MONGE ROFFARELLO, ALBERTO
 Distribuzione geografica
Continente #
EU - Europa 7.557
NA - Nord America 6.929
AS - Asia 5.092
SA - Sud America 572
Continente sconosciuto - Info sul continente non disponibili 439
AF - Africa 111
OC - Oceania 53
Totale 20.753
Nazione #
US - Stati Uniti d'America 6.636
IT - Italia 3.790
SG - Singapore 1.428
VN - Vietnam 1.016
CN - Cina 864
GB - Regno Unito 816
DE - Germania 659
FR - Francia 484
BR - Brasile 438
RU - Federazione Russa 417
KR - Corea 353
IN - India 273
HK - Hong Kong 230
CA - Canada 210
BE - Belgio 173
TR - Turchia 141
BD - Bangladesh 140
NL - Olanda 138
SE - Svezia 132
JP - Giappone 128
IE - Irlanda 117
FI - Finlandia 100
ID - Indonesia 91
PT - Portogallo 83
BG - Bulgaria 77
UA - Ucraina 72
CH - Svizzera 71
AT - Austria 64
PH - Filippine 61
RO - Romania 59
TH - Thailandia 57
PL - Polonia 55
TW - Taiwan 53
ES - Italia 49
PK - Pakistan 45
AU - Australia 44
AR - Argentina 40
IQ - Iraq 40
CO - Colombia 35
CZ - Repubblica Ceca 29
DK - Danimarca 29
ZA - Sudafrica 29
MX - Messico 27
MY - Malesia 25
SA - Arabia Saudita 25
EG - Egitto 22
GR - Grecia 22
IR - Iran 20
JO - Giordania 18
EC - Ecuador 17
HU - Ungheria 17
SK - Slovacchia (Repubblica Slovacca) 17
NO - Norvegia 15
HR - Croazia 14
LT - Lituania 14
JM - Giamaica 13
PE - Perù 13
CL - Cile 12
IL - Israele 11
EE - Estonia 10
CR - Costa Rica 9
NZ - Nuova Zelanda 9
PS - Palestinian Territory 9
VE - Venezuela 9
AZ - Azerbaigian 8
HN - Honduras 8
DZ - Algeria 7
MA - Marocco 7
UZ - Uzbekistan 7
AE - Emirati Arabi Uniti 6
ET - Etiopia 6
GT - Guatemala 6
TN - Tunisia 6
AL - Albania 5
BH - Bahrain 5
KE - Kenya 5
KZ - Kazakistan 5
LK - Sri Lanka 5
OM - Oman 5
TT - Trinidad e Tobago 5
AO - Angola 4
EU - Europa 4
GH - Ghana 4
LU - Lussemburgo 4
QA - Qatar 4
SC - Seychelles 4
UY - Uruguay 4
BW - Botswana 3
LV - Lettonia 3
MM - Myanmar 3
MU - Mauritius 3
NG - Nigeria 3
NI - Nicaragua 3
NP - Nepal 3
PA - Panama 3
PY - Paraguay 3
SY - Repubblica araba siriana 3
BA - Bosnia-Erzegovina 2
BN - Brunei Darussalam 2
BY - Bielorussia 2
Totale 20.274
Città #
Singapore 922
Ashburn 903
Turin 812
Torino 546
San Jose 485
Southend 439
Dallas 348
Milan 321
Ho Chi Minh City 278
Chandler 253
Santa Clara 253
Hanoi 251
New York 244
Boardman 217
Houston 215
Hefei 187
Council Bluffs 186
Seoul 155
Rome 153
Seattle 152
Hong Kong 147
Ann Arbor 144
Fairfield 139
Los Angeles 136
Brussels 113
Princeton 110
Beijing 109
Woodbridge 103
Munich 97
Wilmington 96
Menlo Park 90
Phoenix 88
Berlin 81
Dublin 79
Buffalo 74
Frankfurt am Main 73
Lisbon 66
Cambridge 62
Lauterbourg 62
Tokyo 61
Istanbul 54
Jakarta 54
Tongling 54
Amsterdam 52
Moscow 50
Mcallen 48
Falls Church 46
Toronto 46
Bologna 43
Chicago 43
Redwood City 43
Haiphong 42
São Paulo 42
Da Nang 41
Figino 41
San Francisco 41
Formigine 40
Helsinki 38
Naples 38
Collegno 36
Vienna 36
London 35
Pisa 34
The Dalles 34
Charlotte 33
Lappeenranta 33
San Ramon 33
Montréal 32
Sofia 32
Izmir 31
Bangkok 30
Lequile 30
Shanghai 29
Nuremberg 28
Paris 27
Hyderabad 26
Jacksonville 26
Montreal 26
Cascina 25
Dearborn 25
Des Moines 25
Brooklyn 23
Cagliari 23
Warsaw 23
Bogotá 22
Orem 22
Palermo 22
San Donato Milanese 21
Atlanta 20
Bari 20
Bern 20
Denver 20
Kent 20
Savigliano 20
Elk Grove Village 19
Ottawa 19
Washington 19
Columbus 18
Rio de Janeiro 18
Bochum 17
Totale 11.158
Nome #
A High-Level Approach Towards End User Development in the IoT 979
A Healthcare Support System for Assisted Living Facilities: an IoT Solution 659
The Race Towards Digital Wellbeing: Issues and Opportunities 640
A Semantic Web Approach to Simplifying Trigger-Action Programming in the IoT 561
On the Benefit of Adding User Preferences to Notification Delivery 561
A High-Level Semantic Approach to End-User Development in the Internet of Things 532
A Debugging Approach for Trigger-Action Programming 520
Understanding, Discovering, and Mitigating Habitual Smartphone Use in Young Adults 505
AwareNotifications: Multi-Device Semantic Notification Handling with User-Defined Preferences 491
Empowering End Users in Debugging Trigger-Action Rules 490
My IoT Puzzle: Debugging IF-THEN Rules Through the Jigsaw Metaphor 475
From Users' Intentions to IF-THEN Rules in the Internet of Things 469
Achieving Digital Wellbeing Through Digital Self-Control Tools: A Systematic Review and Meta-Analysis 462
TAPrec: Supporting the Composition of Trigger-Action Rules Through Dynamic Recommendations 453
