Artificial Intelligence (AI) has increasingly become a significant component of our daily routines. Therefore, it is crucial for society to familiarise young people with AI early on in their lives. We present our educational experience with the SMaILE (Simple Methods for Artificial Intelligence Learning and Education) research project. We focus on the design and development activities of SMaILE-App, a mobile game application, to teach teenagers the fundamental principles of AI. Following a constructionist pedagogical approach, SMaILE-App engages its users to learn and understand AI through suitably designed games. SMaILE-App primarily targets 12- to 18-year-old students but can also appeal to a broader audience of non-experts interested in AI technologies. Formalising the fun activities within SMaILE-App aims to facilitate a deep understanding of AI in its users. We describe SMaILE-App’s city-building game following Schell’s elemental tetrad: story, game mechanics, aesthetics, and technology.
Teaching the principles of artificial intelligence to Generation Z / Ballatore, MARIA GIULIA; Bernardini, Sara; Como, Giacomo; Damonte, Luca; Franco, Santiago; Neascu, Alexandra; Vanelli, Martina - In: School Children and the Challenge of Managing AI Technologies[s.l] : Routledge, 2024. - ISBN 9781032694283. - pp. 223-234 [10.4324/9781032694283-23]
Teaching the principles of artificial intelligence to Generation Z
Maria Giulia Ballatore;Giacomo Como;Luca Damonte;Martina Vanelli
2024
Abstract
Artificial Intelligence (AI) has increasingly become a significant component of our daily routines. Therefore, it is crucial for society to familiarise young people with AI early on in their lives. We present our educational experience with the SMaILE (Simple Methods for Artificial Intelligence Learning and Education) research project. We focus on the design and development activities of SMaILE-App, a mobile game application, to teach teenagers the fundamental principles of AI. Following a constructionist pedagogical approach, SMaILE-App engages its users to learn and understand AI through suitably designed games. SMaILE-App primarily targets 12- to 18-year-old students but can also appeal to a broader audience of non-experts interested in AI technologies. Formalising the fun activities within SMaILE-App aims to facilitate a deep understanding of AI in its users. We describe SMaILE-App’s city-building game following Schell’s elemental tetrad: story, game mechanics, aesthetics, and technology.File | Dimensione | Formato | |
---|---|---|---|
Capitolo volume Routledge.pdf
non disponibili
Descrizione: Capitolo
Tipologia:
2a Post-print versione editoriale / Version of Record
Licenza:
Non Pubblico - Accesso privato/ristretto
Dimensione
1.49 MB
Formato
Adobe PDF
|
1.49 MB | Adobe PDF | Visualizza/Apri Richiedi una copia |
SMAILEchapter_accepted.pdf
embargo fino al 14/06/2025
Tipologia:
2. Post-print / Author's Accepted Manuscript
Licenza:
Creative commons
Dimensione
205.02 kB
Formato
Adobe PDF
|
205.02 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
Pubblicazioni consigliate
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.
https://hdl.handle.net/11583/2987875