Launched during the pandemic, the EU-funded JANUS project aimed to ensure the continuity of student workshops at universities using a virtual reality (VR) robotics laboratory. With the return to normality, the project has been redesigned to capitalise on the positive outcomes of the experience. The VR lab provides safe and unrestricted access to the labs and experiments with the machines, reducing the consequences of student mistakes and improving the user experience by allowing the experiment to be repeated from different angles, some of which are impossible to access in the real lab. In addition, integration with an interactive learning platform called “ViLLE” allows for continuous assessment of the learning experience. Self-evaluation of the material taught and learned can be integrated with the execution of the exercises that pave the way for Kaizen. Two VR workshops for the blended learning of robotics were developed during the JANUS project. Their evaluation reported favourable responses from the students whose learning performance was indirectly measured.

A Virtual Reality Laboratory for Blended Learning Education: Design, Implementation and Evaluation / Antonelli, Dario; Christopoulos, Athanasios; Laakso, Mikko-Jussi; Dagienė, Valentina; Juškevičienė, Agnė; Masiulionytė-Dagienė, Vaida; Mądziel, Maksymilian; Stadnicka, Dorota; Stylios, Chrysostomos. - In: EDUCATION SCIENCES. - ISSN 2227-7102. - 13:5(2023). [10.3390/educsci13050528]

A Virtual Reality Laboratory for Blended Learning Education: Design, Implementation and Evaluation

Dario Antonelli;
2023

Abstract

Launched during the pandemic, the EU-funded JANUS project aimed to ensure the continuity of student workshops at universities using a virtual reality (VR) robotics laboratory. With the return to normality, the project has been redesigned to capitalise on the positive outcomes of the experience. The VR lab provides safe and unrestricted access to the labs and experiments with the machines, reducing the consequences of student mistakes and improving the user experience by allowing the experiment to be repeated from different angles, some of which are impossible to access in the real lab. In addition, integration with an interactive learning platform called “ViLLE” allows for continuous assessment of the learning experience. Self-evaluation of the material taught and learned can be integrated with the execution of the exercises that pave the way for Kaizen. Two VR workshops for the blended learning of robotics were developed during the JANUS project. Their evaluation reported favourable responses from the students whose learning performance was indirectly measured.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2978678