CALANDRA, DAVIDE
 Distribuzione geografica
Continente #
EU - Europa 262
NA - Nord America 93
AS - Asia 24
SA - Sud America 4
Totale 383
Nazione #
IT - Italia 160
US - Stati Uniti d'America 91
CZ - Repubblica Ceca 20
GB - Regno Unito 16
IE - Irlanda 13
DE - Germania 12
FR - Francia 7
NL - Olanda 7
RU - Federazione Russa 7
VN - Vietnam 5
BR - Brasile 4
JP - Giappone 4
PL - Polonia 4
SI - Slovenia 4
CN - Cina 3
HK - Hong Kong 3
CA - Canada 2
IN - India 2
NO - Norvegia 2
PH - Filippine 2
PT - Portogallo 2
RO - Romania 2
SE - Svezia 2
TW - Taiwan 2
BG - Bulgaria 1
FI - Finlandia 1
GR - Grecia 1
KR - Corea 1
PK - Pakistan 1
TH - Thailandia 1
UA - Ucraina 1
Totale 383
Città #
Turin 70
Torino 14
Dublin 11
Southend 10
Collegno 9
Aosta 5
Hanoi 5
Houston 5
Wilmington 5
Alba 4
Ann Arbor 4
Basking Ridge 4
Fairfield 4
Hartford 4
Milpitas 4
Parsippany 4
Settimo Torinese 4
Cambridge 3
Köln 3
Lincoln 3
Redmond 3
University Park 3
Washington 3
Appiano Gentile 2
Ashburn 2
Beijing 2
Bremerhaven 2
Bucharest 2
Casale Monferrato 2
Central 2
Chandler 2
Council Bluffs 2
Pomezia 2
San Donato Milanese 2
Southfield 2
Stavanger 2
Warsaw 2
Woodbridge 2
Amsterdam 1
Andover 1
Augusta 1
Aveiro 1
Berlin 1
Bremen 1
Carnaxide 1
Chennai 1
Cork 1
Dallas 1
Flensburg 1
Fremont 1
Helsinki 1
Huskvarna 1
Krimpen Aan Den Ijssel 1
Lake Forest 1
Mardan 1
Milan 1
Montréal 1
Norwalk 1
Oakland 1
Palermo 1
Polska 1
Remington 1
Rome 1
San Diego 1
San Mateo 1
Seattle 1
Sherbrooke 1
Sofia 1
Tokyo 1
Trumbull 1
Tulsa 1
Vado Ligure 1
Villastellone 1
Waltham 1
Totale 250
Nome #
On the usability of consumer locomotion techniques in serious games: Comparing arm swinging, treadmills and walk-in-place, file e384c431-bbbb-d4b2-e053-9f05fe0a1d67 61
Evaluating the suitability of several AR devices and tools for industrial applications, file e384c432-d9bd-d4b2-e053-9f05fe0a1d67 60
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks, file e384c431-bbbc-d4b2-e053-9f05fe0a1d67 50
An evaluation testbed for locomotion in virtual reality, file e384c432-4a4f-d4b2-e053-9f05fe0a1d67 37
Improving AR-powered remote assistance: A new approach aimed to foster operator’s autonomy and optimize the use of skilled resources, file e384c433-ac4d-d4b2-e053-9f05fe0a1d67 24
Interaction in Virtual Reality Simulations, file 109648a8-fe2c-4911-ac00-04284031da3f 16
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training, file e384c433-f28c-d4b2-e053-9f05fe0a1d67 15
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes, file e384c432-a86a-d4b2-e053-9f05fe0a1d67 10
Impact of AI and Digital Twins on IIoT, file 2b44fc2e-d8ef-4546-a7a5-4175dbb133a1 9
A breakdown study of a mockup-based consumer haptic setup for virtual reality, file 3b8d400c-c93a-469c-9c27-5690bb9c268b 8
Connecting objects, times and places: Digital VR re-contextualization of the standing Sekhmet statues in the Museo Egizio, Turin, from the Temple of Ptah at Karnak, file 4697e86d-8e17-47d8-9cf4-bec0c64d7f26 7
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders, file fb3c8c48-15b3-4276-924a-02459004e4ca 7
Interaction in Virtual Reality Simulations, file 0c16bf12-1cad-42cf-bc54-6623ae6feced 6
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks, file 6bab7780-fb4a-49fb-a914-9f84885dac56 6
Comparison of hands-free speech-based navigation techniques for virtual reality training, file e384c434-75b4-d4b2-e053-9f05fe0a1d67 6
Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes, file 4af629b3-6121-4003-a87f-ab0946be532b 5
