Exploratory testing of mobile applications is a critical yet cognitively demanding activity, often perceived as tedious and repetitive. Gamification has emerged as a promising technique to address this challenge, by embedding game-design mechanics into non-ludic contexts to foster engagement and performance. In this paper, we present GAppium+, a gamified extension of Appium Inspector, a widely adopted tool for exploratory testing of mobile applications. GAppium+ enriches the testing experience through a set of mechanics – badges, leaderboards, levels, coverage tracking, and profile customization – grounded in established gamification theory. We report on a preliminary in-vivo evaluation conducted with PhD/scholarship students, who interacted with GAppium+ under controlled conditions. Post-session questionnaire results indicate a generally positive reception: participants rated gamification favorably overall (avg. 3.73/5), with badges scoring highest in terms of motivational impact (avg. 4.10/5), and broad agreement that gamification is a viable and beneficial approach for exploratory testing.

GAppium+: A Tool for Gamified Testing With Appium Inspector / Laudadio, L., Costantino, A., Coppola, R., Torchiano, M.. - 16864:(2026), pp. 408-416. (52nd Euromicro Conference, SEAA 2026 Kraków (POL) September 2–4, 2026) [10.1007/978-3-032-36587-3_28].

GAppium+: A Tool for Gamified Testing With Appium Inspector

Lorenzo Laudadio;Alessandro Costantino;Riccardo Coppola;Marco Torchiano
2026

Abstract

Exploratory testing of mobile applications is a critical yet cognitively demanding activity, often perceived as tedious and repetitive. Gamification has emerged as a promising technique to address this challenge, by embedding game-design mechanics into non-ludic contexts to foster engagement and performance. In this paper, we present GAppium+, a gamified extension of Appium Inspector, a widely adopted tool for exploratory testing of mobile applications. GAppium+ enriches the testing experience through a set of mechanics – badges, leaderboards, levels, coverage tracking, and profile customization – grounded in established gamification theory. We report on a preliminary in-vivo evaluation conducted with PhD/scholarship students, who interacted with GAppium+ under controlled conditions. Post-session questionnaire results indicate a generally positive reception: participants rated gamification favorably overall (avg. 3.73/5), with badges scoring highest in terms of motivational impact (avg. 4.10/5), and broad agreement that gamification is a viable and beneficial approach for exploratory testing.
2026
9783032365866
9783032365873
File in questo prodotto:
File Dimensione Formato  
gappium-plus.pdf

embargo fino al 29/08/2027

Tipologia: 2. Post-print / Author's Accepted Manuscript
Licenza: Pubblico - Tutti i diritti riservati
Dimensione 487.98 kB
Formato Adobe PDF
487.98 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/3014933