MONGE ROFFARELLO, ALBERTO
 Distribuzione geografica
Continente #
EU - Europa 7.297
NA - Nord America 6.318
AS - Asia 5.014
SA - Sud America 541
Continente sconosciuto - Info sul continente non disponibili 430
AF - Africa 108
OC - Oceania 43
Totale 19.751
Nazione #
US - Stati Uniti d'America 6.065
IT - Italia 3.647
SG - Singapore 1.419
VN - Vietnam 1.014
CN - Cina 861
GB - Regno Unito 790
DE - Germania 634
FR - Francia 475
BR - Brasile 430
RU - Federazione Russa 416
KR - Corea 344
IN - India 267
HK - Hong Kong 229
CA - Canada 186
BE - Belgio 173
BD - Bangladesh 140
TR - Turchia 138
NL - Olanda 127
SE - Svezia 125
JP - Giappone 117
IE - Irlanda 116
FI - Finlandia 97
ID - Indonesia 85
PT - Portogallo 83
BG - Bulgaria 77
UA - Ucraina 72
CH - Svizzera 67
AT - Austria 63
RO - Romania 56
PL - Polonia 54
TW - Taiwan 53
PH - Filippine 49
TH - Thailandia 48
ES - Italia 46
PK - Pakistan 45
IQ - Iraq 39
AR - Argentina 35
AU - Australia 34
CZ - Repubblica Ceca 29
ZA - Sudafrica 28
DK - Danimarca 27
CO - Colombia 26
MX - Messico 26
MY - Malesia 25
SA - Arabia Saudita 25
EG - Egitto 22
GR - Grecia 22
IR - Iran 20
HU - Ungheria 17
JO - Giordania 17
HR - Croazia 14
LT - Lituania 14
NO - Norvegia 13
PE - Perù 13
EC - Ecuador 11
IL - Israele 10
CL - Cile 9
NZ - Nuova Zelanda 9
PS - Palestinian Territory 9
VE - Venezuela 9
AZ - Azerbaigian 8
EE - Estonia 8
CR - Costa Rica 7
DZ - Algeria 7
JM - Giamaica 7
MA - Marocco 7
UZ - Uzbekistan 7
ET - Etiopia 6
GT - Guatemala 6
TN - Tunisia 6
AE - Emirati Arabi Uniti 5
OM - Oman 5
AL - Albania 4
AO - Angola 4
BH - Bahrain 4
EU - Europa 4
GH - Ghana 4
HN - Honduras 4
KZ - Kazakistan 4
LK - Sri Lanka 4
LU - Lussemburgo 4
QA - Qatar 4
SC - Seychelles 4
UY - Uruguay 4
BW - Botswana 3
KE - Kenya 3
LV - Lettonia 3
MM - Myanmar 3
MU - Mauritius 3
NG - Nigeria 3
NP - Nepal 3
PA - Panama 3
PY - Paraguay 3
SY - Repubblica araba siriana 3
TT - Trinidad e Tobago 3
BA - Bosnia-Erzegovina 2
BN - Brunei Darussalam 2
BY - Bielorussia 2
CI - Costa d'Avorio 2
KG - Kirghizistan 2
Totale 19.281
Città #
Singapore 920
Turin 792
Ashburn 738
Torino 546
San Jose 440
Southend 439
Dallas 335
Milan 294
Ho Chi Minh City 277
Chandler 253
Hanoi 250
Santa Clara 246
New York 228
Houston 215
Boardman 214
Hefei 187
Council Bluffs 182
Seoul 155
Seattle 151
Rome 148
Hong Kong 147
Ann Arbor 142
Fairfield 139
Los Angeles 124
Brussels 113
Beijing 109
Princeton 109
Woodbridge 103
Munich 96
Wilmington 95
Menlo Park 90
Berlin 79
Dublin 79
Buffalo 74
Frankfurt am Main 68
Lisbon 66
Cambridge 62
Lauterbourg 62
Tokyo 57
Istanbul 54
Jakarta 54
Tongling 54
Amsterdam 50
Moscow 49
Mcallen 48
Falls Church 46
Phoenix 46
Toronto 45
Redwood City 43
Haiphong 42
São Paulo 42
Da Nang 41
Bologna 40
Chicago 38
Helsinki 38
Collegno 36
Figino 36
Naples 36
London 35
San Francisco 35
Vienna 35
Pisa 34
Lappeenranta 33
San Ramon 33
Montréal 32
Sofia 32
Charlotte 31
Izmir 31
Lequile 30
The Dalles 30
Shanghai 27
Hyderabad 26
Nuremberg 26
Cascina 25
Dearborn 25
Des Moines 25
Jacksonville 24
Bangkok 23
Warsaw 23
Paris 22
Cagliari 21
Palermo 21
San Donato Milanese 21
Bern 20
Kent 20
Orem 20
Savigliano 20
Brooklyn 19
Elk Grove Village 19
Montreal 19
Columbus 18
Ottawa 18
Rio de Janeiro 18
Bochum 17
Ceriale 17
Denver 17
Oxford 17
Verona 17
Aachen 16
Casalnoceto 16
Totale 10.670
Nome #
A High-Level Approach Towards End User Development in the IoT 968
A Healthcare Support System for Assisted Living Facilities: an IoT Solution 646
The Race Towards Digital Wellbeing: Issues and Opportunities 625
On the Benefit of Adding User Preferences to Notification Delivery 550
A Semantic Web Approach to Simplifying Trigger-Action Programming in the IoT 548
A High-Level Semantic Approach to End-User Development in the Internet of Things 523
A Debugging Approach for Trigger-Action Programming 512
Understanding, Discovering, and Mitigating Habitual Smartphone Use in Young Adults 491
AwareNotifications: Multi-Device Semantic Notification Handling with User-Defined Preferences 480
Empowering End Users in Debugging Trigger-Action Rules 478
My IoT Puzzle: Debugging IF-THEN Rules Through the Jigsaw Metaphor 466
From Users' Intentions to IF-THEN Rules in the Internet of Things 456
TAPrec: Supporting the Composition of Trigger-Action Rules Through Dynamic Recommendations 447
IoT for Ambient Assisted Living: Care4Me - A Healthcare Support System 431
RecRules: Recommending IF-THEN Rules for End-User Development 402
