DE RUSSIS, LUIGI
 Distribuzione geografica
Continente #
EU - Europa 23.905
NA - Nord America 22.958
AS - Asia 12.358
SA - Sud America 1.185
Continente sconosciuto - Info sul continente non disponibili 1.023
AF - Africa 280
OC - Oceania 207
Totale 61.916
Nazione #
US - Stati Uniti d'America 21.868
IT - Italia 10.265
SG - Singapore 3.274
GB - Regno Unito 3.087
DE - Germania 2.919
FR - Francia 2.870
VN - Vietnam 2.510
CN - Cina 2.482
RU - Federazione Russa 1.118
BR - Brasile 863
CA - Canada 791
KR - Corea 733
IN - India 584
HK - Hong Kong 543
UA - Ucraina 373
SE - Svezia 371
NL - Olanda 363
TR - Turchia 353
IE - Irlanda 329
JP - Giappone 306
BD - Bangladesh 299
BE - Belgio 280
PK - Pakistan 233
FI - Finlandia 224
AT - Austria 218
ID - Indonesia 206
CH - Svizzera 196
PT - Portogallo 194
BG - Bulgaria 191
PH - Filippine 170
ES - Italia 158
RO - Romania 117
NZ - Nuova Zelanda 108
PL - Polonia 102
TW - Taiwan 100
CO - Colombia 98
AU - Australia 97
DK - Danimarca 93
TH - Thailandia 92
MX - Messico 89
ZA - Sudafrica 84
CZ - Repubblica Ceca 74
AR - Argentina 71
MY - Malesia 67
IQ - Iraq 64
GR - Grecia 48
LT - Lituania 43
EU - Europa 42
JO - Giordania 42
SA - Arabia Saudita 42
EC - Ecuador 38
IL - Israele 38
PE - Perù 38
CL - Cile 36
CR - Costa Rica 35
HR - Croazia 33
IR - Iran 33
SK - Slovacchia (Repubblica Slovacca) 31
JM - Giamaica 30
EG - Egitto 28
AP - ???statistics.table.value.countryCode.AP??? 27
HN - Honduras 27
NO - Norvegia 23
EE - Estonia 22
HU - Ungheria 22
AE - Emirati Arabi Uniti 21
MA - Marocco 21
PS - Palestinian Territory 21
GT - Guatemala 19
RS - Serbia 19
UZ - Uzbekistan 19
VE - Venezuela 19
TT - Trinidad e Tobago 17
AL - Albania 16
SV - El Salvador 16
TN - Tunisia 16
DZ - Algeria 15
ET - Etiopia 15
SI - Slovenia 15
MU - Mauritius 14
NP - Nepal 13
PR - Porto Rico 13
AZ - Azerbaigian 12
KZ - Kazakistan 12
NI - Nicaragua 12
CI - Costa d'Avorio 11
LK - Sri Lanka 11
LV - Lettonia 11
GP - Guadalupe 10
KE - Kenya 10
OM - Oman 10
LY - Libia 8
NG - Nigeria 8
UY - Uruguay 8
DO - Repubblica Dominicana 7
GH - Ghana 7
LB - Libano 7
SC - Seychelles 7
SN - Senegal 7
CW - ???statistics.table.value.countryCode.CW??? 6
Totale 60.758
Città #
Ashburn 4.216
Turin 2.834
Singapore 2.036
Southend 1.887
Torino 1.392
San Jose 1.193
Seattle 875
Milan 838
Council Bluffs 811
Dallas 806
Fairfield 805
Houston 795
Hanoi 670
Ho Chi Minh City 636
Chandler 591
Boardman 572
Santa Clara 569
Woodbridge 466
Ann Arbor 457
San Francisco 408
Hefei 406
Wilmington 399
Seoul 370
Hong Kong 365
Beijing 357
Princeton 329
Los Angeles 328
New York 324
Munich 314
Buffalo 296
Rome 294
Cambridge 275
Montréal 256
Mcallen 252
Dublin 248
Berlin 230
Des Moines 217
Lauterbourg 207
Brussels 190
Mountain View 181
Phoenix 171
Chicago 165
Jacksonville 161
Frankfurt am Main 151
Lisbon 151
San Ramon 143
Menlo Park 140
Tokyo 140
Izmir 130
Jakarta 129
Tongling 128
Istanbul 126
Moscow 117
Shanghai 116
Toronto 116
Helsinki 114
The Dalles 112
Bologna 108
Lequile 107
Da Nang 106
Redwood City 105
Auckland 102
Atlanta 101
Austin 101
Bern 99
Figino 98
Haiphong 97
Vienna 93
London 89
Paris 88
Collegno 85
Saint Petersburg 83
Nuremberg 81
São Paulo 79
Amsterdam 78
North Bergen 78
Hangzhou 76
Mumbai 75
San Donato Milanese 74
Guangzhou 73
Columbus 71
Naples 70
Sofia 70
Fuzhou 69
Falls Church 68
Montreal 67
Dearborn 61
Maidenhead 58
San Diego 57
Palermo 54
Ottawa 50
Brooklyn 49
Charlotte 49
Las Vegas 49
Pisa 49
Zhengzhou 49
Lappeenranta 47
Bari 46
Florence 46
Hyderabad 46
Totale 34.206
Nome #
Home Energy Consumption Feedback: A User Survey 1.914
Interacting with Smart Environments: Users, Interfaces, and Devices 1.299
A Semantics-Rich Information Technology Architecture for Smart Buildings 1.268
Supporting Caregivers in Assisted Living Facilities for Persons with Disabilities: a User Study 1.154
GNomon: Enabling Dynamic One-Switch Games for Children with Severe Motor Disabilities 1.048
