DE RUSSIS, LUIGI
 Distribuzione geografica
Continente #
EU - Europa 19.062
NA - Nord America 15.870
AS - Asia 5.990
SA - Sud America 850
AF - Africa 193
OC - Oceania 169
Continente sconosciuto - Info sul continente non disponibili 10
Totale 42.144
Nazione #
US - Stati Uniti d'America 15.341
IT - Italia 7.870
GB - Regno Unito 2.907
DE - Germania 2.683
FR - Francia 2.433
CN - Cina 1.995
SG - Singapore 1.450
BR - Brasile 649
KR - Corea 521
CA - Canada 468
UA - Ucraina 349
IN - India 344
RU - Federazione Russa 330
TR - Turchia 330
IE - Irlanda 314
BE - Belgio 269
SE - Svezia 260
NL - Olanda 248
VN - Vietnam 215
PK - Pakistan 203
HK - Hong Kong 200
BG - Bulgaria 184
CH - Svizzera 179
AT - Austria 177
JP - Giappone 174
FI - Finlandia 169
ID - Indonesia 149
RO - Romania 112
ES - Italia 102
NZ - Nuova Zelanda 101
PH - Filippine 79
CO - Colombia 76
PL - Polonia 74
AU - Australia 66
ZA - Sudafrica 61
CZ - Repubblica Ceca 56
PT - Portogallo 53
MX - Messico 45
EU - Europa 42
GR - Grecia 42
TW - Taiwan 42
AR - Argentina 32
DK - Danimarca 32
IL - Israele 31
MY - Malesia 31
PE - Perù 31
LT - Lituania 30
JO - Giordania 28
AP - ???statistics.table.value.countryCode.AP??? 27
CL - Cile 27
IR - Iran 27
BD - Bangladesh 24
HR - Croazia 24
EC - Ecuador 19
AE - Emirati Arabi Uniti 18
EG - Egitto 17
HU - Ungheria 17
PS - Palestinian Territory 17
IQ - Iraq 16
SA - Arabia Saudita 16
RS - Serbia 15
TH - Thailandia 15
MU - Mauritius 14
ET - Etiopia 13
SK - Slovacchia (Repubblica Slovacca) 13
MA - Marocco 12
NO - Norvegia 12
SI - Slovenia 12
UZ - Uzbekistan 12
AZ - Azerbaigian 11
EE - Estonia 11
AL - Albania 10
CI - Costa d'Avorio 10
DZ - Algeria 10
LY - Libia 8
VE - Venezuela 8
GH - Ghana 7
LV - Lettonia 7
TN - Tunisia 7
DO - Repubblica Dominicana 5
KE - Kenya 5
LU - Lussemburgo 5
SN - Senegal 5
UY - Uruguay 5
BH - Bahrain 4
CR - Costa Rica 4
NG - Nigeria 4
PA - Panama 4
SD - Sudan 4
AO - Angola 3
BN - Brunei Darussalam 3
BW - Botswana 3
KG - Kirghizistan 3
LB - Libano 3
LK - Sri Lanka 3
ME - Montenegro 3
NP - Nepal 3
QA - Qatar 3
SO - Somalia 3
BY - Bielorussia 2
Totale 42.110
Città #
Ashburn 2.845
Turin 2.275
Southend 1.887
Torino 1.392
Seattle 847
Singapore 810
Fairfield 803
Houston 772
Dallas 723
Chandler 591
Boardman 539
Council Bluffs 468
Woodbridge 463
Ann Arbor 457
Wilmington 395
San Francisco 387
Milan 333
Princeton 324
Santa Clara 315
Munich 307
Beijing 305
Cambridge 272
Hefei 270
Montréal 256
Mcallen 252
Buffalo 239
Dublin 236
Berlin 223
Seoul 211
Des Moines 207
Brussels 181
Mountain View 180
Jacksonville 153
San Ramon 142
Menlo Park 136
Hanoi 131
Izmir 130
Tongling 128
Rome 127
Jakarta 125
Istanbul 119
Shanghai 109
Lequile 107
Redwood City 102
Bern 99
Chicago 99
San Jose 96
Auckland 95
Los Angeles 95
Austin 93
Helsinki 91
Hong Kong 91
Saint Petersburg 83
Toronto 82
Vienna 76
San Donato Milanese 74
Collegno 73
Hangzhou 73
Paris 73
Nuremberg 72
Atlanta 70
Mumbai 70
Fuzhou 69
Falls Church 67
Frankfurt am Main 66
London 65
Sofia 64
New York 62
Dearborn 60
Guangzhou 59
Tokyo 59
Maidenhead 58
São Paulo 54
Amsterdam 50
Bologna 50
San Diego 50
Zhengzhou 49
Herkenbosch 45
Phoenix 45
Columbus 44
Ivrea 43
Galati 42
Cupertino 41
Fremont 39
Shenzhen 39
Lecce 38
Pisa 38
Ottawa 37
Zaporozhye 37
Ho Chi Minh City 36
Las Vegas 36
Norwalk 35
Lappeenranta 34
Brno 33
Rotterdam 33
Bremen 31
Gilroy 31
Quezon City 31
Baltimore 30
Redondo Beach 30
Totale 24.509
Nome #
Home Energy Consumption Feedback: A User Survey 1.721
A Semantics-Rich Information Technology Architecture for Smart Buildings 1.172
Interacting with Smart Environments: Users, Interfaces, and Devices 1.123
Supporting Caregivers in Assisted Living Facilities for Persons with Disabilities: a User Study 1.005
dWatch: a Personal Wrist Watch for Smart Environments 940
DOGeye: Controlling your Home with Eye Interaction 916
