In this article we present the Phygital Game project, a mixed-reality game platform in which children can play with or against a robot. The project was developed by adopting a human-centered design approach, characterized by the engagement of both children and parents in the design process, and situating the game platform in a real context—an educational center for children. We report the results of both the preliminary studies and the final testing session, which focused on the evaluation of usability factors. By providing a detailed description of the process and the results, this work aims at sharing the findings and the lessons learned about both the implications of adopting a human-centered approach across the whole design process and the specific challenges of developing a mixed-reality playground.

Design and evaluation of a mixed-reality playground for child-robot games / Lupetti, MARIA LUCE; Piumatti, Giovanni; Germak, Claudio; Lamberti, Fabrizio. - In: MULTIMODAL TECHNOLOGIES AND INTERACTION. - ISSN 2414-4088. - ELETTRONICO. - 2:4:69(2018), pp. 1-16. [10.3390/mti2040069]

Design and evaluation of a mixed-reality playground for child-robot games

Maria Luce Lupetti;Giovanni Piumatti;Claudio Germak;Fabrizio Lamberti
2018

Abstract

In this article we present the Phygital Game project, a mixed-reality game platform in which children can play with or against a robot. The project was developed by adopting a human-centered design approach, characterized by the engagement of both children and parents in the design process, and situating the game platform in a real context—an educational center for children. We report the results of both the preliminary studies and the final testing session, which focused on the evaluation of usability factors. By providing a detailed description of the process and the results, this work aims at sharing the findings and the lessons learned about both the implications of adopting a human-centered approach across the whole design process and the specific challenges of developing a mixed-reality playground.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2714196
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