Approaching this broad and timely topic has called for a variety of contributions pertaining to ongoing technical developments, practical applications and use cases, user studies and evaluations, standardization efforts, and next-generation technologies in the two fields of advanced interaction and virtual/augmented reality. The overall theme has been split into two parts, the first focused mostly on human-machine interaction and appeared in the March 2018 issue of IEEE Consumer Electronics Magazine. This second part deals with novel applications of virtual and augmented reality.
Advanced interaction and virtual/augmented reality - Part II: A look at novel applications / LAMBERTI, FABRIZIO; Pescador, Fernando. - In: IEEE CONSUMER ELECTRONICS MAGAZINE. - ISSN 2162-2248. - STAMPA. - 7:3(2018), pp. 62-63.
|Titolo:||Advanced interaction and virtual/augmented reality - Part II: A look at novel applications|
|Data di pubblicazione:||2018|
|Digital Object Identifier (DOI):||http://dx.doi.org/10.1109/MCE.2018.2797623|
|Appare nelle tipologie:||1.1 Articolo in rivista|