DE RUSSIS, LUIGI
 Distribuzione geografica
Continente #
EU - Europa 19.363
NA - Nord America 16.372
AS - Asia 7.367
SA - Sud America 927
AF - Africa 210
OC - Oceania 171
Continente sconosciuto - Info sul continente non disponibili 10
Totale 44.420
Nazione #
US - Stati Uniti d'America 15.826
IT - Italia 7.954
GB - Regno Unito 2.923
DE - Germania 2.750
FR - Francia 2.496
SG - Singapore 2.432
CN - Cina 2.145
BR - Brasile 700
KR - Corea 545
CA - Canada 473
UA - Ucraina 351
IN - India 350
RU - Federazione Russa 333
TR - Turchia 331
IE - Irlanda 314
VN - Vietnam 302
BE - Belgio 269
SE - Svezia 268
NL - Olanda 253
HK - Hong Kong 227
JP - Giappone 214
PK - Pakistan 210
BG - Bulgaria 188
AT - Austria 187
CH - Svizzera 180
FI - Finlandia 179
ID - Indonesia 161
RO - Romania 115
ES - Italia 107
NZ - Nuova Zelanda 101
PL - Polonia 81
PH - Filippine 80
CO - Colombia 78
AU - Australia 68
ZA - Sudafrica 68
CZ - Repubblica Ceca 61
PT - Portogallo 54
MX - Messico 52
TW - Taiwan 43
EU - Europa 42
GR - Grecia 42
AR - Argentina 41
MY - Malesia 34
PE - Perù 33
DK - Danimarca 32
IR - Iran 32
JO - Giordania 32
IL - Israele 31
LT - Lituania 31
BD - Bangladesh 30
IQ - Iraq 29
AP - ???statistics.table.value.countryCode.AP??? 27
CL - Cile 27
HR - Croazia 24
EC - Ecuador 23
EG - Egitto 21
AE - Emirati Arabi Uniti 18
HU - Ungheria 17
PS - Palestinian Territory 17
SA - Arabia Saudita 17
RS - Serbia 15
TH - Thailandia 15
MA - Marocco 14
MU - Mauritius 14
NO - Norvegia 14
ET - Etiopia 13
SK - Slovacchia (Repubblica Slovacca) 13
AL - Albania 12
DZ - Algeria 12
SI - Slovenia 12
UZ - Uzbekistan 12
AZ - Azerbaigian 11
EE - Estonia 11
CI - Costa d'Avorio 10
VE - Venezuela 9
LY - Libia 8
DO - Repubblica Dominicana 7
GH - Ghana 7
KZ - Kazakistan 7
LV - Lettonia 7
TN - Tunisia 7
KE - Kenya 5
LU - Lussemburgo 5
PY - Paraguay 5
SN - Senegal 5
UY - Uruguay 5
BH - Bahrain 4
BO - Bolivia 4
CR - Costa Rica 4
LB - Libano 4
NG - Nigeria 4
PA - Panama 4
SD - Sudan 4
AO - Angola 3
BN - Brunei Darussalam 3
BW - Botswana 3
BY - Bielorussia 3
KG - Kirghizistan 3
LK - Sri Lanka 3
ME - Montenegro 3
Totale 44.373
Città #
Ashburn 3.012
Turin 2.303
Southend 1.887
Singapore 1.423
Torino 1.392
Seattle 847
Fairfield 804
Houston 776
Dallas 729
Chandler 591
Council Bluffs 570
Boardman 557
Woodbridge 463
Ann Arbor 457
Wilmington 395
San Francisco 387
Beijing 342
Milan 342
Santa Clara 340
Princeton 324
Munich 308
Cambridge 272
Hefei 270
Montréal 256
Buffalo 252
Mcallen 252
Dublin 236
Seoul 233
Berlin 223
Des Moines 207
Brussels 181
Mountain View 180
Hanoi 157
Jacksonville 153
San Ramon 142
Menlo Park 136
Izmir 130
Rome 129
Tongling 128
Jakarta 126
Istanbul 119
Hong Kong 115
Los Angeles 111
Shanghai 109
Lequile 107
Frankfurt am Main 103
Redwood City 102
Bern 99
Chicago 99
San Jose 98
Tokyo 96
Auckland 95
Austin 93
Helsinki 93
Saint Petersburg 83
Toronto 83
Collegno 79
Vienna 78
San Donato Milanese 74
Hangzhou 73
Nuremberg 73
Paris 73
Atlanta 72
Mumbai 70
Fuzhou 69
New York 69
Sofia 68
Falls Church 67
Ho Chi Minh City 65
London 65
Guangzhou 62
Dearborn 60
Maidenhead 58
São Paulo 57
Bologna 54
Amsterdam 52
San Diego 50
Zhengzhou 49
Herkenbosch 45
Phoenix 45
Columbus 44
Ivrea 43
Galati 42
Cupertino 41
Lappeenranta 40
Shenzhen 40
Fremont 39
Lecce 38
Pisa 38
Ottawa 37
Zaporozhye 37
Las Vegas 36
Redondo Beach 36
North Bergen 35
Norwalk 35
The Dalles 34
Brno 33
Rotterdam 33
Lauterbourg 32
Bremen 31
Totale 25.788
Nome #
Home Energy Consumption Feedback: A User Survey 1.763
A Semantics-Rich Information Technology Architecture for Smart Buildings 1.184
Interacting with Smart Environments: Users, Interfaces, and Devices 1.145
Supporting Caregivers in Assisted Living Facilities for Persons with Disabilities: a User Study 1.025
dWatch: a Personal Wrist Watch for Smart Environments 950
