Cities are privileged places in which the transition of society towards a sustainable future could be achieved. In this direction, individuals could have a preeminent impact in the attempt to meet such target. To engage individuals in the more responsible use of resources, more sustainable behavior and environmental identity within citizens has to be promoted. To support the transition of citizens behavioral patterns toward a more sustainable use of resources, several tools have been proposed, especially in the Human-Computer Interaction field. Such tools are rarely used more than once by users, thus usually they fail in promoting a stable engagement of the user, and their efficacy in fostering a change in her environmental behavior is limited. In this paper a methodology to design a gamifyied environment is presented, taking into consideration the possibility to integrate different parameters to promote user’s participation and to foster her perseverance in the engagement with the proposed serious game. A specific Sustainability Index is proposed, together with its calculation algorithm, in order to better communicate and compare the environmental performances of individuals, and ultimately to interact among each other through collaboration and competition in the framework of the proposed game itself.

A Methodological Framework to Assess Individual Sustainable Behavior / Bottero, Marta; Cavana, Giulio; Viazzo, Sara. - STAMPA. - 14104:(2023), pp. 392-404. (Intervento presentato al convegno 23rd International Conference on Computational Science and Its Applications, ICCSA 2023 tenutosi a Atene nel 3-6 July 2023) [10.1007/978-3-031-37105-9_26].

A Methodological Framework to Assess Individual Sustainable Behavior

Bottero, Marta;Cavana, Giulio;Viazzo, Sara
2023

Abstract

Cities are privileged places in which the transition of society towards a sustainable future could be achieved. In this direction, individuals could have a preeminent impact in the attempt to meet such target. To engage individuals in the more responsible use of resources, more sustainable behavior and environmental identity within citizens has to be promoted. To support the transition of citizens behavioral patterns toward a more sustainable use of resources, several tools have been proposed, especially in the Human-Computer Interaction field. Such tools are rarely used more than once by users, thus usually they fail in promoting a stable engagement of the user, and their efficacy in fostering a change in her environmental behavior is limited. In this paper a methodology to design a gamifyied environment is presented, taking into consideration the possibility to integrate different parameters to promote user’s participation and to foster her perseverance in the engagement with the proposed serious game. A specific Sustainability Index is proposed, together with its calculation algorithm, in order to better communicate and compare the environmental performances of individuals, and ultimately to interact among each other through collaboration and competition in the framework of the proposed game itself.
2023
978-3-031-37104-2
978-3-031-37105-9
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2985368