GNomon: Enabling Dynamic One-Switch Games for Children with Severe Motor Disabilities 895
JEERP: Energy Aware Enterprise Resource Planning 885
A High-Level Approach Towards End User Development in the IoT 850
The Smart Home Controller on Your Wrist 845
PowerOnt: An Ontology-based Approach for Power Consumption Estimation in Smart Homes 775
"Hey Siri, do you understand me?": Virtual Assistants and Dysarthria 719
IoT Meets Caregivers: a Healthcare Support System in Assisted Living Facilities 694
Easing IoT Development for Novice Programmers Through Code Recipes 664
Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities 626
Playable One-Switch Video Games for Children with Severe Motor Disabilities Based on GNomon 619
A Context and User Aware Smart Notification System 606
Educating Internet of Things Professionals: The Ambient Intelligence Course 598
Design Recommendations for Smart Energy Monitoring: a Case Study in Italy 591
Designing for User Confidence in Intelligent Environments 586
A User-Friendly Interface for Rules Composition in Intelligent Environments 576
Training Engineers for the Ambient Intelligence Challenge 572
HomeRules: A Tangible End-User Programming Interface for Smart Homes 553
A Healthcare Support System for Assisted Living Facilities: an IoT Solution 548
Estimate User Meaningful Places through Low-Energy Mobile Sensing 527
IoT Meets Exhibition Areas: a Modular Architecture to Improve Proximity Interactions 525
Pain Points for Novice Programmers of Ambient Intelligence Systems: An Exploratory Study 510
The Race Towards Digital Wellbeing: Issues and Opportunities 495
Real-time Big Data Processing for Domain Experts, An Application to Smart Buildings 494
Mastering Real-Time Big Data With Stream Processing Chains 482
On the Benefit of Adding User Preferences to Notification Delivery 474
XDN: Cross-Device Framework for Custom Notifications Management 459
A Semantic Web Approach to Simplifying Trigger-Action Programming in the IoT 439
On the Design of an Energy and User Aware Study Room 421
A Debugging Approach for Trigger-Action Programming 420
DogOnt as a viable seed for semantic modeling of AEC/FM 414
A Comparison and Critique of Natural Language Understanding Tools 405
Understanding, Discovering, and Mitigating Habitual Smartphone Use in Young Adults 397
A High-Level Semantic Approach to End-User Development in the Internet of Things 385
AwareNotifications: Multi-Device Semantic Notification Handling with User-Defined Preferences 379
Leveraging Large Language Models for End User Website Generation 376
Perception of Security Issues in the Development of Cloud-IoT Systems by a Novice Programmer 376
Clocks, Bars and Balls: Design and Evaluation of Alternative GNomon Widgets for Children with Disabilities 373
IoT for Ambient Assisted Living: Care4Me - A Healthcare Support System 365
Interacting with Smart Environments: Users, Interfaces, and Devices 362
Can We Make Dynamic, Accessible and Fun One-Switch Video Games? 355
My IoT Puzzle: Debugging IF-THEN Rules Through the Jigsaw Metaphor 353
Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech 340
Learning the Social Web: a Multidisciplinary Approach 331
From Users' Intentions to IF-THEN Rules in the Internet of Things 324
Complex Event Processing for City Officers: A Filter and Pipe Visual Approach 322
The Ambient Intelligence Course at Politecnico Di Torino 300
Empowering End Users in Debugging Trigger-Action Rules 295
RecRules: Recommending IF-THEN Rules for End-User Development 294
XDN: Cross-Device Framework for Custom Notifications Management 282
EUDoptimizer: Assisting End Users in Composing IF-THEN Rules Through Optimization 265
Towards Computational Notebooks for IoT Development 259
An Unsupervised and Non-Invasive Model for Predicting Network Resource Demands 259
