The evolution of input device technologies led to identification of the natural user interface (NUI) as the clear evolution of the human-machine interaction, following the shift from command-line interfaces (CLI) to graphical user interfaces (GUI). The design of user interfaces requires a careful mapping of complex user “actions” in order to make the human-computer interaction (HCI) more intuitive, usable, and receptive to the user’s needs: in other words, more user-friendly and, why not, fun. NUIs constitute a direct expression of mental concepts and the naturalness and variety of gestures, compared with traditional interaction paradigms, can offer unique opportunities also for new and attracting forms of human-machine interaction. In this paper, a kinect-based NUI is presented; in particular, the proposed NUI is used to control the Ar.Drone quadrotor.
A Kinect-based natural interface for quadrotor control / Sanna, Andrea; Lamberti, Fabrizio; Paravati, Gianluca; Henao Ramirez, E. A.; Manuri, Federico. - STAMPA. - 78(2012), pp. 48-56. ((Intervento presentato al convegno 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN2011) tenutosi a Genoa (IT) nel May 25-27, 2011.
Titolo: | A Kinect-based natural interface for quadrotor control |
Autori: | |
Data di pubblicazione: | 2012 |
Rivista: | |
Abstract: | The evolution of input device technologies led to identification of the natural user interface (N...UI) as the clear evolution of the human-machine interaction, following the shift from command-line interfaces (CLI) to graphical user interfaces (GUI). The design of user interfaces requires a careful mapping of complex user “actions” in order to make the human-computer interaction (HCI) more intuitive, usable, and receptive to the user’s needs: in other words, more user-friendly and, why not, fun. NUIs constitute a direct expression of mental concepts and the naturalness and variety of gestures, compared with traditional interaction paradigms, can offer unique opportunities also for new and attracting forms of human-machine interaction. In this paper, a kinect-based NUI is presented; in particular, the proposed NUI is used to control the Ar.Drone quadrotor. |
Appare nelle tipologie: | 4.1 Contributo in Atti di convegno |
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http://hdl.handle.net/11583/2402654