This paper presents a proof of concept for a novel evolutionary methodology inspired by core knowledge. This theory describes human cognition as a small set of innate abilities combined through compositionality. The proposed approach generates predictive descriptions of the interaction between elements in simple 2D videos. It exploits well-known strategies, such as image segmentation, object detection, simple laws of physics (kinematics and dynamics), and evolving rules, including high-level classes and their interactions. The experimental evaluation focuses on two classic video games, Pong and Arkanoid. Analyzing a small number of raw video frames, the methodology identifies objects, classes, and rules, creating a compact, high-level, predictive description of the interactions between the elements in the videos.
Towards an Evolutionary Approach for Exploting Core Knowledge in Artificial Intelligence / Calabrese, Andrea; Quer, Stefano; Squillero, Giovanni; Tonda, Alberto. - ELETTRONICO. - (2024), pp. 259-262. (Intervento presentato al convegno GECCO 2024: The Genetic and Evolutionary Computation Conference tenutosi a Melbourne, VIC (AUS) nel July 14 - 18, 2024) [10.1145/3638530.3654230].
Towards an Evolutionary Approach for Exploting Core Knowledge in Artificial Intelligence
Calabrese, Andrea;Quer, Stefano;Squillero, Giovanni;Tonda, Alberto
2024
Abstract
This paper presents a proof of concept for a novel evolutionary methodology inspired by core knowledge. This theory describes human cognition as a small set of innate abilities combined through compositionality. The proposed approach generates predictive descriptions of the interaction between elements in simple 2D videos. It exploits well-known strategies, such as image segmentation, object detection, simple laws of physics (kinematics and dynamics), and evolving rules, including high-level classes and their interactions. The experimental evaluation focuses on two classic video games, Pong and Arkanoid. Analyzing a small number of raw video frames, the methodology identifies objects, classes, and rules, creating a compact, high-level, predictive description of the interactions between the elements in the videos.File | Dimensione | Formato | |
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https://hdl.handle.net/11583/2991108