TAPrec: Supporting the Composition of Trigger-Action Rules Through Dynamic Recommendations 257
On the Impact of Dysarthric Speech on Contemporary ASR Cloud Platforms 250
How the Preattentive Process is Exploited in Practical Information Visualization Design: a Review 244
Towards Detecting and Mitigating Smartphone Habits 240
On the Challenges Novice Programmers Experience in Developing IoT Systems: A Survey 235
HeyTAP: Bridging the Gaps Between Users' Needs and Technology in IF-THEN Rules via Conversation 221
Coping with Digital Wellbeing in a Multi-Device World 219
Improving the effectiveness of SQL learning practice: a data-driven approach 213
Bridging Web and Figma: Automating Large-Scale UI Dataset Generation for AI-Enhanced Design 212
Message from the Student Research Symposium Chairs 208
Dialogues with digital wisdom: can LLMs help us put down the phone? 207
Interacting with the Internet of Things 205
Helping Novice Developers Harness Security Issues in Cloud-IoT Systems 205
Nudging Users Towards Conscious Social Media Use 202
Collaborative Accessible Gameplay with One-Switch Interfaces 199
Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization 198
Investigating How Computer Science Researchers Design Their Co-Writing Experiences With AI 197
Systematic Variation of Preattentive Attributes to Highlight Relevant Data in Information Visualization 194
On The Advanced Services That 5G May Provide To IoT Applications 191
Towards Step-Aware ITSs: Generation and Evaluation of Synthetic Step-by-Step Exercise Solutions 190
Enhancing Smart Home Interaction through Multimodal Command Disambiguation 190
Towards Understanding the Dark Patterns That Steal Our Attention 184
Teaching and Learning "Digital Wellbeing" 180
Computational Notebooks to Support Developers in Prototyping IoT Systems 180
The Digital Attention Heuristics: Supporting the User's Attention by Design 177
TextCode: A Tool to Support Problem Solving Among Novice Programmers 176
How is Open Source Software Development Different in Popular IoT Projects? 174
On Computational Notebooks to Empower Physical Computing Novices 171
Personalizing IoT Ecosystems via Voice 169
Style-Aware Sketch-to-Code Conversion for the Web 168
Hey StepByStep! Can You Teach Me How To Use My Phone Better? 165
DeepFlow: A Flow-Based Visual Programming Tool for Deep Learning Development 162
Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl 158
Bridging Digital Wellbeing and Accessibility: An Analysis of the W3C Web Content Accessibility Guidelines 157
Touch-Based Ontology Browsing on Tablets and Surfaces 157
Achieving Digital Wellbeing Through Digital Self-Control Tools: A Systematic Review and Meta-Analysis 156
On How Novices Approach Programming Exercises Before and During Coding 154
Designing Technology That Promotes Users' Digital Wellbeing 152
Digital Wellbeing Lens: Design Interfaces That Respect User Attention 147
Towards A Visual Programming Tool to Create Deep Learning Models 147
Empowering Users: End User Development for Mobile Applications Privacy Management 146
Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype 146
Totale 40.039
Categoria #
all - tutte 97.095
article - articoli 36.991
book - libri 0
conference - conferenze 54.963
curatela - curatele 562
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 2.681
Totale 192.292


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20212.664 0 0 0 269 216 224 299 266 344 514 251 281
2021/20222.916 158 316 118 122 156 216 187 161 238 388 411 445
2022/20233.295 248 392 137 264 350 344 361 151 286 178 269 315
2023/20242.508 160 244 187 159 205 270 156 172 106 237 342 270
2024/20256.443 293 564 347 682 331 436 402 633 636 442 662 1.015
2025/20262.908 876 623 1.251 158 0 0 0 0 0 0 0 0
Totale 43.063