The paper addresses the digital curation of immersive and virtual spaces for the cultural heritage sector. One of the research objectives is to define a methodological and operational workflow for developing a virtual environment designed using a social virtual environment. The use of social worlds in virtual reality (VR) is one of the possible entry points to the metaverse, understood as a way of experiencing digital reality. The possibility of creating a digital space that replicates real space offers not only the opportunity for people to gather in a virtual place but also allows designers to provide a parallel and augmented experience in terms of content. The case study aims to create the digital twin of the temporary Phygital Exhibition, which opened in July 2022 at the Sordevolo Passion Museum in the Church of Santa Marta. Unlike the permanent collection, which recounts the tradition of popular theatre in Sordevolo for the performance of the Passion of Christ, the Phygital Exhibition focuses on documenting the activity related to the design and construction of the scenography. In the virtual environment, the physical space is replicated with a low level of detail to emphasize the VR exhibition, composed of a series of panels with the possibility to interact with historical documentation, drawings, and pictures. The virtual space is also enriched by video and 3D models not available in real space, which documents the transformation of the scenography over the years.

Creating Virtual Reality using a Social Virtual Environment: Phygital Exhibition at The Museum Passion in Sordevolo / Giovannini, Elisabetta Caterina; Bono, Jacopo. - In: INTERNATIONAL ARCHIVES OF THE PHOTOGRAMMETRY, REMOTE SENSING AND SPATIAL INFORMATION SCIENCES. - ISSN 2194-9034. - ELETTRONICO. - XLVIII-M-2-2023:(2023), pp. 669-676. [10.5194/isprs-archives-XLVIII-M-2-2023-669-2023]

Creating Virtual Reality using a Social Virtual Environment: Phygital Exhibition at The Museum Passion in Sordevolo

Giovannini, Elisabetta Caterina;Bono, Jacopo
2023

Abstract

The paper addresses the digital curation of immersive and virtual spaces for the cultural heritage sector. One of the research objectives is to define a methodological and operational workflow for developing a virtual environment designed using a social virtual environment. The use of social worlds in virtual reality (VR) is one of the possible entry points to the metaverse, understood as a way of experiencing digital reality. The possibility of creating a digital space that replicates real space offers not only the opportunity for people to gather in a virtual place but also allows designers to provide a parallel and augmented experience in terms of content. The case study aims to create the digital twin of the temporary Phygital Exhibition, which opened in July 2022 at the Sordevolo Passion Museum in the Church of Santa Marta. Unlike the permanent collection, which recounts the tradition of popular theatre in Sordevolo for the performance of the Passion of Christ, the Phygital Exhibition focuses on documenting the activity related to the design and construction of the scenography. In the virtual environment, the physical space is replicated with a low level of detail to emphasize the VR exhibition, composed of a series of panels with the possibility to interact with historical documentation, drawings, and pictures. The virtual space is also enriched by video and 3D models not available in real space, which documents the transformation of the scenography over the years.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2979560