DOGeye: Controlling your Home with Eye Interaction 937
GNomon: Enabling Dynamic One-Switch Games for Children with Severe Motor Disabilities 915
JEERP: Energy Aware Enterprise Resource Planning 904
The Smart Home Controller on Your Wrist 863
A High-Level Approach Towards End User Development in the IoT 859
PowerOnt: An Ontology-based Approach for Power Consumption Estimation in Smart Homes 795
"Hey Siri, do you understand me?": Virtual Assistants and Dysarthria 736
IoT Meets Caregivers: a Healthcare Support System in Assisted Living Facilities 713
Easing IoT development for novice programmers through code recipes 679
Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities 644
Playable One-Switch Video Games for Children with Severe Motor Disabilities Based on GNomon 629
A Context and User Aware Smart Notification System 620
Educating Internet of Things Professionals: The Ambient Intelligence Course 618
Designing for User Confidence in Intelligent Environments 606
Design Recommendations for Smart Energy Monitoring: a Case Study in Italy 603
A User-Friendly Interface for Rules Composition in Intelligent Environments 591
Training Engineers for the Ambient Intelligence Challenge 585
HomeRules: A Tangible End-User Programming Interface for Smart Homes 565
A Healthcare Support System for Assisted Living Facilities: an IoT Solution 558
IoT Meets Exhibition Areas: a Modular Architecture to Improve Proximity Interactions 546
Estimate User Meaningful Places through Low-Energy Mobile Sensing 540
Pain Points for Novice Programmers of Ambient Intelligence Systems: An Exploratory Study 519
The Race Towards Digital Wellbeing: Issues and Opportunities 514
Real-time Big Data Processing for Domain Experts, An Application to Smart Buildings 505
Mastering Real-Time Big Data With Stream Processing Chains 493
On the Benefit of Adding User Preferences to Notification Delivery 482
XDN: Cross-Device Framework for Custom Notifications Management 479
A Semantic Web Approach to Simplifying Trigger-Action Programming in the IoT 455
On the Design of an Energy and User Aware Study Room 437
A Debugging Approach for Trigger-Action Programming 428
DogOnt as a viable seed for semantic modeling of AEC/FM 425
A Comparison and Critique of Natural Language Understanding Tools 417
Understanding, Discovering, and Mitigating Habitual Smartphone Use in Young Adults 413
A High-Level Semantic Approach to End-User Development in the Internet of Things 407
Perception of Security Issues in the Development of Cloud-IoT Systems by a Novice Programmer 393
AwareNotifications: Multi-Device Semantic Notification Handling with User-Defined Preferences 391
Leveraging Large Language Models for End User Website Generation 387
Clocks, Bars and Balls: Design and Evaluation of Alternative GNomon Widgets for Children with Disabilities 386
Interacting with Smart Environments: Users, Interfaces, and Devices 372
IoT for Ambient Assisted Living: Care4Me - A Healthcare Support System 372
My IoT Puzzle: Debugging IF-THEN Rules Through the Jigsaw Metaphor 368
Can We Make Dynamic, Accessible and Fun One-Switch Video Games? 367
Bridging Web and Figma: Automating Large-Scale UI Dataset Generation for AI-Enhanced Design 347
Learning the Social Web: a Multidisciplinary Approach 347
Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech 346
From Users' Intentions to IF-THEN Rules in the Internet of Things 343
Empowering End Users in Debugging Trigger-Action Rules 340
Complex Event Processing for City Officers: A Filter and Pipe Visual Approach 333
TAPrec: Supporting the Composition of Trigger-Action Rules Through Dynamic Recommendations 326
The Ambient Intelligence Course at Politecnico Di Torino 306
Towards Computational Notebooks for IoT Development 306
RecRules: Recommending IF-THEN Rules for End-User Development 305
