Entertainment digital games (EDGs) can be used to promote real-world-relevant learning that supports the development of complex problem-solving (CPS) skills. This paper presents a protocol for a systematic review that aims to examine relevant analysis and design frameworks for EDGs. Selected frameworks will be reviewed to identify gameplay features that may affect CPS-relevant psychological processes. Each framework will be subjected to a formal content analysis in which data will be extracted, coded, and analyzed based on the Work System Theory and the Cognitive Work Analysis frameworks. The proposed systematic review will help researchers and practitioners to select the most appropriate methodological frameworks for the analysis and design of EDGs capable of promoting CPS skills through gameplay learning.

Features of entertainment digital games for learning and developing complex problem-solving skills: A protocol for a systemic review / Gyaurov, Dimitar; Fabricatore, Carlo; Bottino, Andrea. - In: INTERNATIONAL JOURNAL OF QUALITATIVE METHODS. - ISSN 1609-4069. - ELETTRONICO. - 21:(2022), pp. 1-9. [10.1177/16094069221128491]

Features of entertainment digital games for learning and developing complex problem-solving skills: A protocol for a systemic review

Gyaurov, Dimitar;Fabricatore, Carlo;Bottino, Andrea
2022

Abstract

Entertainment digital games (EDGs) can be used to promote real-world-relevant learning that supports the development of complex problem-solving (CPS) skills. This paper presents a protocol for a systematic review that aims to examine relevant analysis and design frameworks for EDGs. Selected frameworks will be reviewed to identify gameplay features that may affect CPS-relevant psychological processes. Each framework will be subjected to a formal content analysis in which data will be extracted, coded, and analyzed based on the Work System Theory and the Cognitive Work Analysis frameworks. The proposed systematic review will help researchers and practitioners to select the most appropriate methodological frameworks for the analysis and design of EDGs capable of promoting CPS skills through gameplay learning.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2970927