The emergence of Virtual Reality (VR) and metaverse have opened doors to new research opportunities and frontiers in User-Experience (UX). When it comes to the cultural heritage domain, one of the key concepts is that of the Virtual Museums (VMs), whose definition has been extended through time by many researches and applications. However, most of the studies performed so far focused on only one application, and studied its UX without taking into account the experience with other VR experiences possibly available in the VM.The purpose of this work is to give a contribution for an optimal design to create a unified UX across multiple VR experiences. More specifically, the research included the development of two applications, respectively a VM in a metaverse platform and a virtual learning workshop as an individual application. With this premise, the study will also consider two fundamental elements for an effective UX design: Virtual Environment (VE) and Intelligent Virtual Avatar (IVA). In particular, the latest was developed following current trends about generative AI, integrating an IVA powered by a Large Language Model (LLM).

Exploring methodologies to create a unified VR user-experience in the field of virtual museum experiences / Bayat, Rojin; De Maio, Elios; Fiorenza, Jacopo; Migliorini, Massimo; Lamberti, Fabrizio. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 2024 IEEE CTSoc International Conference on Gaming, Entertainment & Media (IEEE GEM 2024) tenutosi a Turin (IT) nel June 5-7, 2024).

Exploring methodologies to create a unified VR user-experience in the field of virtual museum experiences

Bayat,Rojin;Fiorenza,Jacopo;Lamberti,Fabrizio
In corso di stampa

Abstract

The emergence of Virtual Reality (VR) and metaverse have opened doors to new research opportunities and frontiers in User-Experience (UX). When it comes to the cultural heritage domain, one of the key concepts is that of the Virtual Museums (VMs), whose definition has been extended through time by many researches and applications. However, most of the studies performed so far focused on only one application, and studied its UX without taking into account the experience with other VR experiences possibly available in the VM.The purpose of this work is to give a contribution for an optimal design to create a unified UX across multiple VR experiences. More specifically, the research included the development of two applications, respectively a VM in a metaverse platform and a virtual learning workshop as an individual application. With this premise, the study will also consider two fundamental elements for an effective UX design: Virtual Environment (VE) and Intelligent Virtual Avatar (IVA). In particular, the latest was developed following current trends about generative AI, integrating an IVA powered by a Large Language Model (LLM).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2988267