A new category of devices, known as Personal Digital Assistant (PDA), has become increasingly widespread since the end of the nineties. A large number of software applications have been developed for PDAs, but high-quality 3D graphics still remain beyond the computational capability of these devices.This paper tackles this issue by proposing a generic solution for hardware-accelerated remote rendering on cluster. The rendering task is submitted to a PC/workstation cluster (each cluster machine is equipped by a graphics accelerator) by means of the Chromium architecture. Each machine renders a part of the image that is then reassembled and sent to the PDA via a software bridge. On the PDA side, the user can explore the scene using an ad-hoc navigation interface.The proposed solution allows to display extremely realistic and complex models in an interactive way. Moreover, our architecture does not depend on commercial solutions/products and can be easily modified in order to better fulfill requirements of specific applications.

An accelerated remote graphics architecture for PDAs / Lamberti, Fabrizio; C., Zunino; Sanna, Andrea; A., Fiume; M., Maniezzo. - STAMPA. - 1:(2003), pp. 55-62. (Intervento presentato al convegno ACM SIGGRAPH Web3D 2003 Symposium (WEB3D2003) tenutosi a Saint Malo (FR) nel March 9-12, 2003) [10.1145/636593.636602].

An accelerated remote graphics architecture for PDAs

LAMBERTI, FABRIZIO;SANNA, Andrea;
2003

Abstract

A new category of devices, known as Personal Digital Assistant (PDA), has become increasingly widespread since the end of the nineties. A large number of software applications have been developed for PDAs, but high-quality 3D graphics still remain beyond the computational capability of these devices.This paper tackles this issue by proposing a generic solution for hardware-accelerated remote rendering on cluster. The rendering task is submitted to a PC/workstation cluster (each cluster machine is equipped by a graphics accelerator) by means of the Chromium architecture. Each machine renders a part of the image that is then reassembled and sent to the PDA via a software bridge. On the PDA side, the user can explore the scene using an ad-hoc navigation interface.The proposed solution allows to display extremely realistic and complex models in an interactive way. Moreover, our architecture does not depend on commercial solutions/products and can be easily modified in order to better fulfill requirements of specific applications.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/1431980
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