Currently, Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies are becoming pivotal across an extensive range of application domains. All these technologies fall within the spectrum of Extended Reality (XR) spectrum. The scope of XR technologies, particularly immersive experiences, is expanding rapidly, shifting from established fields such as entertainment and video game development to emerging sectors such as industry, healthcare, smart cities, and autonomous vehicles. The spread of XR and VR is largely pushed by advancements in technology, which are simplifying and enabling novel methods of interaction within virtual environments. More specifically, the introduction of advanced hardware and software tools has made "3D reconstructions", "digital twins", and "simulations" essential components of numerous XR and VR applications. For instance, the availability of networks with unprecedented bandwidth and reduced latency facilitates the real-time transmission of massive data volumes required for large-scale digital twins. Another example is high-performance hardware, which supports the creation of highly detailed digital objects and environments, as well as the potential to reduce the time required for resource-intensive simulations. The 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS) workshop aims to engage researchers, practitioners, educators, and students to exchange ideas and foster further research in the field of 3D reconstruction, digital twinning, and simulation within VR and related technologies.

Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025) / Cannavo, Alberto; Calandra, Davide; Kapralos, Bill; Seinfeld, Sofia; Zang, Congy. - ELETTRONICO. - Proc. IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW):(2025), pp. 394-395. [10.1109/VRW66409.2025.00090]

Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025)

Cannavo,Alberto;Calandra,Davide;
2025

Abstract

Currently, Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies are becoming pivotal across an extensive range of application domains. All these technologies fall within the spectrum of Extended Reality (XR) spectrum. The scope of XR technologies, particularly immersive experiences, is expanding rapidly, shifting from established fields such as entertainment and video game development to emerging sectors such as industry, healthcare, smart cities, and autonomous vehicles. The spread of XR and VR is largely pushed by advancements in technology, which are simplifying and enabling novel methods of interaction within virtual environments. More specifically, the introduction of advanced hardware and software tools has made "3D reconstructions", "digital twins", and "simulations" essential components of numerous XR and VR applications. For instance, the availability of networks with unprecedented bandwidth and reduced latency facilitates the real-time transmission of massive data volumes required for large-scale digital twins. Another example is high-performance hardware, which supports the creation of highly detailed digital objects and environments, as well as the potential to reduce the time required for resource-intensive simulations. The 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS) workshop aims to engage researchers, practitioners, educators, and students to exchange ideas and foster further research in the field of 3D reconstruction, digital twinning, and simulation within VR and related technologies.
2025
979-8-3315-1484-6
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/3000073