"Hey Siri, do you understand me?": Virtual Assistants and Dysarthria 1.044
DOGeye: Controlling your Home with Eye Interaction 1.043
dWatch: a Personal Wrist Watch for Smart Environments 1.039
JEERP: Energy Aware Enterprise Resource Planning 1.030
The Smart Home Controller on Your Wrist 997
A High-Level Approach Towards End User Development in the IoT 992
PowerOnt: An Ontology-based Approach for Power Consumption Estimation in Smart Homes 893
Easing IoT development for novice programmers through code recipes 839
IoT Meets Caregivers: a Healthcare Support System in Assisted Living Facilities 816
Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities 794
Designing for User Confidence in Intelligent Environments 744
Playable One-Switch Video Games for Children with Severe Motor Disabilities Based on GNomon 733
A Context and User Aware Smart Notification System 712
A User-Friendly Interface for Rules Composition in Intelligent Environments 704
Educating Internet of Things Professionals: The Ambient Intelligence Course 702
Design Recommendations for Smart Energy Monitoring: a Case Study in Italy 701
Training Engineers for the Ambient Intelligence Challenge 677
IoT Meets Exhibition Areas: a Modular Architecture to Improve Proximity Interactions 669
A Healthcare Support System for Assisted Living Facilities: an IoT Solution 668
HomeRules: A Tangible End-User Programming Interface for Smart Homes 661
The Race Towards Digital Wellbeing: Issues and Opportunities 652
Estimate User Meaningful Places through Low-Energy Mobile Sensing 634
Pain Points for Novice Programmers of Ambient Intelligence Systems: An Exploratory Study 632
Real-time Big Data Processing for Domain Experts, An Application to Smart Buildings 587
XDN: Cross-Device Framework for Custom Notifications Management 580
A Semantic Web Approach to Simplifying Trigger-Action Programming in the IoT 568
On the Benefit of Adding User Preferences to Notification Delivery 567
Mastering Real-Time Big Data With Stream Processing Chains 556
On the Design of an Energy and User Aware Study Room 550
Bridging Web and Figma: Automating Large-Scale UI Dataset Generation for AI-Enhanced Design 541
A High-Level Semantic Approach to End-User Development in the Internet of Things 540
Achieving Digital Wellbeing Through Digital Self-Control Tools: A Systematic Review and Meta-Analysis 531
A Comparison and Critique of Natural Language Understanding Tools 531
A Debugging Approach for Trigger-Action Programming 530
Understanding, Discovering, and Mitigating Habitual Smartphone Use in Young Adults 515
Leveraging Large Language Models for End User Website Generation 509
DogOnt as a viable seed for semantic modeling of AEC/FM 509
Perception of Security Issues in the Development of Cloud-IoT Systems by a Novice Programmer 508
Empowering End Users in Debugging Trigger-Action Rules 502
AwareNotifications: Multi-Device Semantic Notification Handling with User-Defined Preferences 500
Clocks, Bars and Balls: Design and Evaluation of Alternative GNomon Widgets for Children with Disabilities 486
From Users' Intentions to IF-THEN Rules in the Internet of Things 482
My IoT Puzzle: Debugging IF-THEN Rules Through the Jigsaw Metaphor 480
TAPrec: Supporting the Composition of Trigger-Action Rules Through Dynamic Recommendations 461
How the Preattentive Process is Exploited in Practical Information Visualization Design: a Review 456
IoT for Ambient Assisted Living: Care4Me - A Healthcare Support System 444
Learning the Social Web: a Multidisciplinary Approach 444
Can We Make Dynamic, Accessible and Fun One-Switch Video Games? 440
Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech 439
Interacting with Smart Environments: Users, Interfaces, and Devices 434
RecRules: Recommending IF-THEN Rules for End-User Development 426
