If the act of Designing is concerned with forthcoming future, during the last 20 years both Design Fiction researchers and Speculative Designers pointed out how Design must imagine and debate on preferrable and possible futures. To encourage this transformation, it is crucial to evaluate new approaches precisely in the educational field. The paper aims to illustrate an experimentation that links research and teaching, based on the intersection between Interaction Design based on a narrative-fictional approach and Speculative Design, in order to: evaluate the approach, the process, generate discussion within the projects and also to proactively involve the micro-community of the classroom and territory’s actors. The theme of experimentation focuses on the recent drought in Piedmont, in order to design an ecosystem of interactive artifacts and speculating on what if a critical mass of people would adopt those interactive artifacts.

What if interactive artifacts would disrupt human relations? / Di Salvo, Andrea. - ELETTRONICO. - (2024), pp. 521-532. (Intervento presentato al convegno ENVIRONMENTAL DESIGN 4th International Conference on Environmental Design tenutosi a Ginosa (Italy) nel 9-11 May 2024).

What if interactive artifacts would disrupt human relations?

Di Salvo, Andrea
2024

Abstract

If the act of Designing is concerned with forthcoming future, during the last 20 years both Design Fiction researchers and Speculative Designers pointed out how Design must imagine and debate on preferrable and possible futures. To encourage this transformation, it is crucial to evaluate new approaches precisely in the educational field. The paper aims to illustrate an experimentation that links research and teaching, based on the intersection between Interaction Design based on a narrative-fictional approach and Speculative Design, in order to: evaluate the approach, the process, generate discussion within the projects and also to proactively involve the micro-community of the classroom and territory’s actors. The theme of experimentation focuses on the recent drought in Piedmont, in order to design an ecosystem of interactive artifacts and speculating on what if a critical mass of people would adopt those interactive artifacts.
2024
978-88-5509-634-8
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2988798