The role of Extended Reality (XR) in education is growing within universities and offers valuable research opportunities in interdisciplinary development. This contribution illustrates the didactic activity of the 2023/2024 seminar 'Inside the Museum', which utilises XR for communicating architectural design projects. The course integrates exhibit design with digital technologies in the museum sector and introduces students to open and web-based AR and VR tools. Students learn the fundamentals of HTML for developing applications using ar.js, and GitHub as a repository for teaching activities. The teaching staff collaborates in creating digital content for classroom exercises, fostering shared and guided learning through innovative teaching approaches. The digital assets developed aim to collect student design ideas and establish a replicable workflow for digital communication and representation in various disciplines.
Extended Reality in Education: Exhibit Design and Digital Representation for Museums / Giovannini, Elisabetta Caterina; Bono, Jacopo. - In: SCIRES-IT. - ISSN 2239-4303. - ELETTRONICO. - 15:1(2025), pp. 97-114. [10.2423/i22394303v15n1p97]
Extended Reality in Education: Exhibit Design and Digital Representation for Museums
Giovannini, Elisabetta Caterina;Bono, Jacopo
2025
Abstract
The role of Extended Reality (XR) in education is growing within universities and offers valuable research opportunities in interdisciplinary development. This contribution illustrates the didactic activity of the 2023/2024 seminar 'Inside the Museum', which utilises XR for communicating architectural design projects. The course integrates exhibit design with digital technologies in the museum sector and introduces students to open and web-based AR and VR tools. Students learn the fundamentals of HTML for developing applications using ar.js, and GitHub as a repository for teaching activities. The teaching staff collaborates in creating digital content for classroom exercises, fostering shared and guided learning through innovative teaching approaches. The digital assets developed aim to collect student design ideas and establish a replicable workflow for digital communication and representation in various disciplines.File | Dimensione | Formato | |
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https://hdl.handle.net/11583/3001479