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective, file 61cf43af-4ea8-46e7-8a16-952b99699035 5
Evaluating the suitability of several AR devices and tools for industrial applications, file e384c432-3655-d4b2-e053-9f05fe0a1d67 5
Evaluating consumer interaction interfaces for 3D sketching in virtual reality, file e384c433-7571-d4b2-e053-9f05fe0a1d67 5
Lesson Learnt and Future of AI Applied to Manufacturing, file 3cebaae0-a312-423f-8503-49d02e39e872 4
An evaluation testbed for locomotion in virtual reality, file e384c432-944b-d4b2-e053-9f05fe0a1d67 4
A multi-role, multi-user, multi-technology virtual reality-based road tunnel fire simulator for training purposes, file e384c432-e005-d4b2-e053-9f05fe0a1d67 4
Assessing the user experience of consumer haptic devices for simulation-based virtual reality, file e384c434-9e24-d4b2-e053-9f05fe0a1d67 4
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences, file 78d77759-420f-4c13-843c-f3c522ca7cf7 3
Re-contextualizing the standing Sekhmet statues in the Temple of Ptah at Karnak through digital reconstruction and VR experience, file 7e723d8d-ae4d-458a-b532-f220206b1b5d 3
Automatic recognition of sport events from spatio-temporal data: An application for virtual reality-based training in basketball, file e384c431-7826-d4b2-e053-9f05fe0a1d67 3
Exploring simulation-based virtual reality as a mock-up tool to support the design of first responders training, file e384c433-af1b-d4b2-e053-9f05fe0a1d67 3
Artificial Reality: Immersive but Factually Dishonest AR Experience, file f84fce0c-d2ce-48ad-8b54-8867bd9e869b 3
Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences, file 5d191f8c-1f0b-4f67-a50f-f19ad514e7a9 2
Artificial Reality: Immersive but Factually Dishonest AR Experience, file c3d6c553-3d45-45a9-85cd-9ee899261bb7 2
Building reconfigurable passive haptic interfaces on demand using off-the-shelf construction bricks, file e384c431-7ab9-d4b2-e053-9f05fe0a1d67 2
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective, file fcdffc8f-2cb5-4fbf-9aff-397fb7b0d764 2
A breakdown study of a mockup-based consumer haptic setup for virtual reality, file 1e497a8a-49bd-443d-b21d-10020851f217 1
Impact of avatar representation in a virtual reality-based multi-user tunnel fire simulator for training purposes, file 5f300ebc-8ebb-4837-948e-61471880757d 1
Artificial Reality: Immersive but Factually Dishonest AR Experience, file 80acca5e-1af6-4d7a-9050-02d26e7ecde9 1
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders, file 96f25ad6-425d-417a-a271-1fa320ea6a74 1
3D Modelling and Virtual Reality for Museum Heritage Presentation: Contextualisation of Sculpture from the Tang Era, file c331daaa-dce2-490c-bb3a-4b994721a65a 1
Exploring the suitability of a digital twin- and extended reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks, file d09f351e-8ca4-42b4-a6db-f0a62fc68ca1 1
Evaluating consumer interaction interfaces for 3D sketching in virtual reality, file e384c433-8d85-d4b2-e053-9f05fe0a1d67 1
Totale 388
Categoria #
all - tutte 985
article - articoli 351
book - libri 0
conference - conferenze 451
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 89
Totale 1.876


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/202016 0 0 0 0 0 0 0 4 3 1 4 4
2020/202179 4 5 1 12 3 7 10 7 9 7 12 2
2021/2022128 5 12 7 7 5 7 21 12 18 15 10 9
2022/2023101 10 5 16 16 7 20 5 3 8 3 5 3
2023/202464 10 8 3 9 1 2 16 6 5 4 0 0
Totale 388