IoT for Ambient Assisted Living: Care4Me - A Healthcare Support System 440
RecRules: Recommending IF-THEN Rules for End-User Development 410
EUDoptimizer: Assisting End Users in Composing IF-THEN Rules Through Optimization 384
Am I in Control? How the Design of the TikTok Feed Shapes Users’ Sense of Agency 382
Dialogues with digital wisdom: can LLMs help us put down the phone? 382
The Digital Attention Heuristics: Supporting the User's Attention by Design 380
Towards Understanding the Dark Patterns That Steal Our Attention 360
End-User Development in the Internet of Things 359
End User Development in the IoT: a Semantic Approach 349
Investigating How Computer Science Researchers Design Their Co-Writing Experiences With AI 341
Towards Detecting and Mitigating Smartphone Habits 339
HeyTAP: Bridging the Gaps Between Users' Needs and Technology in IF-THEN Rules via Conversation 337
Interacting with the Internet of Things 330
Empowering End Users to Design for Their Digital Self-Control 323
Hey StepByStep! Can You Teach Me How To Use My Phone Better? 318
Coping with Digital Wellbeing in a Multi-Device World 318
Nudging Users Towards Conscious Social Media Use 315
Bridging Digital Wellbeing and Accessibility: An Analysis of the W3C Web Content Accessibility Guidelines 314
Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization 314
Intelligent Support for Digital Wellbeing: a Design Framework through a Systematic Literature Review 298
Teaching and Learning "Digital Wellbeing" 298
What is Digital Wellbeing? A Leverage Points Framework to Guide Research and Action 293
Digital Wellbeing Lens: Design Interfaces That Respect User Attention 292
Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces 274
Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl 273
How Do End-Users Program the Internet of Things? 270
From Digital Self-Control Apps to iOS Shortcuts: Enabling Privacy-Centric Wellbeing Research Without Code 256
Towards Digital Well-being Education in High-School 254
Personalizing IoT Ecosystems via Voice 239
Defining Trigger-Action Rules via Voice: a Novel Approach for End-User Development in the IoT 233
Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype 231
Designing Technology That Promotes Users' Digital Wellbeing 223
Supporting Teachers, Engaging Students: A Collaborative Model for K-12 Computing Education 223
Understanding digital wellbeing within complex technological contexts 214
Towards Vocally-Composed Personalization Rules in the IoT 214
IoT for ambient assisted living: Care4Me - A healthcare support system 212
Towards Multi-Device Digital Self-Control Tools 212
Understanding and Streamlining App Switching Experiences in Mobile Interaction 211
Trigger-action Programming for Wellbeing: Insights from 6,590 iOS Shortcuts 204
Digital Wellbeing for Teens: Designing Educational Systems (DIGI-Teens 2024) 178
When Handwriting Goes Social: Creativity, Anonymity, and Communication in Graphonymous Online Spaces 177
An Ontology-Based Approach for Setting Security Policies in Smart Homes 171
Designing for Meaningful Interactions and Digital Wellbeing 165
Exploring Trigger-Action Programs for Designing Self-Control Tools in Mobile Devices 161
Digital Wellbeing by Design: Safeguarding End-Users' Time and Attention in UI/UX Practices 119
Brainy: a Virtual Pet Encouraging Digital Wellbeing 80
Intervention Design at the Intersection of Accessibility and Digital Wellbeing 71
Assessing OS-Level Automation for Digital Self-Control Interventions 63
Enhancing Digital Wellbeing in Education: Co-Designing Classroom Solutions with Students 54
ACDPs Transparency Labels: Supporting User Agency Against Attention-Capture Damaging Patterns 52
Bridge Over Troubled Water: Aligning Commercial Incentives With Ethical Design Practice To Combat Deceptive Patterns 46
Totale 20.753
Categoria #
all - tutte 50.301
article - articoli 16.642
book - libri 0
conference - conferenze 30.558
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.241
Totale 99.742


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022781 0 0 0 59 58 73 39 47 125 98 106 176
2022/20231.166 95 161 66 92 121 123 83 53 133 89 83 67
2023/20241.360 80 109 107 88 112 153 83 113 59 139 153 164
2024/20252.897 105 269 144 289 150 183 184 283 345 199 291 455
2025/20267.549 337 270 579 496 493 304 805 542 1.463 856 544 860
2026/20272.157 652 465 625 415 0 0 0 0 0 0 0 0
Totale 20.753