The paper describes the attempt to cultivate programs to climb the nano hill, a contest with exceptionally tight parameters of the game called corewar. An existing tool, called μGP, has been exploited. Two genetic operators were added to tackle the peculiarities of the objective. The generated programs compared favorably with others, either manually written or evolved. μGP autonomously reproduced the same structure of the current champion of the competition, and devised a sharp self-modifying program exploiting a completely new strategy.
Evolving Warriors for the Nano Core / SANCHEZ SANCHEZ, EDGAR ERNESTO; Schillaci, Massimiliano; Squillero, Giovanni. - STAMPA. - (2006), pp. 272-278. (Intervento presentato al convegno CIG 2006, IEEE Symposium on Computational Intelligence and Games tenutosi a Reno/Lake Tahoe (AZ), USA nel May 22-24 2006) [10.1109/CIG.2006.311712].
Evolving Warriors for the Nano Core
SANCHEZ SANCHEZ, EDGAR ERNESTO;SCHILLACI, MASSIMILIANO;SQUILLERO, Giovanni
2006
Abstract
The paper describes the attempt to cultivate programs to climb the nano hill, a contest with exceptionally tight parameters of the game called corewar. An existing tool, called μGP, has been exploited. Two genetic operators were added to tackle the peculiarities of the objective. The generated programs compared favorably with others, either manually written or evolved. μGP autonomously reproduced the same structure of the current champion of the competition, and devised a sharp self-modifying program exploiting a completely new strategy.File | Dimensione | Formato | |
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https://hdl.handle.net/11583/1501849