EUDoptimizer: Assisting End Users in Composing IF-THEN Rules Through Optimization 375
Dialogues with digital wisdom: can LLMs help us put down the phone? 371
Achieving Digital Wellbeing Through Digital Self-Control Tools: A Systematic Review and Meta-Analysis 365
The Digital Attention Heuristics: Supporting the User's Attention by Design 346
End User Development in the IoT: a Semantic Approach 339
End-User Development in the Internet of Things 338
Towards Understanding the Dark Patterns That Steal Our Attention 333
HeyTAP: Bridging the Gaps Between Users' Needs and Technology in IF-THEN Rules via Conversation 331
Towards Detecting and Mitigating Smartphone Habits 329
Investigating How Computer Science Researchers Design Their Co-Writing Experiences With AI 327
Interacting with the Internet of Things 322
Empowering End Users to Design for Their Digital Self-Control 313
Coping with Digital Wellbeing in a Multi-Device World 311
Bridging Digital Wellbeing and Accessibility: An Analysis of the W3C Web Content Accessibility Guidelines 308
Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization 307
Hey StepByStep! Can You Teach Me How To Use My Phone Better? 303
Nudging Users Towards Conscious Social Media Use 300
Am I in Control? How the Design of the TikTok Feed Shapes Users’ Sense of Agency 282
Teaching and Learning "Digital Wellbeing" 281
Intelligent Support for Digital Wellbeing: a Design Framework through a Systematic Literature Review 279
Digital Wellbeing Lens: Design Interfaces That Respect User Attention 274
Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl 259
How Do End-Users Program the Internet of Things? 257
What is Digital Wellbeing? A Leverage Points Framework to Guide Research and Action 251
From Digital Self-Control Apps to iOS Shortcuts: Enabling Privacy-Centric Wellbeing Research Without Code 250
Towards Digital Well-being Education in High-School 246
Personalizing IoT Ecosystems via Voice 232
Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces 230
Defining Trigger-Action Rules via Voice: a Novel Approach for End-User Development in the IoT 226
Designing Technology That Promotes Users' Digital Wellbeing 219
Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype 215
Understanding digital wellbeing within complex technological contexts 207
Towards Vocally-Composed Personalization Rules in the IoT 207
Supporting Teachers, Engaging Students: A Collaborative Model for K-12 Computing Education 207
IoT for ambient assisted living: Care4Me - A healthcare support system 206
Towards Multi-Device Digital Self-Control Tools 204
Understanding and Streamlining App Switching Experiences in Mobile Interaction 199
Trigger-action Programming for Wellbeing: Insights from 6,590 iOS Shortcuts 184
Digital Wellbeing for Teens: Designing Educational Systems (DIGI-Teens 2024) 174
An Ontology-Based Approach for Setting Security Policies in Smart Homes 165
When Handwriting Goes Social: Creativity, Anonymity, and Communication in Graphonymous Online Spaces 165
Designing for Meaningful Interactions and Digital Wellbeing 159
Exploring Trigger-Action Programs for Designing Self-Control Tools in Mobile Devices 154
Digital Wellbeing by Design: Safeguarding End-Users' Time and Attention in UI/UX Practices 91
Brainy: a Virtual Pet Encouraging Digital Wellbeing 71
Intervention Design at the Intersection of Accessibility and Digital Wellbeing 59
Assessing OS-Level Automation for Digital Self-Control Interventions 49
Bridge Over Troubled Water: Aligning Commercial Incentives With Ethical Design Practice To Combat Deceptive Patterns 39
Enhancing Digital Wellbeing in Education: Co-Designing Classroom Solutions with Students 39
ACDPs Transparency Labels: Supporting User Agency Against Attention-Capture Damaging Patterns 30
Totale 19.751
Categoria #
all - tutte 47.593
article - articoli 15.645
book - libri 0
conference - conferenze 28.951
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.176
Totale 94.365


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022855 0 0 74 59 58 73 39 47 125 98 106 176
2022/20231.166 95 161 66 92 121 123 83 53 133 89 83 67
2023/20241.360 80 109 107 88 112 153 83 113 59 139 153 164
2024/20252.897 105 269 144 289 150 183 184 283 345 199 291 455
2025/20267.549 337 270 579 496 493 304 805 542 1.463 856 544 860
2026/20271.155 652 465 38 0 0 0 0 0 0 0 0 0
Totale 19.751