 272
Des Moines 226
San Ramon 226
Berlin 216
Seoul 203
Izmir 178
Rome 162
Brussels 159
San Francisco 153
Hong Kong 136
Tongling 135
Council Bluffs 134
Bern 131
Tel Aviv 128
Vienna 128
Chicago 127
Helsinki 127
Istanbul 126
Shanghai 125
Los Angeles 116
Nuremberg 109
Bologna 105
San Jose 102
San Donato Milanese 99
Guangzhou 94
Amsterdam 89
Ho Chi Minh City 88
Ozzero 87
Saint Petersburg 84
Pont Canavese 80
Zaporozhye 78
Zhengzhou 77
Hangzhou 76
Baltimore 74
Mountain View 74
Tokyo 70
Pennsylvania Furnace 68
North Bergen 67
Hanoi 66
Lecce 65
Jakarta 64
Valfenera 60
Overberg 57
New York 56
Redwood City 56
Dearborn 55
Frankfurt am Main 55
Atlanta 54
Fremont 50
Paris 50
Florence 48
Shenzhen 48
São Paulo 48
Toronto 48
Collegno 47
Palermo 47
Nanjing 46
Frankfurt 45
Washington 45
Genoa 43
San Diego 43
Messina 42
Monopoli 42
Fuzhou 41
Sofia 40
Munich 38
Chennai 37
Columbus 37
Padua 37
Moscow 36
Lappeenranta 35
Menlo Park 35
Norwalk 35
Putian 35
Indiana 34
Cupertino 32
Osaka 32
Las Vegas 31
Totale 24.934
Nome #
Computer analysis of face beauty: a survey 1.204
The analysis of facial beauty: an emerging area of research in pattern analysis 911
Towards an Iterative Algorithm for the Optimal Boundary Coverage of a 3D Environment 789
Experiencing indoor navigation on mobile devices 774
Classification of HEp-2 staining patterns in ImmunoFluorescence images. Comparison of Support Vector Machines and Subclass Discriminant Analysis strategies 712
Subclass Discriminant Analysis of Morphological and Textural Features for HEp-2 Staining Pattern Classification 695
The Intrinsic Dimensionality of Attractiveness: A Study in Face Profiles 676
MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a museum 670
ANAlyte: a modular image analysis tool for ANA testing with Indirect Immunofluorescence 662
An automated approach to the segmentation of HEp-2 cells for the indirect immunofluorescence ANA test 658
VIRTUAL-ME: A Library for Smart Autonomous Agents in Multiple Virtual Environments 597
One day at The Sands: Exploring Las Vegas’ intangible heritage through virtual reality 583
Optimal positioning of sensors in 3D 527
Street Viewer: An Autonomous Vision Based Traffic Tracking System 526
GAINE - tanGible Augmented INteraction for Edutainment 523
Optimal positioning of sensors in 2D 510
Automatic Verification of Parent-Child Pairs from Face Images 497
A new problem in face image analysis: Finding kinship clues for siblings pairs 491
GAINE - A Portable Framework for the Development of Edutainment Applications Based on Multitouch and Tangible Interaction 489
On Multiview Analysis for Fingerprint Liveness Detection 486
A Preliminary Analysis on HEp-2 Pattern Classification: Evaluating Strategies Based on Support Vector Machines and Subclass Discriminant Analysis 486
Detecting Siblings in Image Pairs 479
Indoor Positioning and Navigation 465
A Nearly Optimal Algorithm for covering the interior of an Art Gallery 458
Sistema per determinare in tempo reale la posizione e l’orientamento di un utente, relativo marcatore e procedimento di determinazione della posizione e dell’orientamento 457
Reconstructing 3D objects from silhouettes when the Relative Positions of the Viewpoints is Unknown: the case of planar orthographic views 454
Applying Textural Features to the Classification of HEp-2 Cell Patterns in IIF images 450
A fast and robust hand-driven 3D mouse 440
Automatically Detecting Changes and Anomalies in Unmanned Aerial Vehicle Images 438
The design of an augmented reality collaborative game for sustainable development 432
A New 3D Tool for Planning Plastic Surgery 427
A New Lower Bound for Evaluating the Performances of Sensor Location Algorithms 421
The Exploitation of Data from Remote and Human Sensors for Environment Monitoring in the SMAT Project 410
A Tight Lower Bound for Art Gallery Sensor Location Algorithms 407
Holo-BLSD: an Augmented Reality self-directed learning and evaluation system for effective Basic Life Support Defibrillation training 399
A new 3-dimensional method for the construction of an average dental arch 396
The FG 2015 Kinship Verification in the Wild Evaluation 390
CNN Patch-Based Voting for Fingerprint Liveness Detection 386
ToMMI. A Software Library for Multiplatform Tangible Mobile Interaction 369
A fast and robust method for the identification of face landmarks in profile images 366
Kinship Verification in the Wild: The First Kinship Verification Competition 360
Designing collaborative games for children education on sustainable development 355
A Silhouette-based technique for the Reconstruction of Human Movement 342
Feature Fusion for Fingerprint Liveness Detection: a Comparative Study 337
Geometric and Textural Cues for Automatic Kinship Verification 335
A Multi-perspective Holistic Approach to Kinship Verification in the Wild 332
Recognizing Human Motion Using Eigensequences 324