XDN: Cross-Device Framework for Custom Notifications Management 300
How the Preattentive Process is Exploited in Practical Information Visualization Design: a Review 286
EUDoptimizer: Assisting End Users in Composing IF-THEN Rules Through Optimization 280
An Unsupervised and Non-Invasive Model for Predicting Network Resource Demands 269
On the Impact of Dysarthric Speech on Contemporary ASR Cloud Platforms 261
Towards Detecting and Mitigating Smartphone Habits 253
On the Challenges Novice Programmers Experience in Developing IoT Systems: A Survey 248
HeyTAP: Bridging the Gaps Between Users' Needs and Technology in IF-THEN Rules via Conversation 241
Coping with Digital Wellbeing in a Multi-Device World 237
Dialogues with digital wisdom: can LLMs help us put down the phone? 226
Improving the effectiveness of SQL learning practice: a data-driven approach 225
Interacting with the Internet of Things 222
Towards Step-Aware ITSs: Generation and Evaluation of Synthetic Step-by-Step Exercise Solutions 221
Helping Novice Developers Harness Security Issues in Cloud-IoT Systems 218
Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization 217
Message from the Student Research Symposium Chairs 216
Enhancing Smart Home Interaction through Multimodal Command Disambiguation 215
Investigating How Computer Science Researchers Design Their Co-Writing Experiences With AI 213
Collaborative Accessible Gameplay with One-Switch Interfaces 212
Nudging Users Towards Conscious Social Media Use 211
Systematic Variation of Preattentive Attributes to Highlight Relevant Data in Information Visualization 208
Computational Notebooks to Support Developers in Prototyping IoT Systems 200
On The Advanced Services That 5G May Provide To IoT Applications 198
Towards Understanding the Dark Patterns That Steal Our Attention 198
TextCode: A Tool to Support Problem Solving Among Novice Programmers 196
Teaching and Learning "Digital Wellbeing" 195
The Digital Attention Heuristics: Supporting the User's Attention by Design 194
How is Open Source Software Development Different in Popular IoT Projects? 192
On Computational Notebooks to Empower Physical Computing Novices 189
Hey StepByStep! Can You Teach Me How To Use My Phone Better? 182
Personalizing IoT Ecosystems via Voice 179
Style-Aware Sketch-to-Code Conversion for the Web 179
Bridging Digital Wellbeing and Accessibility: An Analysis of the W3C Web Content Accessibility Guidelines 178
DeepFlow: A Flow-Based Visual Programming Tool for Deep Learning Development 176
Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl 175
Achieving Digital Wellbeing Through Digital Self-Control Tools: A Systematic Review and Meta-Analysis 169
Touch-Based Ontology Browsing on Tablets and Surfaces 169
Designing Technology That Promotes Users' Digital Wellbeing 167
Digital Wellbeing Lens: Design Interfaces That Respect User Attention 166
Empowering Users: End User Development for Mobile Applications Privacy Management 165
Towards A Visual Programming Tool to Create Deep Learning Models 163
On How Novices Approach Programming Exercises Before and During Coding 163
How Do End-Users Program the Internet of Things? 161
Totale 41.815
Categoria #
all - tutte 102.766
article - articoli 38.851
book - libri 0
conference - conferenze 58.520
curatela - curatele 614
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.831
Totale 203.582


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20212.179 0 0 0 0 0 224 299 266 344 514 251 281
2021/20222.916 158 316 118 122 156 216 187 161 238 388 411 445
2022/20233.295 248 392 137 264 350 344 361 151 286 178 269 315
2023/20242.508 160 244 187 159 205 270 156 172 106 237 342 270
2024/20256.443 293 564 347 682 331 436 402 633 636 442 662 1.015
2025/20265.187 876 623 1.251 1.011 1.139 287 0 0 0 0 0 0
Totale 45.342