A growing corpus of research and experimentation has shown interest in studying how applied-games constitute an effective resource for communicating and enhancing cultural heritage. However, producing these applications involves highly specialized skills and imposes prohibitive costs and timelines for implementation. The paper focuses on experimenting with strategies for simplifying the process of surveying and restitution of architecture by producing 3D digital assets employed in creating applied-game virtual environments. This approach was the focus of the UID Summer School 2023 (scientific leaders Alessandro Luigini and Daniele Rossi), placing Brixen's cultural heritage at the centre of its investigations. The method developed included two main approaches leading to two modelling protocols undertaken to define objects at the architectural and urban scales. Recent technologies (NERF) and well-established acquisition methods in surveying (SfM) and architectural representation played a leading role. The common thread linking the previous applications was to identify the fundamental narrative elements characterizing Brixen’s heritage, preserving its recognizability and identity.
De-sign environment landscape city 2023. Venice Biennale. The laboratory of the future Students as researchers / Pupi, Enrico; Rechichi, Piergiuseppe; Tortora, Elisabetta (DE-SIGN ENVIRONMENT LANDSCAPE CITY). - In: De-Sign: Environment Landscape City 2023 Venice Biennale. The laboratory of the future. Students as researchers / Castaldi M., Pellegri G.. - STAMPA. - Roma : Aracne, 2024. - ISBN 9791221813494. - pp. 267-284
De-sign environment landscape city 2023. Venice Biennale. The laboratory of the future Students as researchers
Enrico PUPI;
2024
Abstract
A growing corpus of research and experimentation has shown interest in studying how applied-games constitute an effective resource for communicating and enhancing cultural heritage. However, producing these applications involves highly specialized skills and imposes prohibitive costs and timelines for implementation. The paper focuses on experimenting with strategies for simplifying the process of surveying and restitution of architecture by producing 3D digital assets employed in creating applied-game virtual environments. This approach was the focus of the UID Summer School 2023 (scientific leaders Alessandro Luigini and Daniele Rossi), placing Brixen's cultural heritage at the centre of its investigations. The method developed included two main approaches leading to two modelling protocols undertaken to define objects at the architectural and urban scales. Recent technologies (NERF) and well-established acquisition methods in surveying (SfM) and architectural representation played a leading role. The common thread linking the previous applications was to identify the fundamental narrative elements characterizing Brixen’s heritage, preserving its recognizability and identity.File | Dimensione | Formato | |
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https://hdl.handle.net/11583/3001813