This paper, divided in two Parts, considers the problem of realizing a 6-DOF closed-loop motion simulator by exploiting an anthropomorphic serial manipulator as motion platform. After having proposed a suitable inverse kinematics scheme in Part I [1], we address here the other key issue, i.e., devising a motion cueing algorithm tailored to the specific robot motion envelope. An extension of the well-known classical washout filter designed in cylindrical coordinates will provide an effective solution to this problem. The paper will then present a thorough experimental evaluation of the overall architecture (inverse kinematics + motion cueing) on the chosen scenario: closed-loop simulation of a Formula 1 racing car. This will prove the feasibility of our approach in fully exploiting the robot motion capabilities as a motion simulator.

A novel framework for closed-loop robotic motion simulation - Part II: motion cueing design and experimental validation / Robuffo Giordano, P.; Masone, C.; Tesch, J.; Breidt, M.; Pollini, L.; Bulthoff, H. H.. - (2010), pp. 3896-3903. (Intervento presentato al convegno 2010 IEEE International Conference on Robotics and Automation, ICRA 2010 tenutosi a Anchorage, AK (USA) nel 03-07 May 2010) [10.1109/ROBOT.2010.5509945].

A novel framework for closed-loop robotic motion simulation - Part II: motion cueing design and experimental validation

Masone C.;
2010

Abstract

This paper, divided in two Parts, considers the problem of realizing a 6-DOF closed-loop motion simulator by exploiting an anthropomorphic serial manipulator as motion platform. After having proposed a suitable inverse kinematics scheme in Part I [1], we address here the other key issue, i.e., devising a motion cueing algorithm tailored to the specific robot motion envelope. An extension of the well-known classical washout filter designed in cylindrical coordinates will provide an effective solution to this problem. The paper will then present a thorough experimental evaluation of the overall architecture (inverse kinematics + motion cueing) on the chosen scenario: closed-loop simulation of a Formula 1 racing car. This will prove the feasibility of our approach in fully exploiting the robot motion capabilities as a motion simulator.
2010
978-1-4244-5038-1
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2972457