Nowadays, digital assets have become increasingly important for heritage institutions and individuals. Digital assets, such as images, videos, audio files, text, and 3D models, are used in various contexts, including cultural heritage, for diverse purposes. Museums offered free access to their collections during the COVID emergency, enlightening the necessity of using and reusing these assets efficiently and effectively. In the museum sector, diverse content must be created for different target audiences using various narrative styles and digital storytelling. The paper addresses the diverse use of the same digital asset consisting of a small wooden maquettes collection. The heterogeneous historical data and information collected about maquettes generates a comprehensive digital asset allowing the creation of many outcomes for both researchers and the large public, including maps, virtual reality experiences, and information systems to access documentary and archival heritage. The digitization process of all contents involves different approaches to encoding metadata about the steps and methods of digitization – provenance and processes – for both digital representations of 1D,2D, 3D resources, and virtual environments. The paper shows the different methodological approaches used for disseminating digitalized content collected during a funded project and the definition of various outcomes according to the diverse targeted audience.
Digital Transitions for the Use and Reuse of Digital Assets for Museum Collections / Giovannini, Elisabetta Caterina. - ELETTRONICO. - (2023), pp. 2755-2766. (Intervento presentato al convegno 44th International Conferenceof Representation Disciplines TeachersCongress of Unione Italiana per il Disegno tenutosi a Palermo nel 14-15-16 settembre 2023) [10.3280/oa-1016-c435].
Digital Transitions for the Use and Reuse of Digital Assets for Museum Collections
Giovannini, Elisabetta Caterina
2023
Abstract
Nowadays, digital assets have become increasingly important for heritage institutions and individuals. Digital assets, such as images, videos, audio files, text, and 3D models, are used in various contexts, including cultural heritage, for diverse purposes. Museums offered free access to their collections during the COVID emergency, enlightening the necessity of using and reusing these assets efficiently and effectively. In the museum sector, diverse content must be created for different target audiences using various narrative styles and digital storytelling. The paper addresses the diverse use of the same digital asset consisting of a small wooden maquettes collection. The heterogeneous historical data and information collected about maquettes generates a comprehensive digital asset allowing the creation of many outcomes for both researchers and the large public, including maps, virtual reality experiences, and information systems to access documentary and archival heritage. The digitization process of all contents involves different approaches to encoding metadata about the steps and methods of digitization – provenance and processes – for both digital representations of 1D,2D, 3D resources, and virtual environments. The paper shows the different methodological approaches used for disseminating digitalized content collected during a funded project and the definition of various outcomes according to the diverse targeted audience.File | Dimensione | Formato | |
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https://hdl.handle.net/11583/2982288