The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor experience. Game-based applications that leverage on fun and social interaction to facilitate the meaning-making process represent a promising approach, since they favor both learning and entertainment activities. This paper presents the design and evaluation of “Intrigue at the museum”, a location-based game addressed to children visiting Palazzo Madama-Museo Civico d’Arte Antica (Turin, Italy). This piece of work offers a methodological insight into the evaluation of engagement as a precursor of learning and provides evidence that a resource of this kind can contribute to a meaningful and enjoyable exploration of the museum by children.
Intrigue at the Museum: Facilitating Engagement and Learning through a Location-based Mobile Game / Jetmir Xhembulla; Irene Rubino; Claudia Barberis; Giovanni Malnati. - STAMPA. - (2014), pp. 41-48. ((Intervento presentato al convegno 10th International Conference on Mobile Learning 2014 tenutosi a Madrid, Spagna nel 28/02/2014-02/03/2014.
Titolo: | Intrigue at the Museum: Facilitating Engagement and Learning through a Location-based Mobile Game | |
Autori: | ||
Data di pubblicazione: | 2014 | |
Abstract: | The use of portable devices to explore informal learning environments has recently exposed museum...s to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor experience. Game-based applications that leverage on fun and social interaction to facilitate the meaning-making process represent a promising approach, since they favor both learning and entertainment activities. This paper presents the design and evaluation of “Intrigue at the museum”, a location-based game addressed to children visiting Palazzo Madama-Museo Civico d’Arte Antica (Turin, Italy). This piece of work offers a methodological insight into the evaluation of engagement as a precursor of learning and provides evidence that a resource of this kind can contribute to a meaningful and enjoyable exploration of the museum by children. | |
ISBN: | 9789898704023 | |
Appare nelle tipologie: | 4.1 Contributo in Atti di convegno |
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http://hdl.handle.net/11583/2525107