When the community recognizes an architectural asset or artefact of historical-cultural value, it is necessary to initiate preventive conservation measures over time without compromising its accessibility. Virtual reconstructions and new technologies can increase the strategies opportunities and the pool of potential users. This paper promotes the creation of an innovative tactile experience that combines 3D virtual and physical reproduction using Artificial Intelligence (AI). The experimental occasion was the restoration of Gagna's Cenacolo at Turin Cathedral. This work explores how technology can become a real support to increase the accessibility of historical-cultural artefacts to a broader and more diverse range of users. Moreover, disabilities are overcome by combining digital technologies and audioassisted play systems for a different and sustainable digital learning experience.
REALITY VS VIRTUALITY: THE SMART TACTILE PATH OF THE GAGNA’S CENACOLO AT THE TURIN CATHEDRAL / Ugliotti, Francesca; De Luca, Daniela. - ELETTRONICO. - (2022), pp. 205-210. (Intervento presentato al convegno 16th International Technology, Education and Development Conference tenutosi a Valencia nel 7-8 marzo).
REALITY VS VIRTUALITY: THE SMART TACTILE PATH OF THE GAGNA’S CENACOLO AT THE TURIN CATHEDRAL
Ugliotti,Francesca;De Luca, Daniela
2022
Abstract
When the community recognizes an architectural asset or artefact of historical-cultural value, it is necessary to initiate preventive conservation measures over time without compromising its accessibility. Virtual reconstructions and new technologies can increase the strategies opportunities and the pool of potential users. This paper promotes the creation of an innovative tactile experience that combines 3D virtual and physical reproduction using Artificial Intelligence (AI). The experimental occasion was the restoration of Gagna's Cenacolo at Turin Cathedral. This work explores how technology can become a real support to increase the accessibility of historical-cultural artefacts to a broader and more diverse range of users. Moreover, disabilities are overcome by combining digital technologies and audioassisted play systems for a different and sustainable digital learning experience.File | Dimensione | Formato | |
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https://hdl.handle.net/11583/2960972