Digital technology permeates modern life, offering numerous benefits while simultaneously creating potential risks of dependency and overuse. Digital Self-Control Tools (DSCTs) represent the predominant attempted solution for digital wellbeing problems; however, they frequently prove ineffective for sustainable behavior change. My research investigates novel interactive systems that promote more intentional technology use, overcoming existing limitations. One of the approaches I pursued, grounded in psychological theories of behavior change, focused on improving current DSCTs through artificial intelligence integration to provide personalized guidance tailored to individual needs and help users improve their digital habits. Future validation may prove that an AI-based tailored approach to digital self-control can lead to actual change of habits and improvement in the long run. A second approach consisted of educational interventions through an educational system promoting digital wellbeing among youth to encourage young people to develop independently healthier technology usage patterns. Future approaches may emphasize more gamified or game-like systems to widen the target of digital educational means.
Novel Interactive Systems Promoting More Intentional Technology Use / Scibetta, Luca. - ELETTRONICO. - (In corso di stampa). (Intervento presentato al convegno 16th Biannual Conference of the Italian SIGCHI Chapter - CHItaly 2025 tenutosi a Salerno (ITA) nel 6-10 October 2025).
Novel Interactive Systems Promoting More Intentional Technology Use
Scibetta, Luca
In corso di stampa
Abstract
Digital technology permeates modern life, offering numerous benefits while simultaneously creating potential risks of dependency and overuse. Digital Self-Control Tools (DSCTs) represent the predominant attempted solution for digital wellbeing problems; however, they frequently prove ineffective for sustainable behavior change. My research investigates novel interactive systems that promote more intentional technology use, overcoming existing limitations. One of the approaches I pursued, grounded in psychological theories of behavior change, focused on improving current DSCTs through artificial intelligence integration to provide personalized guidance tailored to individual needs and help users improve their digital habits. Future validation may prove that an AI-based tailored approach to digital self-control can lead to actual change of habits and improvement in the long run. A second approach consisted of educational interventions through an educational system promoting digital wellbeing among youth to encourage young people to develop independently healthier technology usage patterns. Future approaches may emphasize more gamified or game-like systems to widen the target of digital educational means.File | Dimensione | Formato | |
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https://hdl.handle.net/11583/3002407