Virtual Reality for Cultural Heritage: Emotional Involvement and Design for All 323
Retrieval of shape from silhouettes 323
The Visual Hull of Smooth Curved Objects 320
Beyond the picture 317
Tron: Legacy 312
Comparing edge and interior cover for rectilinear polygons 311
Investigating the design and evaluation of educational games under the perspective of player experience 308
Introduzione alla programmazione in C. teoria ed esercizi 302
Introducing a New Problem: Shape-from-Silhouette when the Relative Positions of the Viewpoints is Unknown 299
A New Computer-aided Technique for Planning the Aesthetic Outcome of Plastic Surgery 297
Using Virtual Environments as a Visual Interface for Accessing Cultural Database Contents 296
SkyLineDroid: An Outdoor Mobile Augmented Reality Application for Virtual Heritage 295
A computer-aided technique for planning plastic surgery based on 3D face scans: preliminary results 292
Approaching sustainability learning via digital serious games 290
Experimenting with Non-intrusive Motion Capture in Virtual Environment 285
Holo-BLSD – A holographic tool for self-training and self-evaluation of emergency response skills 279
A practical iterative algorithm for sensor positioning 273
Feature Matching-based Approaches to Improve the Robustness of Android Visual GUI Testing 273
The role of gaming industry and open source philosophy in the creation of affordable virtual heritage solutions 270
Robust Identification of Face Landmarks in Profile Images 268
The Visual Hull of Piecewise Smooth Objects 267
What’s NEXT? An Interactive Next Best View Approach 267
A nearly optimal sensor placement algorithm for boundary coverage 263
A new art gallery algorithm for sensor location 261
RE-LIVING LAS VEGAS: a multi-user, mixed-reality edutainment environment based on the enhancement of original archival materials 259
Evaluating the suitability of several AR devices and tools for industrial applications 259
Experimental Results Show Near-Optimality Of A Sensor Location Algorithm 243
Space-debris motion reconstruction for removal 238
The Visual Hull of Piecewise Smooth Objects 232
Executive control in a Mixed Reality exergame for motor-cognitive rehabilitation in multiple sclerosis 226
How to Make a Simple and Robust 3D Hand Tracking Device Using a Single Camera 222
Assessing Transfer Learning on Convolutional Neural Networks for patch--based Fingerprint Liveness Detection 222
MetaRehab: Enhancing Parkinson's Disease Rehabilitation through Gamified Virtual Reality, a Usability Study 218
Finding feasible parameter sets for shape from silhouettes with unknown position of viewpoints 215
Interactive reconstruction of 3D objects from silhouettes 214
Asteroid Escape: A serious game to foster teamwork abilities 209
Holo-BLSD 208
Quantitatively comparing virtual and real draping of clothes 206
Assessing the Usability of Different Virtual Reality Systems for Firefighter Training 206
Open source: la cut detection/segmentation 204
Relating Visual Hull and Tactile Probing Capabilities 202
Learning sustainability by making games. The experience of a challenge as a novel approach for Education for Sustainable Development 200
“There was a scribe, a priest and a thief”. Testing the potential of language models for the creation of curatorial narratives in an archaeological museum 196
From Words to Emotions : Evaluating Text-to-Motion Body Language for Believable Emotions in Virtual Humans 195
Relative Norm Alignment for Tackling Domain Shift in Deep Multi-modal Classification 195
Shape-from-silhouettes with unknown relative position of the viewpoints: investigating a new problem 193
IdealCity: a Hybrid Approach to Seismic Evacuation Modeling 193
Towards CARLA VR: testing Head-up Displays in CARLA driving simulator 192
Tackling Age-Invariant Face Recognition with Non-Linear PLDA and Pairwise SVM 189
Real time head tracking from uncalibrated monocular views 184
The quest for believability: exploring FACS adaptations for emotion facial expressions in virtual humans 183
Training Medical Communication Skills with Virtual Patients: Literature Review and Directions for Future Research 183
Description and analysis of the KPT system for NIST Language Recognition Evaluation 2022 179
Totale 36.951
Categoria #
all - tutte 101.980
article - articoli 40.318
book - libri 857
conference - conferenze 54.409
curatela - curatele 0
other - altro 1.001
patent - brevetti 1.439
selected - selezionate 0
volume - volumi 3.956
Totale 203.960


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.458 0 0 0 0 0 238 159 186 184 384 171 136
2021/20222.119 159 168 74 124 151 189 134 141 75 181 376 347
2022/20232.494 207 359 87 188 230 309 319 107 265 36 158 229
2023/20241.959 100 119 109 154 125 160 130 118 102 187 277 378
2024/20256.026 106 465 292 648 389 438 422 540 734 439 560 993
2025/20265.083 709 844 1.042 1.108 949 431 0 0 0 0 0 0
Totale 42.216