A recent trend in human-computer interaction is to ease the creation of content such as apps and games via intelligent systems, allowing nonskilled users to define a given system's behavior through visual programming or simplified metalanguages. However, when the number of elements to be controlled increases, the complexity could become comparable to that of traditional coding strategies. This article addresses this issue by proposing a framework for automatically configuring a system's behavior based on user input and context information. Framework effectiveness has been tested in a game-creation scenario and used for automatically mapping user commands on virtual character actions based on a natural language description of the game scene. The use of semantics-based mapping reduces the effort and complexity linked with the configuration of the interaction logic, thus decreasing the number of commands needed for controlling the characters. The Web extra includes the questionnaire and full catalogue of descriptions collected.

Semantics-based intelligent Human-Computer Interaction / Gatteschi, Valentina; Lamberti, Fabrizio; Montuschi, Paolo; Sanna, Andrea. - In: IEEE INTELLIGENT SYSTEMS. - ISSN 1541-1672. - STAMPA. - 31:4:(2016), pp. 11-21. [10.1109/MIS.2015.97]

Semantics-based intelligent Human-Computer Interaction

GATTESCHI, VALENTINA;LAMBERTI, FABRIZIO;MONTUSCHI, PAOLO;SANNA, Andrea
2016

Abstract

A recent trend in human-computer interaction is to ease the creation of content such as apps and games via intelligent systems, allowing nonskilled users to define a given system's behavior through visual programming or simplified metalanguages. However, when the number of elements to be controlled increases, the complexity could become comparable to that of traditional coding strategies. This article addresses this issue by proposing a framework for automatically configuring a system's behavior based on user input and context information. Framework effectiveness has been tested in a game-creation scenario and used for automatically mapping user commands on virtual character actions based on a natural language description of the game scene. The use of semantics-based mapping reduces the effort and complexity linked with the configuration of the interaction logic, thus decreasing the number of commands needed for controlling the characters. The Web extra includes the questionnaire and full catalogue of descriptions collected.
File in questo prodotto:
File Dimensione Formato  
post-print.pdf

non disponibili

Descrizione: post-print
Tipologia: 2a Post-print versione editoriale / Version of Record
Licenza: Non Pubblico - Accesso privato/ristretto
Dimensione 2.44 MB
Formato Adobe PDF
2.44 MB Adobe PDF   Visualizza/Apri   Richiedi una copia
revised.pdf

accesso aperto

Tipologia: 2. Post-print / Author's Accepted Manuscript
Licenza: PUBBLICO - Tutti i diritti riservati
Dimensione 764.72 kB
Formato Adobe PDF
764.72 kB Adobe PDF Visualizza/Apri
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2619594
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo