This paper describes the mechanical and control design of the new 7-DOF CyberMotion Simulator, a redundant industrial manipulator arm consisting of a standard 6-DOF anthropomorphic manipulator plus an actuated cabin attached to the end-effector. Contrarily to Stewart platforms, an industrial manipulator offers several advantages when used as motion simulator: larger motion envelope, higher dexterity, and possibility to realize any end-effector posture within the workspace. In addition to this, the new actuated cabin acts as an additional joint and provides the needed kinematic redundancy to cope with the robot actuator and joint range constraints, which in general can significantly deteriorate the desired motion cues the robot is reproducing. In particular, we will show that, by suitably exploiting the redundancy better results can be obtained in reproducing sustained acceleration cues, a relevant problem when implementing vehicle simulators. © 2011 IEEE.
Mechanical design and control of the new 7-DOF CyberMotion Simulator / Masone, C.; Giordano, P. R.; Bulthoff, H. H.. - (2011), pp. 4935-4942. (Intervento presentato al convegno 2011 IEEE International Conference on Robotics and Automation, ICRA 2011 tenutosi a Shanghai (CHN) nel 09-13 May 2011) [10.1109/ICRA.2011.5980436].
Mechanical design and control of the new 7-DOF CyberMotion Simulator
Masone C.;
2011
Abstract
This paper describes the mechanical and control design of the new 7-DOF CyberMotion Simulator, a redundant industrial manipulator arm consisting of a standard 6-DOF anthropomorphic manipulator plus an actuated cabin attached to the end-effector. Contrarily to Stewart platforms, an industrial manipulator offers several advantages when used as motion simulator: larger motion envelope, higher dexterity, and possibility to realize any end-effector posture within the workspace. In addition to this, the new actuated cabin acts as an additional joint and provides the needed kinematic redundancy to cope with the robot actuator and joint range constraints, which in general can significantly deteriorate the desired motion cues the robot is reproducing. In particular, we will show that, by suitably exploiting the redundancy better results can be obtained in reproducing sustained acceleration cues, a relevant problem when implementing vehicle simulators. © 2011 IEEE.File | Dimensione | Formato | |
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https://hdl.handle.net/11583/2975809