XDN: Cross-Device Framework for Custom Notifications Management 414
Complex Event Processing for City Officers: A Filter and Pipe Visual Approach 410
The Digital Attention Heuristics: Supporting the User's Attention by Design 409
EUDoptimizer: Assisting End Users in Composing IF-THEN Rules Through Optimization 394
Towards Step-Aware ITSs: Generation and Evaluation of Synthetic Step-by-Step Exercise Solutions 393
The Ambient Intelligence Course at Politecnico Di Torino 391
Dialogues with digital wisdom: can LLMs help us put down the phone? 389
Towards Computational Notebooks for IoT Development 389
Enhancing Smart Home Interaction through Multimodal Command Disambiguation 377
Towards Understanding the Dark Patterns That Steal Our Attention 371
On the Impact of Dysarthric Speech on Contemporary ASR Cloud Platforms 362
Investigating How Computer Science Researchers Design Their Co-Writing Experiences With AI 351
An Unsupervised and Non-Invasive Model for Predicting Network Resource Demands 351
Towards Detecting and Mitigating Smartphone Habits 347
Interacting with the Internet of Things 341
HeyTAP: Bridging the Gaps Between Users' Needs and Technology in IF-THEN Rules via Conversation 341
Empowering End Users to Design for Their Digital Self-Control 340
Hey StepByStep! Can You Teach Me How To Use My Phone Better? 337
On the Challenges Novice Programmers Experience in Developing IoT Systems: A Survey 337
Systematic Variation of Preattentive Attributes to Highlight Relevant Data in Information Visualization 329
Nudging Users Towards Conscious Social Media Use 328
Improving the effectiveness of SQL learning practice: a data-driven approach 326
TextCode: A Tool to Support Problem Solving Among Novice Programmers 326
Bridging Digital Wellbeing and Accessibility: An Analysis of the W3C Web Content Accessibility Guidelines 324
Intelligent Support for Digital Wellbeing: a Design Framework through a Systematic Literature Review 323
Coping with Digital Wellbeing in a Multi-Device World 323
Helping Novice Developers Harness Security Issues in Cloud-IoT Systems 323
Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces 322
Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization 322
On Computational Notebooks to Empower Physical Computing Novices 318
DeepFlow: A Flow-Based Visual Programming Tool for Deep Learning Development 315
Measuring the Semantic Accessibility Gap in LLM-Generated Web UIs 312
What is Digital Wellbeing? A Leverage Points Framework to Guide Research and Action 309
How is Open Source Software Development Different in Popular IoT Projects? 307
Teaching and Learning "Digital Wellbeing" 305
Digital Wellbeing Lens: Design Interfaces That Respect User Attention 303
Computational Notebooks to Support Developers in Prototyping IoT Systems 303
Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl 285
Collaborative Accessible Gameplay with One-Switch Interfaces 284
Message from the Student Research Symposium Chairs 280
Style-Aware Sketch-to-Code Conversion for the Web 279
Evaluating Visual Prompting Modalities for Generative AI-Assisted UI Design 276
How Do End-Users Program the Internet of Things? 276
On The Advanced Services That 5G May Provide To IoT Applications 274
Totale 53.891
Categoria #
all - tutte 137.240
article - articoli 50.636
book - libri 0
conference - conferenze 79.767
curatela - curatele 1.081
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 3.538
Totale 272.262


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20222.202 0 0 0 0 156 216 187 161 238 388 411 445
2022/20233.295 248 392 137 264 350 344 361 151 286 178 269 315
2023/20242.508 160 244 187 159 205 270 156 172 106 237 342 270
2024/20256.443 293 564 347 682 331 436 402 633 636 442 662 1.015
2025/202616.763 876 623 1.251 1.011 1.139 793 1.896 1.189 3.150 1.964 903 1.968
2026/20274.998 916 713 1.196 2.041 132 0 0 0 0 0 0 0
Totale 61.916